The question of implementing peer to peer mental poker has already been asked on
ID: 649994 • Letter: T
Question
The question of implementing peer to peer mental poker has already been asked on stackoverflow. And there appears to be an implementation called LibTMCG.
Also on this site a question was asked about problems such as clients disconnecting or refusing to act (show cards, bet/check/fold). LibTMCG seemed to not deal with such problems from a cursory glance.
An implementation of mental poker that is based on html naturally precludes peer to peer and must rely on an untrusted http server.
So given the constraint that the clients must communicate only with the http server how does the implementation of mental poker change? And are problems such as clients disconnecting or refusing to act (show cards, bet/check/fold) easier or more difficult given communication only with the server.
Explanation / Answer
In general, from a security analysis viewpoint, there isn't much difference between a peer-to-peer protocol and one using an untrusted server
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