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1.Which emerging educational technology do you feel will have the biggest impact

ID: 3866123 • Letter: 1

Question

1.Which emerging educational technology do you feel will have the biggest impact in the years to come? Why? (Support your answer)

2. Describe the limitations or problems of Kansei Engineering/ Affective Computing? Do you believe that the limitations can be overcome? (support your answer)

3. What are some benefits of marketing in a 3d virtual world compared to the web? How is marketing different ?

4. What are some challenges faced by businesses when trying to use a 3D virtual environment? What are some unique benefits?

5. In terms of the Google maps assignments, what were the three files we had for each Map? What did each do in terms of functionality of the program? Which one contained the main / core code for the Map API calls?

6. One of the main aims of the course was to discuss many new / different developing technologies. Which Emerging technology do you see having the biggest impact? (Support your answer)

7. What are methods that can be used to capture “Affective data” ?

8. What is Kansei Engineering / Affective computing? What are some of the main goals of this research domain? Give an example of a related technology.

9. What are some of the main differences between the Google Map API version 2 and version 3? What version were we using for our Maps in class?

Explanation / Answer

ANSWERS:

1. Which emerging educational technology do you feel will have the biggest impact in the years to come? Why?

Cloud Computing has become the most essential part of both school/colleges and workplaces.

Here the learning objects are created and uploaded by an individual or group of teachers, and the content is sharable and reusable. Many in-built cloud based tools helps students in research and design, also students can explore their own topics and learn more.

2. What are some benefits of marketing in a 3d virtual world compared to the web? How is marketing different ?

Benefits of marketing in 3D virtual worlds are:

1. Virtual Showrooms: Products can be showcased on a virtual showroom without using actual space and labor.

2. Interactive Marketing: Products are marketed and promoted with help of photos and videos.

3. Branding: Virtual world is used for aggressive marketing and branding.

4. 3D vision: 3D view of product improves customer satisfaction and loyalty increasing the overall profit margin.

Virtual Marketing is different from web world as you get the real feel of marketing just from anywhere, its more interactive with all the minute details about the product.

3. What are some challenges faced by businesses when trying to use a 3D virtual environment? What are some unique benefits?

There are many challenges faced by business when trying to use a 3D virtual environment:

1. SignUp required before login

2. Identity Issue: In Virtual environment you have the risk of impersonation.

3.Issue of Time/Team Work: When arranging lectures/challenges all need to be present at one time and absence of a instructor may lead to students socializing.

Unique benefits:

1. Improved and increased productivity

2. Increased flexibility and scalability

3. Cost benefits - infrastructure management/reduced cost and easier backup

4. One of the main aims of the course was to discuss many new / different developing technologies. Which emerging technology do you see having the biggest impact? (Support your answer)

Cloud Computing

Cloud computing is helping businesses across industries and of all sizes compete at a higher level.The cloud enables companies to share, store and consume resources easier, at a lower cost and with greater flexibility. Cloud computing has also allowed for more efficient and effective business processes. Cloud computing improves business agility, Cost effective, accelerates time to value, anytime access to any information and is more elastic and scalable.

5. What are some of the main differences between the Google Map API version 2 and version 3? What version were we using for our Maps in class?

1. When sub classing overlay classes, Version 3 is very slow whereas Version 2 was faster.

2. Version 2 faces many challenges on mobile devices whereas version 3 is mobile friendly.

3. Version 3 has custom street view panoramas with your own photos which was missing in Version 2

4. Version 3 has better performance on features like polygon rendering and market placement.

5. Version 3 supports all modern browsers and mobile browsers as well and IE6 support has been removed.