CASE THE HOME 240 INDUSTRY THE FIRST FOUR DECADES AN INDUSTRY IS BORN to read a
ID: 3812877 • Letter: C
Question
CASE THE HOME 240 INDUSTRY THE FIRST FOUR DECADES AN INDUSTRY IS BORN to read a full page of directions before playing way too complex for arcade gaming. Bushnell left the pinball company and with a friend, Ted Dabney, put In 1968. Nolan Bushell, the 24-year-old son of a up S500 to start a company that would develop a simpler videogame. They wanted to call the compa Utah cement contractor, graduated from the Univer sity of Utah with a degree in engineering.' Bushnell ny Syzygy, but the name was already taken, so they then moved to California, where he worked briefly in Sc ed on Atari. a Japanese word that is the equiva the computer graphics division of Ampex. At home ent of "check in the go Bushnell turned his daughter's bedroom into a labo In his home laboratory, Bushnell built the sim ratory. There, he created a simpler version of Space plest game he could think of. People knew the rule War, a computer game that had been invented in 1962 immediately, and it could be played with one hand by an MIT graduate student, Steve Russell. Bushnell's The game was modeled on table tennis. and players version of Russell's game, which he called Computer batted a ball back and forth with paddles that could Space, was made of integrated circuits connected to a be moved up and down sides of a court by twisting 19-inch, black-and-white television screen. Unlike a knobs. He named the game Pong after the sonarlike computer, Bushnell's invention could do nothing but sound that was emitted every time the ball connected run the game, which meant that, unlike a computer, it with a paddle. could be produced cheaply In Fall 1972, Bushnell installed his prototype for Bushnell envisioned videogames like his standing Pong in Andy Capp's tavern in Sunnyvale, California next to pinball machines in arcades. With hopes of The only instructions were avoid missing the ball having his invention put into production. Bushnell for a high score." In the first week, 200 quarters left Ampex to work for a small pinball company that were deposited in the casserole dish that served for manufactured 1,500 copies of his videogame. The a coin box in Bushnell's prototype. Bushnell was game never sold, primarily because the player had ecstatic: his simple game had brought in $300 in a C-118Explanation / Answer
Bushnell’s who is the person who gives great motivation and inspiration towards his interest in video games when the technology places not so much important role in our lives. Coming to the HOME VIDEOGAME INDUSTRY “Bushnell” developed a video by his version which is called as “computer space” the main advantage of this game was the productivity is very cheap but that game got failed in the real time scenario because the game rules were itself very long means to play the game an user must read a page full of instruction which is the main drawback. after that he thought about a game which production is simple as well which contains less instructions can play that game with single hand. The result of this thought process generated a game like table tennis named as “pong” contains only one instruction which attracts the users very well.
To attract that Bushnell kept a company with few employees and selling the machines ,but one day he thought to give a demo lively in public regarding his product but got a negative reponse with no sales then with the thought of go to every home pong game Atari and with that bushnell boosted production .which is the birth of “HOME VIDEOGAME “ in 1975 Coming to demand and competition part Bushnell Atari faced competition with 20 different companies with different competitive item like console computer, the controller etc in 1976 Bushnell sold his Atari to Warner- communication for $28 million. later Fairchild’s cautious approach was the result of prior experience .in 1978 bushnell committed Atari to manufacturing 1 million units of the 2600 for the Christmas season.at this point Atari had a library of 9 games and Fairchild had 17.
But unfortunately i n that .1978 year only sales was not good only Atari and coleco survived the industry.in 1979 many game producers and programmers tried to beat Atari but no one achive that .After that in tha 1981 the sales demand got increased and in u.s these sales increased to 1 billion dollars.in same year only after Christmas season sales got decreased and so many companies left video game industry.
Nintendo monopoly was a Japanese company, in 1980’s he decided to develop his own machine to develop video games so he pushed his developers to develop that machine with low cost ,contriollers and console technology based on Fairchild and finally they named it as a “Femicom” In 1980’s he established his business in japan as well as in America and updated the games according based the requirements. With that in 1985 between 500 to 600 stores in the new York city full of with Nintendo systems which is a huge success. In 1990’s Atari want to use Nintendo security code illegally afther that with the pressure then the developers got to develop a system which must work on all the platforms .Later Sega’s sonic boom has came which is used to overcome some realistic problems Then sony,3do like that so many game then again Nintendo got its boom back with all the preparation then the next generation as the war between PS2 and Xbox among the both of them sony was the winner .from 2001 to 2006 sony had hit the market with PS3 ,so in fiscal 2009 microsoft generated a good no of machines with good revenue so all these thing tells the improvement in home videogame industry
Related Questions
drjack9650@gmail.com
Navigate
Integrity-first tutoring: explanations and feedback only — we do not complete graded work. Learn more.