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wont compile please help #include <iostream> #include <fstream> #include <iomani

ID: 3749902 • Letter: W

Question

wont compile please help

#include <iostream>
#include <fstream>
#include <iomanip>
#include "MOVIES.H"
#include "MOVIE.H"
using namespace std;

Movies *Movies::createMovies(int max)
{
//dynamically create a new Movies structure
Movies *myMovies = new Movies;
myMovies->maxMovies = max;
myMovies->numMovies = 0;
//dynamically create the array that will hold the movies
myMovies->moviesArray = new Movie *[max];
return myMovies;
}
void Movies::resizeMovieArray()
{
int max = maxMovies * 2; //increase size by 2
//make an array that is twice as big as the one I've currently got
Movie **newMoviesArray = new Movie *[max];
for (int x = 0; x < numMovies; x++)
{
newMoviesArray[x] = moviesArray[x];
}
//delete the original array from memory
delete[] moviesArray;
moviesArray = newMoviesArray;
maxMovies = max;
}
void Movies::addMovieToArray()
{
char tempString[100];
int length, year, numOscars;
double numStars;
Text *title;
Text *genre;
Text *rating;
//get movie data from the user
cin.ignore(); //remove the from the keyboard buffer
cout << " MOVIE TITLE: ";
cin.getline(tempString, 100);
title = createText(tempString);
cout << " MOVIE LENGTH (in minutes): ";
cin >> length;
cout << " MOVIE YEAR: ";
cin >> year;
cin.ignore();
cout << " MOVIE GENRE: ";
cin.getline(tempString, 100);
genre = createText(tempString);
cout << " MOVIE RATING: ";
cin.getline(tempString, 100);
rating = createText(tempString);
cout << " NUMBER OF OSCARS WON: ";
cin >> numOscars;
cout << " STAR RATING (out of 10): ";
cin >> numStars;
//create the movie
Movie *oneMovie = createMovie(title, length, year, genre, rating, numOscars, numStars);
//add the movie to the library
if (numMovies == maxMovies)
resizeMovieArray(); //increase size by 2
moviesArray[numMovies] = oneMovie;
numMovies++;
}
void Movies::removeMovieFromArray()
{
int movieChoice;
cout << numMovies << endl
<< endl;
//delete a movie if there is more than one movie in the library.
if (numMovies <= 1)
{
cout << endl
<< "There must always be at least one movie in your library. You can't";
cout << " remove any movies right now or you will have no movies in your library. ";
}
else
{
cout << " Choose from the following movies to remove: ";
displayMovieTitles();
cout << " Choose a movie to remove between 1 & " << numMovies << ": ";
cin >> movieChoice;
while (movieChoice < 1 || movieChoice > numMovies)
{
cout << " Oops! You must enter a number between 1 & " << numMovies << ": ";
cin >> movieChoice;
}
int movieIndexToBeRemoved = movieChoice - 1;
Text *movieTitle;
movieTitle = moviesArray[movieIndexToBeRemoved]->movieTitle;
//destroy this movie
destroyMovie(moviesArray[movieIndexToBeRemoved]);
int numElementsToMoveBack = numMovies - 1;
for (int x = movieIndexToBeRemoved; x < numElementsToMoveBack; x++)
{
moviesArray[x] = moviesArray[x + 1]; //move array elements!
}
//set the last movie to a null pointer
moviesArray[numElementsToMoveBack] = NULL;
//decrement the current number of movies
(numMovies)--;
cout << " The movie "";
displayText(movieTitle);
cout << "" has been successfully deleted. ";
}
}
void Movies::editMovieInArray()
{
int movieChoice;
cout << " Choose from the following movies to edit: ";
displayMovieTitles();
cout << " Choose a movie to remove between 1 & " << numMovies << ": ";
cin >> movieChoice;
while (movieChoice < 1 || movieChoice > numMovies)
{
cout << " Oops! You must enter a number between 1 & " << numMovies << ": ";
cin >> movieChoice;
}
Movie *oneMovie = moviesArray[movieChoice - 1];
editMovie();
}
void Movies::destroyMovies()
{
//delete each movie
for (int x = 0; x < numMovies; x++)
{
//delete myMovies->moviesArray[x];
destroyMovie(moviesArray[x]);
}
//delete movies array
delete[] moviesArray;
//delete myMovies
delete myMovies;
}
void Movies::displayMovies()
{
if (numMovies > 0)
{
for (int x = 0; x < (numMovies); x++)
{
cout << endl
<< right << setw(50) << "----------MOVIE " << (x + 1) << "----------";
printMovieDetails(moviesArray[x]); //function is in Movie.cpp
}
}
else
cout << " There are no movies in your library yet.";
}
void Movies::displayMovieTitles()
{
Text *movieTitle;
for (int x = 0; x < (numMovies); x++)
{
cout << " MOVIE " << (x + 1) << ": ";
movieTitle = moviesArray[x]->movieTitle;
displayText(movieTitle);
}
}
void Movies::readMoviesFromFile(char *filename)
{
int numMoviesReadFromFile = 0;
ifstream inFile;
char temp[100];
Text *title;
Text *genre;
Text *rating;
Movie *oneMovie;
int movieLength; //length of movie in minutes
int movieYear; //year released
int movieOscars; //number of oscars won
float movieNumStars; //from IMDB out of 10 stars
inFile.open(filename);
if (inFile.good())
{
inFile.getline(temp, 100);
while (!inFile.eof())
{
title = createText(temp); //create a text for the movie title
inFile >> movieLength;
inFile >> movieYear;
inFile.ignore(); //get rid of in the inFile buffer
inFile.getline(temp, 100); //read in genre
genre = createText(temp); //create a text for genre
inFile.getline(temp, 100); //read in rating
rating = createText(temp); //create a text for rating
inFile >> movieOscars;
inFile >> movieNumStars;
inFile.ignore(); //get rid of in the inFile buffer
//one movie has been read from the file. Now create a movie object
movieLength, movieYear, genre, rating, movieOscars, movieNumStars);
//now add this movie to the library
if (numMovies == maxMovies)
resizeMovieArray(); //increase size by 2
moviesArray[numMovies] = oneMovie;
numMovies++;
//confirm addition to the user
cout << endl;
displayText(title);
cout << " was added to the movie library! ";
inFile.getline(temp, 100); //read in the next movie title if there is one
numMoviesReadFromFile++;
}
cout << " "
<< numMoviesReadFromFile << " movies were read from the file and added to your movie library. ";
}
else
{
cout << " Sorry, I was unable to open the file. ";
}
}
void Movies::saveToFile(char *filename)
{
ofstream outFile;
outFile.open(filename);
for (int x = 0; x < (numMovies); x++)
{
printMovieDetailsToFile(moviesArray[x], outFile); //function in Movies.cpp
}
outFile.close();
cout << " All movies in your library have been printed to " << filename << endl;
}

Explanation / Answer

#ifndef MOVIE_H

#define MOVIE_H

#include "Text.h"

#include <iostream>

#include <iomanip>

#include <fstream>

#include <cstring>

using namespace std;

class Movie

{

private:

Text *movieTitle; //title of movie

int movieLength; //length of movie in minutes

int movieYear; //year released

Text *movieGenre; //comedy, horror, sci-fi, fantasy, romance, thriller, drama, action, biography

Text *movieRating; //G, PG, PG-13, R, MA

int movieOscars; //number of oscars won

float movieNumStars; //taken from IMDB on 10 star scale

public:

/*

Function name: createMovie (overloaded function)

Parameters: 1) A pointer to a Text variable, containing a c-string and the length of the string.

2) An integer containing the length of the movie

Returns: A pointer to a new Movie structure

Purpose: This function should be called when only the title of the movie and the length of

the movie is known and it will create a new movie with this information.

*/

Movie *createMovie(Text *, int);

/*

Function name: createMovie (overloaded function)

Parameters: 1) A pointer to a Text variable, containing the title of the movie

2) An integer containing the length of the movie

3) An integer containing the year the movie was released

4) A pointer to a Text variable, containing the genre of the movie

5) A pointer to a Text variable, containing the rating of the movie

6) An integer containing the number of oscars the movie won

7) A float containing the IMDB rating of the movie (out of 10 stars)

Returns: A pointer to a new Movie structure

Purpose: This function should be called when all movie information is known and

it will create a new movie with this information.

*/

Movie *createMovie(Text *, int, int, Text *, Text *, int, float);

/*

Function name: editMovie

Parameters: A pointer to a movie structure

Returns: nothing (void)

Purpose: This function should be called when the user wants to edit a single

movie's data

*/

void editMovie();

/*

Function name: destroyMovie

Parameters: A pointer to a movie structure

Returns: nothing (void)

Purpose: This function should be called when there is no longer need for the

movie in the database (like when removing or deleting a movie).

*/

void destroyMovie();

/*

Function name: printMovieDetails

Parameters: A pointer to a movie structure

Returns: nothing (void)

Purpose: This function should be called when the user wants to print ALL

the movie information to the screen.

*/

void printMovieDetails();

/*

Function name: printMovieDetailsToFile

Parameters: A pointer to a movie structure, a file stream object (sent by reference)

Returns: nothing (void)

Purpose: This function should be called when the user wants to print ALL

the movie information to the file.

*/

void printMovieDetailsToFile(ofstream &outFile);

};

#endif

Movie.cpp

#include "Movie.h"

#include "Text.h"

Movie *Movie::createMovie(Text *title, int length)

{

//dynamically allocate a new Movie

Movie *myMovie = new Movie;

//assign parameter data to structure memebers

myMovie->movieTitle = title;

myMovie->movieLength = length;

return myMovie;

}

Movie *Movie::createMovie(Text *title, int length, int year, Text *genre, Text *rating, int nom, float stars) //all info is know

{

//dynamically allocate a new Movie

Movie *myMovie = new Movie;

//assign parameter data to structure members

myMovie->movieTitle = title;

myMovie->movieLength = length;

myMovie->movieYear = year;

myMovie->movieGenre = genre;

myMovie->movieRating = rating;

myMovie->movieOscars = nom;

myMovie->movieNumStars = stars;

return myMovie;

}

void Movie::destroyMovie()

{

destroyText(movieTitle);

destroyText(movieGenre);

destroyText(movieRating);

delete myMovie;

}

void Movie::printMovieDetails()

{

cout << endl;

cout << right << setw(30) << "Movie Title: " << left;

displayText(movieTitle);

cout << endl;

cout << right << setw(30) << "Length (minutes): " << left << movieLength << endl;

cout << right << setw(30) << "Year Released: " << left << movieYear << endl;

cout << right << setw(30) << "Genre: " << left;

displayText(movieGenre);

cout << endl;

cout << right << setw(30) << "Rating: " << left;

displayText(movieRating);

cout << endl;

cout << right << setw(30) << "Number of Oscars Won: " << left << movieOscars << endl;

cout << right << setw(30) << "Number of Stars: " << left << movieNumStars << endl

<< endl;

}

void Movie::printMovieDetailsToFile(ofstream &outFile)

{

char temp[1000];

strncpy(temp, getText(movieTitle), 1000);

outFile << temp << endl;

outFile << movieLength << endl;

outFile << movieYear << endl;

strncpy(temp, getText(movieGenre), 1000);

outFile << temp << endl;

strncpy(temp, getText(movieRating), 1000);

outFile << temp << endl;

outFile << movieOscars << endl;

outFile << movieNumStars << endl;

}

void Movie::editMovie()

{

int choice;

Text *tempText;

char temp[100];

do

{

cout << " Which detail do you wish to edit? ";

cout << "1. Title ";

cout << "2. Length ";

cout << "3. Year ";

cout << "4. Genre ";

cout << "5. Rating ";

cout << "6. Number of Oscars Won ";

cout << "7. Number of Stars ";

cout << "8. DONE EDITING ";

cout << "CHOOSE 1-8: ";

cin >> choice;

while (choice < 1 || choice > 8)

{

cout << " OOPS! Enter choice 1 through 8: ";

cin >> choice;

}

cin.ignore();

switch (choice)

{

case 1:

cout << " Current Title: ";

displayText(movieTitle);

destroyText(movieTitle);

cout << " NEW TITLE: ";

cin.getline(temp, 100);

tempText = createText(temp);

movieTitle = tempText;

break;

case 2:

cout << " Current Length: " << movieLength;

cout << " NEW LENGTH: ";

cin >> movieLength;

break;

case 3:

cout << " Current Year: " << movieYear;

cout << " NEW LENGTH: ";

cin >> movieYear;

break;

case 4:

cout << " Current Genre: ";

displayText(movieGenre);

destroyText(movieGenre);

cout << " NEW GENRE: ";

cin.getline(temp, 100);

tempText = createText(temp);

movieGenre = tempText;

break;

case 5:

cout << " Current Rating: ";

displayText(movieRating);

destroyText(movieRating);

cout << " NEW GENRE: ";

cin.getline(temp, 100);

tempText = createText(temp);

movieRating = tempText;

break;

case 6:

cout << " Current Number of Oscars Won: " << movieOscars;

cout << " NEW NUMBER OF OSCARS: ";

cin >> movieOscars;

break;

case 7:

cout << " Current Star Rating from IMDB: " << movieNumStars;

cout << " NEW STAR RATING: ";

cin >> movieNumStars;

break;

}

} while (choice != 8);

}

Text *Movie::getMovieTitle()

{

return movieTitle;

}

int Movie::getMovieLength()

{

return movieLength;

}

int Movie::getMovieYear()

{

return movieYear;

}

Text *Movie::getMovieGenre()

{

return movieGenre;

}

Text *Movie::getMovieRating()

{

return movieRating;

}

int Movie::getMovieOscars()

{

return movieOscars;

}

float Movie::getMovieNumStars()

{

return movieNumStars;

}

void Movie::setMovieTitle(Text *title)

{

movieTitle = title;

}

void Movie::setMovieLength(int length)

{

movieLength = length;

}

void Movie::setMovieYear(int year)

{

movieYear = year;

}

void Movie::setMovieGenre(Text *genre)

{

movieGenre = genre;

}

void Movie::setMovieRating(Text *rating)

{

movieRating = rating;

}

void Movie::setMovieOscars(int oscars)

{

movieOscars = oscars;

}

void Movie::setMovieNumStars(float stars)

{

movieNumStars = stars;

}

Movies.h

#ifndef MOVIES_H

#define MOVIES_H

#include "Movie.h"

#include <iostream>

#include <fstream>

#include <iomanip>

using namespace std;

class Movies

{

private:

Movie **moviesArray; // an array of pointers - each pointer points to a single

// Movie

int maxMovies; // maximum number of elements in the array

int numMovies; // current number of movies in the array

public:

/*

Function name: createMovies

Parameters: An integer containing the maximum size of the movie library

Returns: A pointer to a new Movies structure

Purpose: This function should be called when the user needs to create a

library

of movies. The function will dynamically allocate a movies array based

on the maximum size and will also set the current number of movies to

zero.

*/

Movies *createMovies(int);

/*

Function name: addMovieToArray

Parameters: 1) The movies structure (which contains the movie library)

Returns: none

Purpose: This function should be called when you need to add a single movie

to the

movie library.

*/

void addMovieToArray();

/*

Function name: editMovieInArray

Parameters: The movies structure (which contains the movie library)

Returns: none

Purpose: This function should be called when you need to edit a movie in the

array

*/

void editMovieInArray();

/*

Function name: destroyMovies

Parameters: 1) The movies structure (which contains the movie library)

Returns: none (void)

Purpose: This function should be called when you need to remove all the

single

movies in the movie library as well as the movie library. This releases

all the dynamically allocated space in memory.

*/

void destroyMovies();

/*

Function name: displayMovies

Parameters: 1) The movies structure (which contains the movie library)

Returns: none (void)

Purpose: This function should be called when the user wants to have all the

movies

in the library printed to the screen.

*/

void displayMovies();

/*

Function name: displayMovieTitles

Parameters: 1) The movies structure (which contains the movie library)

Returns: none (void)

Purpose: This function should be called when you want to print only the

movie titles

out of the movie library

*/

void displayMovieTitles();

/*

Function name: readMoviesFromFile

Parameters: 1) A pointer to a character (c-string or string literal argument)

containing the filename

2) The movies structure (which contains the movie library)

Returns: none (void)

Purpose: This function should be called when the user wants to read movie

data from a file

and add the movies to the movie library. The file must have data in the

following order:

title, length, year, genre, rating, num oscars won, star rating

*/

void readMoviesFromFile(char *filename);

/*

Function name: removeMovieFromArray

Parameters: The movies structure (which contains the movie library)

Returns: none (void)

Purpose: This function should be called when the user wants to remove one

single movie

from the movie library. The function will list all the movie names and

allow

the user to select the movie that they wish to remove. Then this function

removes the movie.

*/

void removeMovieFromArray();

/*

Function name: saveToFile

Parameters: 1) A pointer to a character (c-string or string literal argument)

containing the filename

2) The movies structure (which contains the movie library)

Returns: none (void)

Purpose: This function should be called when the user wants to print all the

movie data

from the movie library to a file. The data is printed in the following

order (one piece

of data per line):

title, length, year, genre, rating, num oscars won, star rating

*/

void saveToFile(char *filename);

/*

Function name: resizeMovieArray

Parameters: The movies structure (which contains the movie library)

Returns: none (void)

Purpose: This function is called by addMovieToArray when the array size is

not big enough

to hold a new movie that needs to be added. The function makes the array

twice

as big as it currently is and then moves all the movie pointers to this

new array.

*/

void resizeMovieArray();

};

#endif

Movies.cpp

#include "movies.h"

#include "Movie.h"

Movies *Movies::createMovies(int max)

{

//dynamically create a new Movies structure

Movies *myMovies = new Movies;

myMovies->maxMovies = max;

myMovies->numMovies = 0;

//dynamically create the array that will hold the movies

myMovies->moviesArray = new Movie *[max];

return myMovies;

}

void Movies::resizeMovieArray()

{

int max = maxMovies * 2; //increase size by 2

//make an array that is twice as big as the one I've currently got

Movie **newMoviesArray = new Movie *[max];

for (int x = 0; x < numMovies; x++)

{

newMoviesArray[x] = moviesArray[x];

}

//delete the original array from memory

delete[] moviesArray;

moviesArray = newMoviesArray;

maxMovies = max;

}

void Movies::addMovieToArray()

{

char tempString[100];

int length, year, numOscars;

double numStars;

Text *title;

Text *genre;

Text *rating;

//get movie data from the user

cin.ignore(); //remove the from the keyboard buffer

cout << " MOVIE TITLE: ";

cin.getline(tempString, 100);

title = createText(tempString);

cout << " MOVIE LENGTH (in minutes): ";

cin >> length;

cout << " MOVIE YEAR: ";

cin >> year;

cin.ignore();

cout << " MOVIE GENRE: ";

cin.getline(tempString, 100);

genre = createText(tempString);

cout << " MOVIE RATING: ";

cin.getline(tempString, 100);

rating = createText(tempString);

cout << " NUMBER OF OSCARS WON: ";

cin >> numOscars;

cout << " STAR RATING (out of 10): ";

cin >> numStars;

//create the movie

Movie *oneMovie = createMovie(title, length, year, genre, rating, numOscars, numStars);

//add the movie to the library

if (numMovies == maxMovies)

resizeMovieArray(); //increase size by 2

moviesArray[numMovies] = oneMovie;

numMovies++;

}

void Movies::removeMovieFromArray()

{

int movieChoice;

cout << numMovies << endl

<< endl;

//delete a movie if there is more than one movie in the library.

if (numMovies <= 1)

{

cout << endl

<< "There must always be at least one movie in your library. You can't";

cout << " remove any movies right now or you will have no movies in your library. ";

}

else

{

cout << " Choose from the following movies to remove: ";

displayMovieTitles();

cout << " Choose a movie to remove between 1 & " << numMovies << ": ";

cin >> movieChoice;

while (movieChoice < 1 || movieChoice > numMovies)

{

cout << " Oops! You must enter a number between 1 & " << numMovies << ": ";

cin >> movieChoice;

}

int movieIndexToBeRemoved = movieChoice - 1;

Text *movieTitle;

movieTitle = moviesArray[movieIndexToBeRemoved]->movieTitle;

//destroy this movie

destroyMovie(moviesArray[movieIndexToBeRemoved]);

int numElementsToMoveBack = numMovies - 1;

for (int x = movieIndexToBeRemoved; x < numElementsToMoveBack; x++)

{

moviesArray[x] = moviesArray[x + 1]; //move array elements!

}

//set the last movie to a null pointer

moviesArray[numElementsToMoveBack] = NULL;

//decrement the current number of movies

(numMovies)--;

cout << " The movie "";

displayText(movieTitle);

cout << "" has been successfully deleted. ";

}

}

void Movies::editMovieInArray()

{

int movieChoice;

cout << " Choose from the following movies to edit: ";

displayMovieTitles();

cout << " Choose a movie to remove between 1 & " << numMovies << ": ";

cin >> movieChoice;

while (movieChoice < 1 || movieChoice > numMovies)

{

cout << " Oops! You must enter a number between 1 & " << numMovies << ": ";

cin >> movieChoice;

}

Movie *oneMovie = moviesArray[movieChoice - 1];

editMovie();

}

void Movies::destroyMovies()

{

//delete each movie

for (int x = 0; x < numMovies; x++)

{

//delete myMovies->moviesArray[x];

destroyMovie(moviesArray[x]);

}

//delete movies array

delete[] moviesArray;

//delete myMovies

delete myMovies;

}

void Movies::displayMovies()

{

if (numMovies > 0)

{

for (int x = 0; x < (numMovies); x++)

{

cout << endl

<< right << setw(50) << "----------MOVIE " << (x + 1) << "----------";

printMovieDetails(moviesArray[x]); //function is in Movie.cpp

}

}

else

cout << " There are no movies in your library yet.";

}

void Movies::displayMovieTitles()

{

Text *movieTitle;

for (int x = 0; x < (numMovies); x++)

{

cout << " MOVIE " << (x + 1) << ": ";

movieTitle = moviesArray[x]->movieTitle;

displayText(movieTitle);

}

}

void Movies::readMoviesFromFile(char *filename)

{

int numMoviesReadFromFile = 0;

ifstream inFile;

char temp[100];

Text *title;

Text *genre;

Text *rating;

Movie *oneMovie;

int movieLength; //length of movie in minutes

int movieYear; //year released

int movieOscars; //number of oscars won

float movieNumStars; //from IMDB out of 10 stars

inFile.open(filename);

if (inFile.good())

{

inFile.getline(temp, 100);

while (!inFile.eof())

{

title = createText(temp); //create a text for the movie title

inFile >> movieLength;

inFile >> movieYear;

inFile.ignore(); //get rid of in the inFile buffer

inFile.getline(temp, 100); //read in genre

genre = createText(temp); //create a text for genre

inFile.getline(temp, 100); //read in rating

rating = createText(temp); //create a text for rating

inFile >> movieOscars;

inFile >> movieNumStars;

inFile.ignore(); //get rid of in the inFile buffer

//one movie has been read from the file. Now create a movie object

oneMovie = createMovie(title, movieLength, movieYear, genre, rating, movieOscars, movieNumStars);

//now add this movie to the library

if (numMovies == maxMovies)

resizeMovieArray(); //increase size by 2

moviesArray[numMovies] = oneMovie;

numMovies++;

//confirm addition to the user

cout << endl;

displayText(title);

cout << " was added to the movie library! ";

inFile.getline(temp, 100); //read in the next movie title if there is one

numMoviesReadFromFile++;

}

cout << " "

<< numMoviesReadFromFile << " movies were read from the file and added to your movie library. ";

}

else

{

cout << " Sorry, I was unable to open the file. ";

}

}

void Movies::saveToFile(char *filename)

{

ofstream outFile;

outFile.open(filename);

for (int x = 0; x < (numMovies); x++)

{

printMovieDetailsToFile(moviesArray[x], outFile); //function in Movies.cpp

}

outFile.close();

cout << " All movies in your library have been printed to " << filename << endl;

}