i have a code that runs, but it only lets the player to guess where the ships ar
ID: 3940960 • Letter: I
Question
i have a code that runs, but it only lets the player to guess where the ships are(which is a one player game with one board). is there a way some one can help turn this game into a player vs computer game (with two boards one for player and one for computer) Please help me.
BattleShipGame.java
package battleship;
import java.util.ArrayList;
import java.util.Scanner;
public class BattleshipGame {
private Ocean ocean;
private boolean[][] availableSpot;
private Scanner sc;
public BattleshipGame() {
// define a new ocean and a new 2D array to store available coordinates
ocean = new Ocean();
availableSpot = new boolean[10][10];
for (int i = 0; i < 10; i++) {
for (int j = 0; j < 10; j++){
availableSpot[i][j] = true;
}
}
}
/**
* prints the game menu and info
* //param select
*/
public void print(int select){
String info;
switch (select) {
case 1: info = "Welcome to the World of Battleship!";
break;
case 2: info = "Enter coordinates to fire: ";
break;
case 3: info = "Shots fired: "+ocean.getShotsFired()+", Ships sunk: "+ocean.getShipsSunk();
break;
case 4: info = "Congratulations! You win!";
break;
case 99: info = "Invalid input. Please re-enter:";
break;
case 100: info = "--------------------------------------------";
break;
case 101: info = " ============================================";
break;
default: info = "Error selection";
break;
}
System.out.println(info);
}
/**
* check if the input is valid
* //param input
* //return boolean
*/
public boolean checkValidInput(String input){
ArrayList<String> numList = new ArrayList<String>();
for (int i=0;i<10;i++){
numList.add(""+i);
}
String[] coordinates = input.split(" ");
//returns false if there are not 2 strings
if (coordinates.length!=2){
return false;
}
//returns false if any of the strings is not a single digit number
for (String str: coordinates){
if (numList.contains(str)==false){
return false;
}
}
//returns false if the coordinates have already been shot at
int row = Integer.parseInt(coordinates[0]);
int column = Integer.parseInt(coordinates[1]);
if (this.availableSpot[row][column]==false){
return false;
}
return true;
}
/**
* get the coordinates to shoot at from the String input
* //param input
* //return int[] coordinates
*/
public int[] getCoordinates(String input){
int[] coordinates = new int[2];
String[] strList = input.split(" ");
int row = Integer.parseInt(strList[0]);
int column = Integer.parseInt(strList[1]);
coordinates[0] = row;
coordinates[1] = column;
return coordinates;
}
/**
* play the battleship game
*/
public void play(){
print(101);
print(1);
ocean.placeAllShipsRandomly();
boolean isGameOver = ocean.isGameOver();
sc = new Scanner(System.in);
//print the ocean and start the game
ocean.print();
print(3);
while (!isGameOver){
print(2);
String input = sc.nextLine();
//check if input is valid
while (!checkValidInput(input)){
print(99);
input = sc.nextLine();
}
//get coordinates and fire
int[] coordinates = getCoordinates(input);
int row = coordinates[0];
int column = coordinates[1];
ocean.shootAt(row, column);
availableSpot[row][column] = false;
isGameOver = ocean.isGameOver();
ocean.print();
print(3);
print(100);
}
//print info saying you win
print(4);
}
public static void main(String[] args) {
BattleshipGame battleshipGame = new BattleshipGame();
battleshipGame.play();
System.out.println("Continue? y/n");
Scanner sc = new Scanner(System.in);
String isPlay = sc.next();
while (isPlay.equals("y")){
battleshipGame = new BattleshipGame();
battleshipGame.play();
System.out.println("Continue? y/n");
isPlay = sc.next();
}
sc.close();
}
}
Ocean.java
package battleship;
import java.util.*;
public class Ocean {
private Ship[][] ships;
private int shotsFired;
private int hitCount;
private int shipsSunk;
Random random = new Random();
private boolean[][] shadow;
private Ship battleship;
private Ship cruiser1, cruiser2;
private Ship destroyer1, destroyer2, destroyer3;
private Ship submarine1, submarine2, submarine3, submarine4;
private ArrayList<Ship> allShips;
//private boolean[][] shotLocations;
public Ocean() {
// TODO Auto-generated constructor stub
battleship = new Battleship();
cruiser1 = new Cruiser();
cruiser2 = new Cruiser();
destroyer1 = new Destroyer();
destroyer2 = new Destroyer();
destroyer3 = new Destroyer();
submarine1 = new Submarine();
submarine2 = new Submarine();
submarine3 = new Submarine();
submarine4 = new Submarine();
allShips = new ArrayList<Ship>();
allShips.add(battleship);
allShips.add(cruiser1);
allShips.add(cruiser2);
allShips.add(destroyer1);
allShips.add(destroyer2);
allShips.add(destroyer3);
allShips.add(submarine1);
allShips.add(submarine2);
allShips.add(submarine3);
allShips.add(submarine4);
ships = new Ship[10][10];
shadow = new boolean[10][10];
//shotLocations = new boolean[10][10];
for (int i = 0; i < 10; i++) {
for (int j = 0; j < 10; j++) {
this.ships[i][j] = new EmptySea();
this.ships[i][j].setBowRow(i);
this.ships[i][j].setBowColumn(j);
this.ships[i][j].setHorizontal(true);
this.shadow[i][j] = false;
//this.shotLocations[i][j] = false;
}
}
this.shotsFired = 0;
this.hitCount = 0;
this.shipsSunk = 0;
}
public void placeAllShipsRandomly() {
int row;
int column;
int trueOrFalse;
for (Ship ship: allShips){
row = (int) (Math.random() * 10);
column = (int) (Math.random() * 10);
trueOrFalse = (int) (Math.random() * 2);
boolean horizontal = false;
if (trueOrFalse == 1) {
horizontal = true;
}
else {
horizontal = false;
}
while (!ship.okToPlaceShipAt(row, column, horizontal, this)) {
row = (int) (Math.random() * 10);
column = (int) (Math.random() * 10);
trueOrFalse = (int) (Math.random() * 2);
if (trueOrFalse == 1) {
horizontal = true;
}
else {
horizontal = false;
}
}
ship.placeShipAt(row, column, horizontal, this);
}
}
public boolean isOccupied(int row, int column) {
if (this.ships [row][column].getShipType().equals("empty")) {
return false;
}
return true;
}
public boolean shootAt(int row, int column) {
int hit = 0;
int sunkNum = 0;
if (isOccupied(row, column) && !ships[row][column].isSunk()) {
this.hitCount += 1;
hit = 1;
}
this.shotsFired += 1;
//this.shotLocations[row][column] = true;
this.ships[row][column].shootAt(row, column);
for (Ship ship: this.allShips) {
if (ship.isSunk()){
sunkNum += 1;
}
}
this.shipsSunk = sunkNum;
if (hit == 1) {
return true;
}
return false;
}
public int getShotsFired() {
return this.shotsFired;
}
public int getHitCount() {
return this.hitCount;
}
public int getShipsSunk() {
return this.shipsSunk;
}
public boolean isGameOver() {
if (this.shipsSunk == 10) {
return true;
}
return false;
}
public Ship[][] getShipArray() {
return this.ships;
}
public void print() {
String s = " ";
int i;
int j;
for (i = -1; i < 10; i++) {
for (j = -1; j < 10; j++) {
if (i == -1){
if (j > -1){
s += " " + j;
}
}
else if (j == -1) {
s += i + " ";
}
else if (!this.isHit(i, j)) {
s += "." + " ";
}
else {
s += ships[i][j].toString() + " ";
}
}
s += " ";
}
System.out.println(s);
}
////////////////////////////////////////////////additional helper functions//////////////////////////
public boolean[][] getShadow() {
return this.shadow;
}
/**
* when put in one ship, shadow all its adjacent sea. Then the okToPrint function can make judgment and forbid ships to place on the shadow.
*/
public void setShadow() {
for (int i = 0; i < 10 ; i++){
for (int j = 0; j < 10; j++) {
if (this.isOccupied(i,j)) {
for (int k = -1; k < 2; k++) {
for (int l = -1; l <2; l++ ) {
if ((i+k>=0) && (i+k<=9) && (j+l>=0) && (j+l <=9)) {
shadow[i+k][j+l] = true;
}
}
}
}
}
}
}
/**
* setter for ship class to place ship in the ocean
* //param row
* //param column
* //param ship
*/
public void placeShip(int row, int column, Ship ship) {
this.ships[row][column] = ship;
//update the shadow(places which don't allow ship to be placed)
this.setShadow();
}
/**
* all ships list getter for testing
* //return
*/
public ArrayList<Ship> getAllShips() {
return this.allShips;
}
public void printTest() {
String s = " ";
int i;
int j;
for (i = -1; i < 10; i++) {
for (j = -1; j < 10; j++) {
if (i == -1){
if (j > -1){
s += " " + j;
}
}
else if (j == -1) {
s += i + " ";
}
else if (!isOccupied(i,j)) {
s += "." + " ";
}
else {
s += ships[i][j].toString() + " ";
}
}
s += " ";
}
System.out.println(s);
}
public boolean isHit(int row, int column) {
Ship ship = this.ships[row][column];
int bowRow = ship.getBowRow();
int bowColumn = ship.getBowColumn();
//System.out.println(row + " " + column + " " + ship + " " + bowRow + " " + bowColumn + ship.isHorizontal());
if (ship.getShipType().equals("empty")) {
return (ship.getHitArray()[0]);
}
else if (ship.isHorizontal()) {
if (ship.getHitArray()[column - bowColumn]) {
return true;
}
return false;
}
else {
if (ship.getHitArray()[row - bowRow]) {
return true;
}
return false;
}
}
}
Ship.java
package battleship;
public abstract class Ship {
private int bowRow;
private int bowColumn;
protected int length;
private boolean horizontal;
protected boolean[] hit = new boolean[4];
public Ship() {
// TODO Auto-generated constructor stub
super();
}
/**
* returns bowRow
* //return bowRow
*/
public int getBowRow() {
return bowRow;
}
public void setBowRow(int bowRow) {
this.bowRow = bowRow;
}
/**
* returns bowColumn
* //return bowColumn
*/
public int getBowColumn() {
return bowColumn;
}
/**
* sets the value of bowColumn
* //param bowColumn
*/
public void setBowColumn(int bowColumn) {
this.bowColumn = bowColumn;
}
/**
* returns the length of this particular ship
* //return length of the ship
*/
public int getLength() {
return length;
}
/**
* returns horizontal as boolean
* //return isHorizontal
*/
public boolean isHorizontal() {
return horizontal;
}
/**
* sets the value of instance variable horizontal
* //param horizontal
*/
public void setHorizontal(boolean horizontal) {
this.horizontal = horizontal;
}
abstract String getShipType();
/**
* returns true if it is okay to put a ship of certain length with its bow in this location, with the given orientation
* returns false otherwise
* //param row
* //param column
* //param horizontal
* //param ocean
* //return okToPlaceShipAt as boolean
*/
public boolean okToPlaceShipAt(int row, int column, boolean horizontal, Ocean ocean){
boolean okToPlace = true;
boolean[][] shadows = ocean.getShadow();
if (horizontal){
for (int i=0; i<this.getLength();i++){
if (column+i>9){okToPlace = false;}
else if (shadows[row][column+i]){okToPlace = false;}
}
}
else{
for (int i=0; i<this.getLength();i++){
if (row+i>9){okToPlace = false;}
else if (shadows[row+i][column]){okToPlace = false;}
}
}
return okToPlace;
}
/**
* puts the ship on a certain spot in the ocean
* //param row
* //param column
* //param horizontal
* //param ocean
*/
public void placeShipAt(int row, int column, boolean horizontal, Ocean ocean){
this.setHorizontal(horizontal);
this.setBowRow(row);
this.setBowColumn(column);
if (!this.isHorizontal()){
for (int i=0;i<this.getLength();i++){
ocean.placeShip(row+i, column, this);
}
}
else{
for (int i=0;i<this.getLength();i++){
ocean.placeShip(row, column+i, this);
}
}
}
/**
* returns true if the ship is hit and not sunk. marks that part of the ship as "hit"
* returns false otherwise
* //param row
* //param column
* //return shootAt as boolean
*/
public boolean shootAt(int row, int column){
if (this.isHorizontal()){
for (int i=0; i<this.getLength();i++){
if ((this.getBowRow() == row)&&(this.getBowColumn()+i==column)){
this.hit[i] = true;
return true;
}
}
}
else{
for (int i=0; i<this.getLength();i++){
if ((this.getBowRow()+i == row)&&(this.getBowColumn()==column)){
this.hit[i] = true;
return true;
}
}
}
return false;
}
/**
* returns the boolean[] that shows which part of the ship is hit
* //return this.hit
*/
public boolean[] getHitArray(){
return this.hit;
}
/**
* returns true if every part of the ship has been hit
* //return isSunk
*/
public boolean isSunk(){
boolean isSunk = true;
for (int i=0;i<this.getLength();i++){
isSunk = isSunk&&this.hit[i];
}
return isSunk;
}
/**
* returns a single-char String to be used in the class 'Ocean'
* "x" if sunk, "S" if not sunk
*/
//Override
public String toString(){
if (this.isSunk()){
return "x";
}
return "S";
}
}
Battleship.java
package battleship;
public class Battleship extends Ship{
public Battleship() {
// TODO Auto-generated constructor stub
super();
this.length = 4;
}
//Override
public String getShipType(){
return "battleship";
}
}
Cruiser.java
package battleship;
public class Cruiser extends Ship{
public Cruiser() {
// TODO Auto-generated constructor stub
super();
this.length = 3;
}
//Override
public String getShipType(){
return "cruiser";
}
}
Destroyer.java
package battleship;
public class Destroyer extends Ship{
public Destroyer() {
// TODO Auto-generated constructor stub
this.length = 2;
}
//Override
public String getShipType(){
return "destroyer";
}
}
Submarine.java
package battleship;
public class Submarine extends Ship{
public Submarine() {
// TODO Auto-generated constructor stub
this.length = 1;
}
//Override
public String getShipType(){
return "submarine";
}
}
EmptySea.java
package battleship;
public class EmptySea extends Ship{
public EmptySea() {
// TODO Auto-generated constructor stub
super();
this.length = 1;
}
//Override
public boolean shootAt(int row, int column){
this.hit[0] = true;
return false;
}
//Override
public boolean isSunk(){
return false;
}
//Override
public String toString(){
return "-";
}
//Override
String getShipType(){
return "empty";
}
}
Explanation / Answer
import java.awt.*; import java.awt.event.*; import javax.swing.*; import javax.swing.border.*; import java.io.*; import java.lang.Integer; import java.util.Vector; import java.net.*; public class Battleship extends JFrame { private static JButton ok = new JButton("OK"),//closes stats menu done =new JButton("Done");//closes options menu private static JFrame statistics= new JFrame("Statistics"),//holds stats options=new JFrame("Options");//holds opts private static JLabel data,//used for stats menu title;//used for options menu private static JPanel stats=new JPanel(),//used for stats menu opts,//used for options menu inputpanel;//for manually inputting ships private static Container b,c,d;//board and input panel private JPanel input;//input bar private static JMenuItem m,pvp,pvc,cvc;//menu items private static String[] cletters = {" ","A","B","C","D","E","F","G","H","I","J"}, //array of letters used for combo boxes cnumbers = {" ","1","2","3","4","5","6","7","8","9","10"}, //array of numbers used for combo boxes ships = {"Carrier","Battleship","Submarine","Destroyer", "Patrol Boat"},//strings used for ship combo box direction = {"Horizontal","Vertical"},//directions level={"Normal", "Ridiculously Hard"}, layout={"Manual","Automatic"}, colors={"Cyan", "Green", "Yellow", "Magenta", "Pink", "Red", "White"}, first={"Player 1", "Player 2", "Random"};//used for options private JComboBox cshi = new JComboBox(ships),//ships cdir = new JComboBox(direction);//directions private static JComboBox aiLevel=new JComboBox(level), shipLayout=new JComboBox(layout), shipColor=new JComboBox(colors), playsFirst=new JComboBox(first);//used //for options menu private JTextField mbar = new JTextField();//message bar private static int enemy=1, i,j,//counters length=5, you=0, prevcolor=0,//index of previous color prevFirst=0, prevLayout=0, prevLevel=0,//tracks changes in corresponding comboboxes ready=0, sindex=0,//stores index of array dindex=0;//direction private static Player players[]=new Player[2]; private static JButton deploy=new JButton("DEPLOY"); private static int w=0,a=0,s=0,t=0,e=0;//counters to track the use of all ships private static String[][] shiphit=new String[10][10]; private static String user,user2; private static Color[] color={Color.cyan,Color.green,Color.yellow,Color.magenta, Color.pink, Color.red, Color.white}; private static Object selectedValue=" ", gametype; private static BattleshipClient me; private static boolean gameover=false; public Battleship() { setTitle("Battleship"); setDefaultCloseOperation(EXIT_ON_CLOSE); setJMenuBar(createMenuBar()); setResizable(false); //gets user to input name user=JOptionPane.showInputDialog("Enter your name."); int dummy=0; while (((user==null)||(user.equals("")))&&(dummyRelated Questions
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