Analysis of the feasibility of these proposals: sustainability, financial costs
ID: 388678 • Letter: A
Question
Analysis of the feasibility of these proposals: sustainability, financial costs (with reference to SWOT)
Firstly, visiting primary school to leave a lasting impression. Secondly, designing apps or games for kids is an effective way to attract millennials. Then, designing a health education program for children is a good way to embrace millennials. Moreover, invite children to participate in the competition. Then, hold a program near the primary school to raise awareness of the core values of the company. Company can also increase the number of activities on social media such as Facebook and Instagram. Finally, organizing games or training sessions with players.
Work in practice?
Can it be financed?
Do people and their skills exist or does it need to be obtained?
Can resources be obtained?
Explanation / Answer
This gaming project seems to be "sustainable", but at the same time it would require a lot of effort and advertising / promotions. The school programs need a lot of man-hours and finance to roll-down the promotional plan for the game.
Yes, the project can be financed as a "gaming product" and not a "gambling product". Gambling is legal in a lot of countries, but still is not very well accepted by the corporate world. The corporate world definately can join-in and promote/ finance the project. Moreover, the project has a established trust with the corporate world.
Child education and " charity programs" by the company is a step to win the confidence of the corporates and the customers as well.
The millennials are techno-savvy generation, they would obtain skills to play the game. The company would also be enrolling a lot of millennials boys to work in the organization. The important point is that
the people and their skills do exists in the market place. The need is to harness the skill-set for the development of the organisation / gaming market.
The resources can be obtained and utilised for the development of the game and the gaming market. The market is competitive and has many players, so the expectation is for all to grow the market. The market can grow with the participation of more number of participants and more number of games and gaming options.
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