EMERGENCY ! PLEASE HELP ME I HAVE ONLY 37 MINUTES. I TRY TO OVER 200 TIMES.. PLE
ID: 3873964 • Letter: E
Question
EMERGENCY ! PLEASE HELP ME I HAVE ONLY 37 MINUTES. I TRY TO OVER 200 TIMES.. PLEASE HELPPP
Item 1
In the case below, the original source material is given along with a sample of student work. Determine the type of plagiarism by clicking the appropriate radio button.
Original Source Material
Student Version
There is a design methodology called rapid prototyping, which has been used successfully in software engineering. Given similarities between software design and instructional design, we argue that rapid prototyping is a viable method for instructional design, especially for computer-based instruction.
References:
Tripp, S., & Bichelmeyer, B. (1990). Rapid prototyping: An alternative instructional design strategy. Educational Technology Research and Development, 38(1), 31-44.
Rapid prototyping could be an advantageous methodology for developing innovative computer-based approaches to teaching (Tripp & Bichelmeyer, 1990).
References:
Tripp, S., & Bichelmeyer, B. (1990). Rapid prototyping: An alternative instructional design strategy. Educational Technology Research and Development, 38(1), 31-44.
Which of the following is true for the Student Version above?
Word-for-Word plagiarism
Paraphrasing plagiarism
This is not plagiarism
Hints
Item 2
In the case below, the original source material is given along with a sample of student work. Determine the type of plagiarism by clicking the appropriate radio button.
Original Source Material
Student Version
Many physical education and health curricula have been developed to foster active, healthy lifestyles through various learning outcomes and objectives. Although such a goal may be desired and valued by our society, ways to achieve this goal are less understood. If elementary physical education is to assist children in developing skills and understanding that will serve as the foundation for future activities, then educators at all levels need to develop ways to foster these skills and understanding across numerous types of activities.
References:
Mandigo, J. L., & Anderson, A. T. (2003). Using the pedagogical principles in net/wall games to enhance teaching effectiveness. Teaching Elementary Physical Education, 14(1), 8-11.
While society may broadly appreciate and desire educational objectives that can help people lead healthy lives, the exact approaches necessary to reach these desired outcomes are not well understood. Mandigo and Anderson (2003) highlight the need for educators "to develop ways to foster these skills and understandings across numerous types of activities" (p. 8) as an important step towards making this desire a reality.
References:
Mandigo, J. L., & Anderson, A. T. (2003). Using the pedagogical principles in net/wall games to enhance teaching effectiveness. Teaching Elementary Physical Education, 14(1), 8-11.
Which of the following is true for the Student Version above?
Word-for-Word plagiarism
Paraphrasing plagiarism
This is not plagiarism
Hints
Item 3
In the case below, the original source material is given along with a sample of student work. Determine the type of plagiarism by clicking the appropriate radio button.
Original Source Material
Student Version
The concept of systems is really quite simple. The basic idea is that a system has parts that fit together to make a whole; but where it gets complicated - and interesting - is how those parts are connected or related to each other. There are many kinds of systems: government systems, health systems, military systems, business systems, and educational systems, to name a few.
References:
Frick, T. W. (1991). Restructuring education through technology. Bloomington, IN: Phi Delta Kappa Educational Foundation.
Systems, including both business systems, and educational systems, are actually very simple. The main idea is that systems have parts that fit together to make a whole. What is “interesting is how those parts are connected together” (Frick, 1991).
References:
Frick, T. W. (1991). Restructuring education through technology. Bloomington, IN: Phi Delta Kappa Educational Foundation.
Which of the following is true for the Student Version above?
Word-for-Word plagiarism
Paraphrasing plagiarism
This is not plagiarism
Hints
Item 4
In the case below, the original source material is given along with a sample of student work. Determine the type of plagiarism by clicking the appropriate radio button.
Original Source Material
Student Version
The Diffusion Simulation Game (DSG) teaches change management strategies which are consistent with Rogers' (2003) diffusion of innovation theory and related research. The player's goal within the DSG is to promote the acquisition of strategies that result in the adoption of an instructional innovation (peer tutoring) by the principal, teachers, and support staff at a fictional junior high school. The underlying model of the DSG represents several concepts of the diffusion of innovations theory such as: progressive adoption stages (awareness, interest, appraisal and trial, and adoption of the innovation), adopter types (innovators, early adopters, early majority, late majority, and laggards), opinion leaders, and gatekeepers.
Reference
Rogers, E. M. (2003). Diffusion of Innovations (5th ed.). New York: The Free Press.
References:
Lara, M. A., Myers, R., Frick, T. W., Aslan, S., & Michaelidou, T. (2010). A design case: Developing an enhanced version of the Diffusion Simulation Game. International Journal of Designs for Learning, 1(1). Retrieved from https://www.indiana.edu/~tedfrick/
aDesignCaseIJDL2010.pdf
Diffusion of innovations theory concepts that are represented in the Diffusion Simulation Game include progressive adoption stages, adopter types, opinion leaders, and gatekeepers (Lara, Myers, Frick, Aslan, & Michaelidou, 2010). The problem of how to best get people to adopt an innovation should be particularly familiar to those interested in technology start-ups. Perhaps a version of the game could be created to help people learn about diffusion of innovations theory in an entrepreneurial context.
References:
Lara, M. A., Myers, R., Frick, T. W., Aslan, S., & Michaelidou, T. (2010). A design case: Developing an enhanced version of the Diffusion Simulation Game. International Journal of Designs for Learning, 1(1). Retrieved from https://www.indiana.edu/~tedfrick/
aDesignCaseIJDL2010.pdf
Which of the following is true for the Student Version above?
Word-for-Word plagiarism
Paraphrasing plagiarism
This is not plagiarism
Hints
Item 5
In the case below, the original source material is given along with a sample of student work. Determine the type of plagiarism by clicking the appropriate radio button.
Original Source Material
Student Version
As a further example, APT queries and their results may be used to form rules for expert systems that become part of an intelligent computer-based instructional system. Such a system theoretically can optimize student learning by recommending instructional sequences (i.e., temporal patterns) that have high probabilities of resulting in student mastery. In other words, APT-based decision making by a computer program can provide an empirical foundation for artificial intelligence.
References:
Frick, T. W. (1990). Analysis of patterns in time: A method of recording and quantifying temporal relations in education. American Educational Research Journal, 27(1), 180-204.
The use of artificial intelligence to make instructional decisions has been identified by many authors. The analysis of patterns in time (APT) queries "may be used to form rules for expert systems" (Frick, 1990, p. 202) for use in education. APT-based decision making by a computer program can provide an empirical foundation for artificial intelligence.
References:
Frick, T. W. (1990). Analysis of patterns in time: A method of recording and quantifying temporal relations in education. American Educational Research Journal, 27(1), 180-204.
Which of the following is true for the Student Version above?
Word-for-Word plagiarism
Paraphrasing plagiarism
This is not plagiarism
Hints
Item 6
In the case below, the original source material is given along with a sample of student work. Determine the type of plagiarism by clicking the appropriate radio button.
Original Source Material
Student Version
The Diffusion Simulation Game (DSG) teaches change management strategies which are consistent with Rogers' (2003) diffusion of innovation theory and related research. The player's goal within the DSG is to promote the acquisition of strategies that result in the adoption of an instructional innovation (peer tutoring) by the principal, teachers, and support staff at a fictional junior high school. The underlying model of the DSG represents several concepts of the diffusion of innovations theory such as: progressive adoption stages (awareness, interest, appraisal and trial, and adoption of the innovation), adopter types (innovators, early adopters, early majority, late majority, and laggards), opinion leaders, and gatekeepers.
Reference
Rogers, E. M. (2003). Diffusion of Innovations (5th ed.). New York: The Free Press.
References:
Lara, M. A., Myers, R., Frick, T. W., Aslan, S., & Michaelidou, T. (2010). A design case: Developing an enhanced version of the Diffusion Simulation Game. International Journal of Designs for Learning, 1(1). Retrieved from https://www.indiana.edu/~tedfrick/
aDesignCaseIJDL2010.pdf
Educational games that are available online represent an approach to learning that is very different from what happens in traditional classrooms. One example of an online educational game is the Diffusion Simulation Game (DSG). The goal in the DSG is for players to learn "strategies that result in the adoption of an instructional innovation" (Lara, Myers, Frick, Aslan, & Michaelidou, 2010, p.41). The first time I played I wasn't able to get many to adopt the innovation (peer tutoring) but I got better as I replayed the game.
References:
Lara, M. A., Myers, R., Frick, T. W., Aslan, S., & Michaelidou, T. (2010). A design case: Developing an enhanced version of the Diffusion Simulation Game. International Journal of Designs for Learning, 1(1). Retrieved from https://www.indiana.edu/~tedfrick/
aDesignCaseIJDL2010.pdf
Which of the following is true for the Student Version above?
Word-for-Word plagiarism
Paraphrasing plagiarism
This is not plagiarism
Hints
Item 7
In the case below, the original source material is given along with a sample of student work. Determine the type of plagiarism by clicking the appropriate radio button.
Original Source Material
Student Version
Pei is popularly known for the controversy surrounding his Grand Louvre Pyramid (1988), constructed in the courtyard of the Louvre (fig. 25.21). The Pyramid deliberately turns the tradition and concept of pyramid inside out. A pyramid is supposed to be solid, dark, and solitary--a mesmerizing symbol of the exotic world beyond the streets and cultures of Europe.
References:
Arnason, H. H. (2003). History of modern art: painting, sculpture, architecture, photography (5th ed.). Upper Saddle River, NJ: Prentice Hall.
We saw one of the highlights of the architectural tour of Paris as we approached the Louvre. The guide told us that Pei's Grand Louvre Pyramid deliberately turns the tradition and concept of pyramid inside out. When we got off the bus we were able to get a closer look at the glass pyramid and what was below it.
Which of the following is true for the Student Version above?
Word-for-Word plagiarism
Paraphrasing plagiarism
This is not plagiarism
Hints
Item 8
In the case below, the original source material is given along with a sample of student work. Determine the type of plagiarism by clicking the appropriate radio button.
Original Source Material
Student Version
Educational processes and systems are complex, and any attempt to measure them, especially at this level of aggregation, can only lead to broad and general discussions. However, we contend that this discussion is necessary. Further, attempting to measure global processes in education may provide another puzzle piece to theoreticians as well as national and local policy-makers, who are working at understanding and, in the latter case, steering educational systems.
References:
Rutkowski, L., & Rutkowski, D. (2009). Trends in TIMSS responses over time: Evidence of global forces in education? Educational Research and Evaluation, 15(2), 137-152.
In attempting to study and direct the future of complex educational systems, theoreticians and policy-makers may find aggregated measures of global processes in education useful despite limitations that may be associated with these measures (Rutkowski & Rutkowski, 2009).
References:
Rutkowski, L., & Rutkowski, D. (2009). Trends in TIMSS responses over time: Evidence of global forces in education? Educational Research and Evaluation, 15(2), 137-152.
Which of the following is true for the Student Version above?
Word-for-Word plagiarism
Paraphrasing plagiarism
This is not plagiarism
Hints
Item 9
In the case below, the original source material is given along with a sample of student work. Determine the type of plagiarism by clicking the appropriate radio button.
Original Source Material
Student Version
No matter how kindly voters treat the panderer in the voting booth, the public overwhelmingly believes that candidates will say one thing to get elected and then ignore their pledges once in office. This lack of sincerity, to the extent that happens, reduces public confidence in government. Candidates should say what they believe. At the same time, the public should demand that candidates speak frankly and truthfully about issues of concern, and it must understand that once a person is elected and looks at the fact in much greater detail, changes in attitude do and should occur.
References:
Simon, P. (2003). Our culture of pandering.Carbondale, IL: Southern Illinois University Press.
How could voter trust in politicians be improved? Simon (2003) suggests three ways that could improve the relationship between voters and politicians: (1) Candidates should be open about their beliefs; (2) Voters should pressure candidates to share their beliefs openly; (3) Voters should appreciate that candidates can and should change their beliefs given access to new information or a changed landscape.
References:
Simon, P. (2003). Our culture of pandering.Carbondale, IL: Southern Illinois University Press.
Which of the following is true for the Student Version above?
Word-for-Word plagiarism
Paraphrasing plagiarism
This is not plagiarism
Hints
Item 10
In the case below, the original source material is given along with a sample of student work. Determine the type of plagiarism by clicking the appropriate radio button.
Original Source Material
Student Version
While solitary negative reactions or unjustified suggestions for change have the potential to dissipate discourse rather than build it, the pattern analysis shows that the anonymous condition seemed to provide a safe explorative space for learners to try out more reasons for their multiple solutions. Teachers will rarely give anonymous feedback, but the experience of giving anonymous feedback may open a social space where learners can try out the reasons for their suggestions.
References:
Howard, C. D., Barrett, A. F., & Frick, T. W. (2010). Anonymity to promote peer feedback: Pre-service teachers' comments in asynchronous computer-mediated communication. Journal of Educational Computing Research, 43(1), 89-112.
In their study of anonymity in an online peer feedback activity, the authors found that, under conditions of anonymity, learners seemed more inclined to provide reasons to back up their suggestions (Howard, Barrett, & Frick, 2010). Getting both suggestions and the reasons for the suggestions would be welcome in feedback I receive from peers or my instructors. Seeing the reasons would help me know that the suggestions have been thought through (even if I don't always agree with them).
References:
Howard, C. D., Barrett, A. F., & Frick, T. W. (2010). Anonymity to promote peer feedback: Pre-service teachers' comments in asynchronous computer-mediated communication. Journal of Educational Computing Research, 43(1), 89-112.
Which of the following is true for the Student Version above?
Word-for-Word plagiarism
Paraphrasing plagiarism
This is not plagiarism
Original Source Material
Student Version
There is a design methodology called rapid prototyping, which has been used successfully in software engineering. Given similarities between software design and instructional design, we argue that rapid prototyping is a viable method for instructional design, especially for computer-based instruction.
References:
Tripp, S., & Bichelmeyer, B. (1990). Rapid prototyping: An alternative instructional design strategy. Educational Technology Research and Development, 38(1), 31-44.
Rapid prototyping could be an advantageous methodology for developing innovative computer-based approaches to teaching (Tripp & Bichelmeyer, 1990).
References:
Tripp, S., & Bichelmeyer, B. (1990). Rapid prototyping: An alternative instructional design strategy. Educational Technology Research and Development, 38(1), 31-44.
Explanation / Answer
Before diving into the problem to identify the type of plagiarism, first lets define what is word-for-word plagiarism and Paraphrasing plagiarism.
Word-for-word Plagiarsim happens when a writes uses 7 or more consecutive words from another material/source and does not give quoted passage, citation for crediting the source author and no bibliographic reference.
Paraphrasing Plagiarism happens when a writer just summarizes the content of another source and fails to provide source author credit and reference to the source.
Now, lets identify the type of plagiarism
Item 1:
---------------------------------
The content of Original content and Student version are not that different. Both talks about how Rapid prototyping proves to be a better methodology for developing innovative computer-based approaches. The student has summarized the original source data. Hence, this is a case of paraphrasing plagiarism.
Item 2:
---------------------------------
In this scenario, the student has given proper citation and credit to the source author "Mandigo and Anderson (2003) highlight the need for educators "to develop ways to foster these skills and understandings across numerous types of activities" (p. 8)". Hence, no plagiarism here.
Item 3:
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In this case, the student has copied 7 consecutive words from the source content, "that fit together to make a whole.” and has not given proper citation and credit to the source author. Hence, it is Word-for-word plagiarism.
Item 4:
----------------------------------------
In this scenario, the student has not given proper credit in the section "Diffusion of innovations theory concepts that are represented in the Diffusion Simulation Game include progressive adoption stages, adopter types, opinion leaders, and gatekeepers (Lara, Myers, Frick, Aslan, & Michaelidou, 2010)".
A more correct version would be Authors, Lara, Myers, Frick, Aslan, & Michaelidou (2010) states that "Diffusion of innovations theory concepts that are represented in the Diffusion Simulation Game include progressive adoption stages, adopter types, opinion leaders, and gatekeepers."
Hene, it is a case of Paraphrasing Plagiarism.
Item 5:
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Here, the student has used more than 7 sequence of words from the original source "APT-based decision making by a computer program can provide an empirical foundation for artificial intelligence" without any credit to the source author.
Hence, we have Word-for-word plagiarism.
Item 6:
--------------------------------------------------
Here, the student has given proper credit to the author in the content "The goal in the DSG is for players to learn "strategies that result in the adoption of an instructional innovation" (Lara, Myers, Frick, Aslan, & Michaelidou, 2010, p.41).". Hence, This is not plagiarism.
Item 7:
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Here, the user has directly copied more than 7 consecutive words form the source, "Pei's Grand Louvre Pyramid deliberately turns the tradition and concept of pyramid inside out." with no credit to the author.
Hence, this is a a case of Word-for-word plagiarism.
Item 8:
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In this case, the student's content is very different from the source. Hence, This is not Plagiarism.
Item 9:
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The student version contains proper credit to the author by saying that "Simon (2003) suggests .....". Hence, this is not plagiarism.
Item 10:
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Here, the student gives credit to the author by including what the author has found out from his study and then includes his own content. Therefore, this is not plagiarism.
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