Design a multimedia game (no programming required) that includes a server, serve
ID: 3848634 • Letter: D
Question
Design a multimedia game (no programming required) that includes a server, server database, client, local client database, local client game resources (pictures, sounds, videos), server game resources, and player created content. Remember that the client sends data up to the server to be changed or added.
Your design should be based on a game that you have already created in XNA.
Use a model other than STRIDE to analyze your game and discover problems.
Describe possible problems that may arise and how you plan to mitigate them.
Label or include explanations as you see fit
Research other threat models and don't forget that OWASP.org is a valuable resource
Explanation / Answer
We can think of desinging a action fighting game, which have following two modules:
1) Local game play Module: Here in local game play module, you can select your fighter from your available fighter list, that will going to fight with a randomaly chosen player. Here in local game modules, your wins and lose against the random player will be stored in the local databases. With each win you will get some badges, that will also stored in the local database. Higher tha badge count, higher will be your rank. Here local database will store
all the data related to games.
2) Online game play module: Here in online game play module, we can challenge our opponent, that currently online and if the challenge is accepted then we can fight with them. In this module the data will going to save on server database. We will be having global database server, where from users data will be send.
The data of wins, loses, favourite fighter, badges wins will be send to server.
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