Design a multimedia game (no programming required) that includes a server, serve
ID: 3707377 • Letter: D
Question
Design a multimedia game (no programming required) that includes a server, server database, client, local client database, local client game resources (pictures, sounds, videos), server game resources, and player created content. Remember that the client sends data up to the server to be changed or added.
Your design should be based on a game that you have already created in XNA.
Use a model other than STRIDE to analyze your game and discover problems.
Describe possible problems that may arise and how you plan to mitigate them.
Label or include explanations as you see fit
Research other threat models and don't forget that OWASP.org is a valuable resource
Explanation / Answer
Designing a action fighting game:
1) Local game play module: Here in local game module, first select your fighter from available fighter list, that will going to fight with a radomly chosen player. In local game modules the winning and loosing against the opposite player will be stored in local database. With each win we will won some badges which will also be stored in the database. If we receive more number of badges then the rank will be higher. The local database will store all the data related to games.
2) Online game play module: In online game play module, first we have to challenge our opponent through online , if the challenge is accepted by the opposite team then we cam fight against them. Here all the data is saved in ther server database.The users data will be send from the global database server. All the data related to the win, loses, fighter and number of badges received will be send to the server.
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