DESIGN ASSIGNMENT you\'ll submit a total of six color mock-ups. Each should show
ID: 3774894 • Letter: D
Question
DESIGN ASSIGNMENT
you'll submit a total of six color mock-ups. Each should show the intended actual layout, with typefaces & colors. You’ll create two new form factors: a watch and a wall. And a dashboard for a laptop device.
Create a mock-up for the home page and one other page of your site for three form factors:
watch: 100px(1")w×100px(1")h
wall: 1920px(48")w×1080px(27")h
dashboard: 1200px(10")w×800px(7")h
You are welcome to use any software you like to complete these assignment. In our experience, presentation software--like Microsoft’s Powerpoint, Apple’s Keynote, and Google’s Slides--offer a good balance of flexibility and ease of use. A word processing application probably won’t give you enough two-dimensional flexibility. Some people like drawing or photo editing software, but the learning curve can be steeper and basic tasks are sometimes slower. There are also software tools (such as Balsamiq) that are specifically for mock-ups and related fast prototypes; you’re welcome to use these if you prefer.
Explanation / Answer
The vintage adage, “a photo speaks 1000 words” captures what user interface prototyping is all about: the usage of visuals to explain hundreds of words’ worth of design and improvement specs that element how a machine have to behave and appearance. In an iterative technique to user interface design, rapid prototyping is the process of speedy mocking up the future country of a device, be it a website or utility, and validating it with a broader team of customers, stakeholders, developers and architects. Doing this unexpectedly and iteratively generates feedback early and often inside the procedure, improving the very last design and reducing the want for changes at some stage in improvement.
Prototypes variety from rough paper sketches to interactive simulations that appearance and function like the final product. The keys to successful fast prototyping are revising speedy based on remarks and using an appropriate prototyping approach. fast prototyping facilitates teams test with multiple procedures and ideas, it facilitates discussion via visuals rather than phrases, it guarantees that everybody shares a common knowledge, and it reduces danger and avoids overlooked necessities,
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