DISCUSSION QUESTIONS 1. How would anthropometric data be valuable in virtual rea
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DISCUSSION QUESTIONS 1. How would anthropometric data be valuable in virtual reality computer Describe some different types of programs and the data requirements that might be 2. Are there any potential musculoskeletal hazards in the electngncst board wiring, fas- associated with them. (This question will be revisited in a later chapter.) assembly indust associated with jobs that involve coil winding or trimming, ch circuit bo tening parts, and packing products? Wh why? at types of injury potential are evident, and 3. Is an adjustable desk really 4. 5. necessary in a computer workstation? If this suggestion re implemented, would there be any side effects or deterrents Describ anthropomorphic data. Are some consumer or industrial products better suited to right-handed peop they are to left-handed people? How or why would that be the case e some con sumer products that could be improved with better attention to le than 2 shape over relative merits. Does 6. Some designs for writing utensils might have placed a value on style and functionality. Consider a variety of designs, and discuss their reian out of the user's hand or require the user to hold the pen unusually close to the point or unusually further away from the pointExplanation / Answer
Answer 1:
Anthropometric measurements might be expectedly gotten through direct estimation, photography or radiography. Volumetric estimation of delicate tissues might be acquired through processed tomography (CT) checking, attractive reverberation imaging (MRI) and ultrasound (US). Nonetheless, ionizing radiation exhibit in CT, even situating as a necessity in MRI, non-compactness in both, and the requirement for specialized elucidation of US pictures are factors that make these techniques unfeasible in a normal, rehashed premise, other than their involving costs.
Not at all like conventional UIs, VR places the client inside an affair. Rather than survey a screen before them, clients are inundated and ready to connect with 3D universes.
The programs incorporate :
1. Oculus Rift
2. Tablet 60 Pulgadas
3. Tele Transport Booth
4. 3D questions and movement catch
5. Virtual Learning Environment-AULA Virtual
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