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Final Project specs: The following will be graded on the use of each of thesecon

ID: 3618580 • Letter: F

Question

Final Project specs:

The following will be graded on the use of each of theseconcepts from each chapter within your program:

                                                                            Points available:

Effect use of variables and types---------------------------------10

If Statements / Loops-----------------------------------------------10

For Loops / Strings---------------------------------------------------10

Vectors / Iterators---------------------------------------------------10

Functions--------------------------------------------------------------10

References------------------------------------------------------------20

Classes-----------------------------------------------------------------20

Dynamic Memory /Pointers--------------------------------------20

Polymorphism-------------------------------------------------------10

Total for chapters:---------------------------------------------------------------------------110

The following will be graded on the performance of yourgame:

Runs completely without crashing-----------------------------40

Game interface is intuitive and easy touse------------------35

Creativity / fun to play---------------------------------------------15

Total for performance:---------------------------------------------------------------------90

Total for project:-----------------------------------------------------------------------------200

Presenting your project to theclass:---------------------------------------------------25

Explanation / Answer

x.Hlor="red">please rate - thanks comments as requested this is the board game you'll have to add the other stuff or get someone else to (another post) player throws the dice and moves that many spaces. some spaces have a spin on it. if you land on 1 of those, you spin a wheel, and move back or forward that many spaces (minus # move back, plus move forward) some are designated to pick a card, again, will send you back or forward or back to the beginning to start over. land on space 30, go to space 70-like chutes and ladders when someone gets to space 90 or beyond the game is over #include #include #include using namespace std; class player     {private:         int spot;     public:        void move(int n);        player()            {spot=0;            }        int getspot()           {return spot;           }        void update(int n)           {spot+=n;           }        void setspot(int n)          {spot=n;          }      }; int throwdice(); void playermove(player&,int); void spinwheel(player&); void pickcard(player&,int&); void moveit(player&,int); int main() { player a[2]; int cardpt=0,i;     //pt is the card up to on the stact bool gameover=false; srand(time(0)); do { for(i=0;i
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