1. A _______ is a message that tells the program that something has happened. (P
ID: 3529697 • Letter: 1
Question
1. A _______ is a message that tells the program that something has happened. (Points : 2) Instance Event Modifier Multiplier 2. If an event is fired, and you want your program to handle the fired event, then you need to create a ________ for the event. (Points : 2) Modifier Instance Listener Speaker 3. The basic idea behind __________ is that the program waits for events to occur and the program responds to events if and when they occur. (Points : 2) Event Driven Programming Exceptional Programming Event Modifier Programming Exception Driven Programming 4. The ________ method assigns the width and height of the current window. (Points : 2) setLayout setMethod setLength setSize 5. A _____ is a computer monitorExplanation / Answer
1.Event
2.Listener
3.Event Driven Programming
4.setSize
5.Pixel
6.Returns the context of the textbox
7.Inner class
8.Foreground
9.Background
10.true
11.Flow Layout
12.5
13.Vertical Gap
14.FlowLayout //not 100% sure
15.JButton
16.False
17.true
18.FlowLayout
19. true (but depends on layout used)
20.true
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