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1. A _______ is a message that tells the program that something has happened. (P

ID: 3529697 • Letter: 1

Question

1. A _______ is a message that tells the program that something has happened. (Points : 2) Instance Event Modifier Multiplier 2. If an event is fired, and you want your program to handle the fired event, then you need to create a ________ for the event. (Points : 2) Modifier Instance Listener Speaker 3. The basic idea behind __________ is that the program waits for events to occur and the program responds to events if and when they occur. (Points : 2) Event Driven Programming Exceptional Programming Event Modifier Programming Exception Driven Programming 4. The ________ method assigns the width and height of the current window. (Points : 2) setLayout setMethod setLength setSize 5. A _____ is a computer monitor

Explanation / Answer

1.Event

2.Listener

3.Event Driven Programming

4.setSize

5.Pixel

6.Returns the context of the textbox

7.Inner class

8.Foreground

9.Background

10.true

11.Flow Layout

12.5

13.Vertical Gap

14.FlowLayout //not 100% sure

15.JButton

16.False

17.true

18.FlowLayout

19. true (but depends on layout used)

20.true