Academic Integrity: tutoring, explanations, and feedback — we don’t complete graded work or submit on a student’s behalf.

ook -Log In c In this video from the news show \"60 Minutes\" originally aired M

ID: 3471299 • Letter: O

Question

ook -Log In c In this video from the news show "60 Minutes" originally aired March 4, 2005, explores the association of violent video games (violent movies/tv shows/etc) and violent behavior. View the video and discuss the following questions 365 CBS 60 Minutes: Can A Video Game Lead To Murder? Given what we learned in this week's class about classical and operant condition, explore the idea that violent behavior is a learned response. Toke ONE position: (1) you believe that violent behavior is LEARNED OR (2) you DO NOT believe violent behavior is learned. Defend your position with FACTS and Research. Make at least one (1) substantial" reply to a fellow classmate within this thread. A substantial reply must integrate your reading, knowledge of the material and extend the discussion beyond the current form. Simply replying Thats a great post... Wow! I didn't know that happened! or something along these lines will NOT earn you full credit

Explanation / Answer

Classical conditioning occurs when you learn to associate two different stimuli. No behavior is involved. The first stimulus that you will encounter is called the unconditioned stimulus. An unconditioned stimulus produces a response without any previous learning. This response is called an unconditioned response.

Operant conditioning involves changing voluntary behaviors. A behavior response is followed by either reinforcement or punishment. Reinforcement following a behavior will cause the behavior to increase, but if behavior is followed by punishment the behavior will decrease.

accorading to me violent behaviour is a learned response and video games do indeed promote the violent behaviour, a study examines the effects of exposure to online videogame violence on Chinese adolescents' attitudes toward violence, empathy, and aggressive behavior. Results show that playing violent videogames on the Internet was associated with greater tolerance of violence, a lower emphatic attitude, and more aggressive behavior. another study conducted by Ben DeVane and Kurt D. Squire (2003) study investigates how youths actually play Grand Theft Auto: San Andreas and what meanings they make from it. This study finds that players use their own experiences and knowledge to interpret the game—they do not passively receive the games’ images and content. The meanings they produce about controversial subjects are situated in players’ local practices, identities, and discourse models as they interact with the game’s semiotic domain.