# TicTacToe import random def drwBoard(bo): # method prints the board print(\' |
ID: 674424 • Letter: #
Question
# TicTacToe
import random
def drwBoard(bo):
# method prints the board
print(' | |')
print(' ' + bo[7] + ' | ' + bo[8] + ' | ' + bo[9])
print(' | |')
print('-----------')
print(' | |')
print(' ' + bo[4] + ' | ' + bo[5] + ' | ' + bo[6])
print(' | |')
print('-----------')
print(' | |')
print(' ' + bo[1] + ' | ' + bo[2] + ' | ' + bo[3])
print(' | |')
def inputPlayerChar():
# myplayer should type the character, he they need to be.
ch = ''
while not (ch == 'X' or ch == 'O'):
print('Do you need to be X/O?')
ch = input().upper()
# the first character is the myplayer's, the second character is the computer's.
if ch == 'X':
return ['X', 'O']
else:
return ['O', 'X']
def whoFirstGo():
# this will choose randomly choose amoung players who has to go first.
if random.randint(0, 1) == 0:
return 'mycomputer'
else:
return 'myplayer'
def playOnceAgain():
# This method will return True if myplayer wishes to play once again.
# else the method will return not True.
print('Do you need to play once again? (yes / no)')
return input().lower().startswith('y')
def makeaMove(bo, ch, mov):
bo[mov] = ch
def winner(b, c):
# Provided board and myplayer's character, this method returns True if that he won.
# We use b instead of board and c instead of character
return ((b[7] == c and b[8] == c and b[9] == c) or
# across top
(b[4] == c and b[5] == c and b[6] == c) or
# across middle
(b[1] == c and b[2] == c and b[3] == c) or
# across bottom
(b[7] == c and b[4] == c and b[1] == c) or
# down left
(b[8] == c and b[5] == c and b[2] == c) or
# down middle
(b[9] == c and b[6] == c and b[3] == c) or
# down right side
(b[7] == c and b[5] == c and b[3] == c) or
# diagonals
(b[9] == c and b[5] == c and b[1] == c))
# diagonals
def getCopyBoard(bo):
# Make a copy of board
# return it is a copy.
copyBoard = []
for a in bo:
copyBoard.append(a)
return copyBoard
def isFreeSpace(bo, mov):
# Return true if passed mov is free apot on passed board.
return bo[mov] == ' '
def getPlayersMove(bo):
# Let myplayer type in mov.
mov = ' '
while mov not in '1 2 3 4 5 6 7 8 9'.split() or not isFreeSpace(bo, int(mov)):
print('you next mov?(1-9)')
mov = input()
return int(mov)
def chooseRandomMove(bo, movList):
# Return a valid mov from the passed on passed board.
# Return None if there isn't any valid mov.
possibleMov = []
for a in movList:
if isFreeSpace(bo, a):
possibleMov.append(a)
if len(possibleMov) != 0:
return random.choice(possibleMov)
else:
return None
def getComputerMov(bo, computerCh):
# Provided board and mycomputer's character, decide where to mov & return the mov.
if computerCh == 'X':
playerCh = 'O'
else:
playerCh = 'X'
# Algorithm for TicTacToe:
# First, verify if he wins in next mov
for a in range(1, 10):
mycopy = getCopyBoard(bo)
if isFreeSpace(mycopy, a):
makeaMove(mycopy, computerCh, a)
if winner(mycopy, computerCh):
return a
# Checking if myplayer wins on next mov, and block him.
for a in range(1, 10):
mycopy = getCopyBoard(bo)
if isFreeSpace(mycopy, a):
makeaMove(mycopy, playerCh, a)
if winner(mycopy, playerCh):
return a
# Trying to fill 1 of the corner spots, if free.
mov = chooseRandomMove(bo, [1, 3, 7, 9])
if mov != None:
return mov
# Trying to fill center position , if free.
if isFreeSpace(bo, 5):
return 5
# Move on 1 of the sides.
return chooseRandomMove(bo, [2, 4, 6, 8])
def isFullBoard(bo):
# Return True if each space on board has been utilized.
# else return not True.
for a in range(1, 10):
if isFreeSpace(bo, a):
return False
return True
print('TicTacToe!')
while True:
# Reset board
board = [' '] * 10
playerCh, computerCh = inputPlayerChar()
play = whoFirstGo()
print('The ' + play + ' will be going first!')
gamePlay = True
while gamePlay:
if play == 'myplayer':
# Player's play.
drwBoard(board)
mov = getPlayersMove(board)
makeaMove(board, playerCh, mov)
if winner(board, playerCh):
drwBoard(board)
print('You won!')
gamePlay = False
else:
if isFullBoard(board):
drwBoard(board)
print('Tie game!')
break
else:
play = 'mycomputer'
#else:
# It's Computer's play.
mov = getComputerMov(board, computerCh)
makeaMove(board, computerCh, mov)
if winner(board, computerCh):
drwBoard(board)
print('You Lose! The computer won!')
gamePlay = False
else:
if isFullBoard(board):
drwBoard(board)
print('Tie game!')
break
else:
play = 'myplayer'
if not playOnceAgain():
break
Explanation / Answer
Please save the below code wth .py extension and compile it.
---------------------------------------------
import random
def drawBoard(board):
# This function prints out the board that it was passed.
# "board" is a list of 10 strings representing the board (ignore index 0)
print(' | |')
print(' ' + board[7] + ' | ' + board[8] + ' | ' + board[9])
print(' | |')
print('-----------')
print(' | |')
print(' ' + board[4] + ' | ' + board[5] + ' | ' + board[6])
print(' | |')
print('-----------')
print(' | |')
print(' ' + board[1] + ' | ' + board[2] + ' | ' + board[3])
print(' | |')
def inputPlayerLetter():
# Lets the player type which letter they want to be.
# Returns a list with the player’s letter as the first item, and the computer's letter as the second.
letter = ''
while not (letter == 'X' or letter == 'O'):
print('Do you want to be X or O?')
letter = input().upper()
# the first element in the list is the player’s letter, the second is the computer's letter.
if letter == 'X':
return ['X', 'O']
else:
return ['O', 'X']
def whoGoesFirst():
# Randomly choose the player who goes first.
if random.randint(0, 1) == 0:
return 'computer'
else:
return 'player'
def playAgain():
# This function returns True if the player wants to play again, otherwise it returns False.
print('Do you want to play again? (yes or no)')
return input().lower().startswith('y')
def makeMove(board, letter, move):
board[move] = letter
def isWinner(bo, le):
# Given a board and a player’s letter, this function returns True if that player has won.
# We use bo instead of board and le instead of letter so we don’t have to type as much.
return ((bo[7] == le and bo[8] == le and bo[9] == le) or # across the top
(bo[4] == le and bo[5] == le and bo[6] == le) or # across the middle
(bo[1] == le and bo[2] == le and bo[3] == le) or # across the bottom
(bo[7] == le and bo[4] == le and bo[1] == le) or # down the left side
(bo[8] == le and bo[5] == le and bo[2] == le) or # down the middle
(bo[9] == le and bo[6] == le and bo[3] == le) or # down the right side
(bo[7] == le and bo[5] == le and bo[3] == le) or # diagonal
(bo[9] == le and bo[5] == le and bo[1] == le)) # diagonal
def getBoardCopy(board):
# Make a duplicate of the board list and return it the duplicate.
dupeBoard = []
for i in board:
dupeBoard.append(i)
return dupeBoard
def isSpaceFree(board, move):
# Return true if the passed move is free on the passed board.
return board[move] == ' '
def getPlayerMove(board):
# Let the player type in their move.
move = ' '
while move not in '1 2 3 4 5 6 7 8 9'.split() or not isSpaceFree(board, int(move)):
print('What is your next move? (1-9)')
move = input()
return int(move)
def chooseRandomMoveFromList(board, movesList):
# Returns a valid move from the passed list on the passed board.
# Returns None if there is no valid move.
possibleMoves = []
for i in movesList:
if isSpaceFree(board, i):
possibleMoves.append(i)
if len(possibleMoves) != 0:
return random.choice(possibleMoves)
else:
return None
def getComputerMove(board, computerLetter):
# Given a board and the computer's letter, determine where to move and return that move.
if computerLetter == 'X':
playerLetter = 'O'
else:
playerLetter = 'X'
# Here is our algorithm for our Tic Tac Toe AI:
# First, check if we can win in the next move
for i in range(1, 10):
copy = getBoardCopy(board)
if isSpaceFree(copy, i):
makeMove(copy, computerLetter, i)
if isWinner(copy, computerLetter):
return i
# Check if the player could win on their next move, and block them.
for i in range(1, 10):
copy = getBoardCopy(board)
if isSpaceFree(copy, i):
makeMove(copy, playerLetter, i)
if isWinner(copy, playerLetter):
return i
# Try to take one of the corners, if they are free.
move = chooseRandomMoveFromList(board, [1, 3, 7, 9])
if move != None:
return move
# Try to take the center, if it is free.
if isSpaceFree(board, 5):
return 5
# Move on one of the sides.
return chooseRandomMoveFromList(board, [2, 4, 6, 8])
def isBoardFull(board):
# Return True if every space on the board has been taken. Otherwise return False.
for i in range(1, 10):
if isSpaceFree(board, i):
return False
return True
print('Welcome to Tic Tac Toe!')
while True:
# Reset the board
theBoard = [' '] * 10
playerLetter, computerLetter = inputPlayerLetter()
turn = whoGoesFirst()
print('The ' + turn + ' will go first.')
gameIsPlaying = True
while gameIsPlaying:
if turn == 'player':
# Player’s turn.
drawBoard(theBoard)
move = getPlayerMove(theBoard)
makeMove(theBoard, playerLetter, move)
if isWinner(theBoard, playerLetter):
drawBoard(theBoard)
print('Hooray! You have won the game!')
gameIsPlaying = False
else:
if isBoardFull(theBoard):
drawBoard(theBoard)
print('The game is a tie!')
break
else:
turn = 'computer'
else:
# Computer’s turn.
move = getComputerMove(theBoard, computerLetter)
makeMove(theBoard, computerLetter, move)
if isWinner(theBoard, computerLetter):
drawBoard(theBoard)
print('The computer has beaten you! You lose.')
gameIsPlaying = False
else:
if isBoardFull(theBoard):
drawBoard(theBoard)
print('The game is a tie!')
break
else:
turn = 'player'
if not playAgain():
break
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