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I am trying to transfer my code in Jgrasp to Princeton Graphics. I am attemting

ID: 653864 • Letter: I

Question

I am trying to transfer my code in Jgrasp to Princeton Graphics. I am attemting to create the game of pacman, this is my board:

import java.util.*;
import java.awt.*;


public class board1{
   public static void main (String[] args){
  
drawBoard();
   }

   public static void drawBoard(){
  
  
int[][] level = {
   {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,},
   {0,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,0,},
   {0,1,0,0,0,0,1,0,0,0,0,0,1,0,0,1,0,0,0,0,0,1,0,0,0,0,1,0,},
   {0,1,0,0,0,0,1,0,0,0,0,0,1,0,0,1,0,0,0,0,0,1,0,0,0,0,1,0,},
   {0,1,0,0,0,0,1,0,0,0,0,0,1,0,0,1,0,0,0,0,0,1,0,0,0,0,1,0,},
   {0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,},
   {0,1,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,0,1,0,},
   {0,1,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,0,1,0,},
   {0,1,1,1,1,1,1,0,0,1,1,1,1,0,0,1,1,1,1,0,0,1,1,1,1,1,1,0,},
   {0,0,0,0,0,0,1,0,0,0,0,0,2,0,0,2,0,0,0,0,0,1,0,0,0,0,0,0,},
   {2,2,2,2,2,0,1,0,0,0,0,0,2,0,0,2,0,0,0,0,0,1,0,2,2,2,2,2,},
   {2,2,2,2,2,0,1,0,0,2,2,2,2,2,2,2,2,2,2,0,0,1,0,2,2,2,2,2,},
   {2,2,2,2,2,0,1,0,0,2,2,2,2,2,2,2,2,2,2,0,0,1,0,2,2,2,2,2,},
   {2,2,2,2,2,0,1,0,0,2,2,2,2,2,2,2,2,2,2,0,0,1,0,2,2,2,2,2,},
   {2,2,2,2,2,0,1,2,2,2,2,2,2,2,2,2,2,2,2,2,2,1,0,2,2,2,2,2,},
   {2,2,2,2,2,0,1,0,0,2,2,2,2,2,2,2,2,2,2,0,0,1,0,2,2,2,2,2,},
   {2,2,2,2,2,0,1,0,0,2,2,2,2,2,2,2,2,2,2,0,0,1,0,2,2,2,2,2,},
   {2,2,2,2,2,0,1,0,0,2,2,2,2,2,2,2,2,2,2,0,0,1,0,2,2,2,2,2,},
   {2,2,2,2,2,0,1,0,0,2,2,2,2,2,2,2,2,2,2,0,0,1,0,2,2,2,2,2,},
   {0,0,0,0,0,0,1,0,0,2,0,0,0,0,0,0,0,0,2,0,0,1,0,0,0,0,0,0,},
   {0,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,0,},
   {0,1,0,0,0,0,1,0,0,0,0,0,1,0,0,1,0,0,0,0,0,1,0,0,0,0,1,0,},
   {0,1,0,0,0,0,1,0,0,0,0,0,1,0,0,1,0,0,0,0,0,1,0,0,0,0,1,0,},
   {0,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,0,},
   {0,0,0,1,0,0,1,0,0,1,0,0,0,0,0,0,0,0,1,0,0,1,0,0,1,0,0,0,},
   {0,0,0,1,0,0,1,0,0,1,0,0,0,0,0,0,0,0,1,0,0,1,0,0,1,0,0,0,},
   {0,1,1,1,1,1,1,0,0,1,1,1,1,0,0,1,1,1,1,0,0,1,1,1,1,1,1,0,},
   {0,1,0,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,1,0,},
   {0,1,0,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,1,0,},
   {0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,},
   {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,}
   };

   //number of rows (31)
   //number of columns (28)

int x = 530;
int y = 650;
DrawingPanel Pac = new DrawingPanel(x, y);
Graphics g = Pac.getGraphics();
  
Pac.setBackground(Color.BLACK);

//height of each both is 18
//width of each box is 20
for(int i = 0; i< 31; i++){
   for(int j = 0; j< 28; j++){
if( level[i][j]== 0){//makes the game borders
   g.setColor(Color.BLUE);
   g.fillRect(j+(j*18),i+(i*20), 18, 20);
}
if(level[i][j]==1){//makes the dots
   g.setColor(Color.YELLOW);

   g.fillRect((j+(j*18)+3),(i+(i*20)+ 7), 6, 6);
}


  
   }
  
  
  
  
  
}
   }
}

Explanation / Answer

package com.zetcode;

import java.awt.BasicStroke;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Event;
import java.awt.Font;
import java.awt.FontMetrics;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Image;
import java.awt.Toolkit;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;

import javax.swing.ImageIcon;
import javax.swing.JPanel;
import javax.swing.Timer;

public class Board extends JPanel implements ActionListener {

private Dimension d;
private final Font smallfont = new Font("Helvetica", Font.BOLD, 14);

private Image ii;
private final Color dotcolor = new Color(192, 192, 0);
private Color mazecolor;

private boolean ingame = false;
private boolean dying = false;

private final int blocksize = 24;
private final int nrofblocks = 15;
private final int scrsize = nrofblocks * blocksize;
private final int pacanimdelay = 2;
private final int pacmananimcount = 4;
private final int maxghosts = 12;
private final int pacmanspeed = 6;

private int pacanimcount = pacanimdelay;
private int pacanimdir = 1;
private int pacmananimpos = 0;
private int nrofghosts = 6;
private int pacsleft, score;
private int[] dx, dy;
private int[] ghostx, ghosty, ghostdx, ghostdy, ghostspeed;

private Image ghost;
private Image pacman1, pacman2up, pacman2left, pacman2right, pacman2down;
private Image pacman3up, pacman3down, pacman3left, pacman3right;
private Image pacman4up, pacman4down, pacman4left, pacman4right;

private int pacmanx, pacmany, pacmandx, pacmandy;
private int reqdx, reqdy, viewdx, viewdy;

private final short leveldata[] = {
19, 26, 26, 26, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 22,
21, 0, 0, 0, 17, 16, 16, 16, 16, 16, 16, 16, 16, 16, 20,
21, 0, 0, 0, 17, 16, 16, 16, 16, 16, 16, 16, 16, 16, 20,
21, 0, 0, 0, 17, 16, 16, 24, 16, 16, 16, 16, 16, 16, 20,
17, 18, 18, 18, 16, 16, 20, 0, 17, 16, 16, 16, 16, 16, 20,
17, 16, 16, 16, 16, 16, 20, 0, 17, 16, 16, 16, 16, 24, 20,
25, 16, 16, 16, 24, 24, 28, 0, 25, 24, 24, 16, 20, 0, 21,
1, 17, 16, 20, 0, 0, 0, 0, 0, 0, 0, 17, 20, 0, 21,
1, 17, 16, 16, 18, 18, 22, 0, 19, 18, 18, 16, 20, 0, 21,
1, 17, 16, 16, 16, 16, 20, 0, 17, 16, 16, 16, 20, 0, 21,
1, 17, 16, 16, 16, 16, 20, 0, 17, 16, 16, 16, 20, 0, 21,
1, 17, 16, 16, 16, 16, 16, 18, 16, 16, 16, 16, 20, 0, 21,
1, 17, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 20, 0, 21,
1, 25, 24, 24, 24, 24, 24, 24, 24, 24, 16, 16, 16, 18, 20,
9, 8, 8, 8, 8, 8, 8, 8, 8, 8, 25, 24, 24, 24, 28
};

private final int validspeeds[] = {1, 2, 3, 4, 6, 8};
private final int maxspeed = 6;

private int currentspeed = 3;
private short[] screendata;
private Timer timer;

public Board() {

loadImages();
initVariables();
  
addKeyListener(new TAdapter());

setFocusable(true);

setBackground(Color.black);
setDoubleBuffered(true);
}

private void initVariables() {

screendata = new short[nrofblocks * nrofblocks];
mazecolor = new Color(5, 100, 5);
d = new Dimension(400, 400);
ghostx = new int[maxghosts];
ghostdx = new int[maxghosts];
ghosty = new int[maxghosts];
ghostdy = new int[maxghosts];
ghostspeed = new int[maxghosts];
dx = new int[4];
dy = new int[4];
  
timer = new Timer(40, this);
timer.start();
}

@Override
public void addNotify() {
super.addNotify();

initGame();
}

private void doAnim() {

pacanimcount--;

if (pacanimcount <= 0) {
pacanimcount = pacanimdelay;
pacmananimpos = pacmananimpos + pacanimdir;

if (pacmananimpos == (pacmananimcount - 1) || pacmananimpos == 0) {
pacanimdir = -pacanimdir;
}
}
}

private void playGame(Graphics2D g2d) {

if (dying) {

death();

} else {

movePacman();
drawPacman(g2d);
moveGhosts(g2d);
checkMaze();
}
}

private void showIntroScreen(Graphics2D g2d) {

g2d.setColor(new Color(0, 32, 48));
g2d.fillRect(50, scrsize / 2 - 30, scrsize - 100, 50);
g2d.setColor(Color.white);
g2d.drawRect(50, scrsize / 2 - 30, scrsize - 100, 50);

String s = "Press s to start.";
Font small = new Font("Helvetica", Font.BOLD, 14);
FontMetrics metr = this.getFontMetrics(small);

g2d.setColor(Color.white);
g2d.setFont(small);
g2d.drawString(s, (scrsize - metr.stringWidth(s)) / 2, scrsize / 2);
}

private void drawScore(Graphics2D g) {

int i;
String s;

g.setFont(smallfont);
g.setColor(new Color(96, 128, 255));
s = "Score: " + score;
g.drawString(s, scrsize / 2 + 96, scrsize + 16);

for (i = 0; i < pacsleft; i++) {
g.drawImage(pacman3left, i * 28 + 8, scrsize + 1, this);
}
}

private void checkMaze() {

short i = 0;
boolean finished = true;

while (i < nrofblocks * nrofblocks && finished) {

if ((screendata[i] & 48) != 0) {
finished = false;
}

i++;
}

if (finished) {

score += 50;

if (nrofghosts < maxghosts) {
nrofghosts++;
}

if (currentspeed < maxspeed) {
currentspeed++;
}

initLevel();
}
}

private void death() {

pacsleft--;

if (pacsleft == 0) {
ingame = false;
}

continueLevel();
}

private void moveGhosts(Graphics2D g2d) {

short i;
int pos;
int count;

for (i = 0; i < nrofghosts; i++) {
if (ghostx[i] % blocksize == 0 && ghosty[i] % blocksize == 0) {
pos = ghostx[i] / blocksize + nrofblocks * (int) (ghosty[i] / blocksize);

count = 0;

if ((screendata[pos] & 1) == 0 && ghostdx[i] != 1) {
dx[count] = -1;
dy[count] = 0;
count++;
}

if ((screendata[pos] & 2) == 0 && ghostdy[i] != 1) {
dx[count] = 0;
dy[count] = -1;
count++;
}

if ((screendata[pos] & 4) == 0 && ghostdx[i] != -1) {
dx[count] = 1;
dy[count] = 0;
count++;
}

if ((screendata[pos] & 8) == 0 && ghostdy[i] != -1) {
dx[count] = 0;
dy[count] = 1;
count++;
}

if (count == 0) {

if ((screendata[pos] & 15) == 15) {
ghostdx[i] = 0;
ghostdy[i] = 0;
} else {
ghostdx[i] = -ghostdx[i];
ghostdy[i] = -ghostdy[i];
}

} else {

count = (int) (Math.random() * count);

if (count > 3) {
count = 3;
}

ghostdx[i] = dx[count];
ghostdy[i] = dy[count];
}

}

ghostx[i] = ghostx[i] + (ghostdx[i] * ghostspeed[i]);
ghosty[i] = ghosty[i] + (ghostdy[i] * ghostspeed[i]);
drawGhost(g2d, ghostx[i] + 1, ghosty[i] + 1);

if (pacmanx > (ghostx[i] - 12) && pacmanx < (ghostx[i] + 12)
&& pacmany > (ghosty[i] - 12) && pacmany < (ghosty[i] + 12)
&& ingame) {

dying = true;
}
}
}

private void drawGhost(Graphics2D g2d, int x, int y) {

g2d.drawImage(ghost, x, y, this);
}

private void movePacman() {

int pos;
short ch;

if (reqdx == -pacmandx && reqdy == -pacmandy) {
pacmandx = reqdx;
pacmandy = reqdy;
viewdx = pacmandx;
viewdy = pacmandy;
}

if (pacmanx % blocksize == 0 && pacmany % blocksize == 0) {
pos = pacmanx / blocksize + nrofblocks * (int) (pacmany / blocksize);
ch = screendata[pos];

if ((ch & 16) != 0) {
screendata[pos] = (short) (ch & 15);
score++;
}

if (reqdx != 0 || reqdy != 0) {
if (!((reqdx == -1 && reqdy == 0 && (ch & 1) != 0)
|| (reqdx == 1 && reqdy == 0 && (ch & 4) != 0)
|| (reqdx == 0 && reqdy == -1 && (ch & 2) != 0)
|| (reqdx == 0 && reqdy == 1 && (ch & 8) != 0))) {
pacmandx = reqdx;
pacmandy = reqdy;
viewdx = pacmandx;
viewdy = pacmandy;
}
}

// Check for standstill
if ((pacmandx == -1 && pacmandy == 0 && (ch & 1) != 0)
|| (pacmandx == 1 && pacmandy == 0 && (ch & 4) != 0)
|| (pacmandx == 0 && pacmandy == -1 && (ch & 2) != 0)
|| (pacmandx == 0 && pacmandy == 1 && (ch & 8) != 0)) {
pacmandx = 0;
pacmandy = 0;
}
}
pacmanx = pacmanx + pacmanspeed * pacmandx;
pacmany = pacmany + pacmanspeed * pacmandy;
}

private void drawPacman(Graphics2D g2d) {

if (viewdx == -1) {
drawPacnanLeft(g2d);
} else if (viewdx == 1) {
drawPacmanRight(g2d);
} else if (viewdy == -1) {
drawPacmanUp(g2d);
} else {
drawPacmanDown(g2d);
}
}

private void drawPacmanUp(Graphics2D g2d) {

switch (pacmananimpos) {
case 1:
g2d.drawImage(pacman2up, pacmanx + 1, pacmany + 1, this);
break;
case 2:
g2d.drawImage(pacman3up, pacmanx + 1, pacmany + 1, this);
break;
case 3:
g2d.drawImage(pacman4up, pacmanx + 1, pacmany + 1, this);
break;
default:
g2d.drawImage(pacman1, pacmanx + 1, pacmany + 1, this);
break;
}
}

private void drawPacmanDown(Graphics2D g2d) {

switch (pacmananimpos) {
case 1:
g2d.drawImage(pacman2down, pacmanx + 1, pacmany + 1, this);
break;
case 2:
g2d.drawImage(pacman3down, pacmanx + 1, pacmany + 1, this);
break;
case 3:
g2d.drawImage(pacman4down, pacmanx + 1, pacmany + 1, this);
break;
default:
g2d.drawImage(pacman1, pacmanx + 1, pacmany + 1, this);
break;
}
}

private void drawPacnanLeft(Graphics2D g2d) {

switch (pacmananimpos) {
case 1:
g2d.drawImage(pacman2left, pacmanx + 1, pacmany + 1, this);
break;
case 2:
g2d.drawImage(pacman3left, pacmanx + 1, pacmany + 1, this);
break;
case 3:
g2d.drawImage(pacman4left, pacmanx + 1, pacmany + 1, this);
break;
default:
g2d.drawImage(pacman1, pacmanx + 1, pacmany + 1, this);
break;
}
}

private void drawPacmanRight(Graphics2D g2d) {

switch (pacmananimpos) {
case 1:
g2d.drawImage(pacman2right, pacmanx + 1, pacmany + 1, this);
break;
case 2:
g2d.drawImage(pacman3right, pacmanx + 1, pacmany + 1, this);
break;
case 3:
g2d.drawImage(pacman4right, pacmanx + 1, pacmany + 1, this);
break;
default:
g2d.drawImage(pacman1, pacmanx + 1, pacmany + 1, this);
break;
}
}

private void drawMaze(Graphics2D g2d) {

short i = 0;
int x, y;

for (y = 0; y < scrsize; y += blocksize) {
for (x = 0; x < scrsize; x += blocksize) {

g2d.setColor(mazecolor);
g2d.setStroke(new BasicStroke(2));

if ((screendata[i] & 1) != 0) {
g2d.drawLine(x, y, x, y + blocksize - 1);
}

if ((screendata[i] & 2) != 0) {
g2d.drawLine(x, y, x + blocksize - 1, y);
}

if ((screendata[i] & 4) != 0) {
g2d.drawLine(x + blocksize - 1, y, x + blocksize - 1,
y + blocksize - 1);
}

if ((screendata[i] & 8) != 0) {
g2d.drawLine(x, y + blocksize - 1, x + blocksize - 1,
y + blocksize - 1);
}

if ((screendata[i] & 16) != 0) {
g2d.setColor(dotcolor);
g2d.fillRect(x + 11, y + 11, 2, 2);
}

i++;
}
}
}

private void initGame() {

pacsleft = 3;
score = 0;
initLevel();
nrofghosts = 6;
currentspeed = 3;
}

private void initLevel() {

int i;
for (i = 0; i < nrofblocks * nrofblocks; i++) {
screendata[i] = leveldata[i];
}

continueLevel();
}

private void continueLevel() {

short i;
int dx = 1;
int random;

for (i = 0; i < nrofghosts; i++) {

ghosty[i] = 4 * blocksize;
ghostx[i] = 4 * blocksize;
ghostdy[i] = 0;
ghostdx[i] = dx;
dx = -dx;
random = (int) (Math.random() * (currentspeed + 1));

if (random > currentspeed) {
random = currentspeed;
}

ghostspeed[i] = validspeeds[random];
}

pacmanx = 7 * blocksize;
pacmany = 11 * blocksize;
pacmandx = 0;
pacmandy = 0;
reqdx = 0;
reqdy = 0;
viewdx = -1;
viewdy = 0;
dying = false;
}

private void loadImages() {

ghost = new ImageIcon("images/ghost.png").getImage();
pacman1 = new ImageIcon("images/pacman.png").getImage();
pacman2up = new ImageIcon("images/up1.png").getImage();
pacman3up = new ImageIcon("images/up2.png").getImage();
pacman4up = new ImageIcon("images/up3.png").getImage();
pacman2down = new ImageIcon("images/down1.png").getImage();
pacman3down = new ImageIcon("images/down2.png").getImage();
pacman4down = new ImageIcon("images/down3.png").getImage();
pacman2left = new ImageIcon("images/left1.png").getImage();
pacman3left = new ImageIcon("images/left2.png").getImage();
pacman4left = new ImageIcon("images/left3.png").getImage();
pacman2right = new ImageIcon("images/right1.png").getImage();
pacman3right = new ImageIcon("images/right2.png").getImage();
pacman4right = new ImageIcon("images/right3.png").getImage();

}

  
public void paintComponent(Graphics g) {
super.paintComponent(g);

doDrawing(g);
}

private void doDrawing(Graphics g) {

Graphics2D g2d = (Graphics2D) g;

g2d.setColor(Color.black);
g2d.fillRect(0, 0, d.width, d.height);

drawMaze(g2d);
drawScore(g2d);
doAnim();

if (ingame) {
playGame(g2d);
} else {
showIntroScreen(g2d);
}

g2d.drawImage(ii, 5, 5, this);
Toolkit.getDefaultToolkit().sync();
g2d.dispose();
}

class TAdapter extends KeyAdapter {

  
public void keyPressed(KeyEvent e) {

int key = e.getKeyCode();

if (ingame) {
if (key == KeyEvent.VK_LEFT) {
reqdx = -1;
reqdy = 0;
} else if (key == KeyEvent.VK_RIGHT) {
reqdx = 1;
reqdy = 0;
} else if (key == KeyEvent.VK_UP) {
reqdx = 0;
reqdy = -1;
} else if (key == KeyEvent.VK_DOWN) {
reqdx = 0;
reqdy = 1;
} else if (key == KeyEvent.VK_ESCAPE && timer.isRunning()) {
ingame = false;
} else if (key == KeyEvent.VK_PAUSE) {
if (timer.isRunning()) {
timer.stop();
} else {
timer.start();
}
}
} else {
if (key == 's' || key == 'S') {
ingame = true;
initGame();
}
}
}

  
public void keyReleased(KeyEvent e) {

int key = e.getKeyCode();

if (key == Event.LEFT || key == Event.RIGHT
|| key == Event.UP || key == Event.DOWN) {
reqdx = 0;
reqdy = 0;
}
}
}
public void actionPerformed(ActionEvent e) {

repaint();
}

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