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The code must be in c++ Create a class rectangle that represents a rectangle on

ID: 652119 • Letter: T

Question

The code must be in c++

Create a class rectangle that represents a rectangle on a cartesian plane. To simplify things, we will assume that the rectangle is always aligned with the x and y axis(one pair of sides is always perfectly vertical, the other pair is always horizontal). The job is to create a rectagle class that we could use to solve the problems with.

You should build Rectangle using composition. Create code that compiles against this point class file.

#include
#include
using namespace std;

#include "Point.h"


Point::Point() {
    x = 0;
    y = 0;
}

Point::Point(double startX, double startY) {
    x = startX;
    y = startY;
}

double Point::getX() const {
    return x;
}

double Point::getY() const {
    return y;
}

void Point::setX(double newX) {
    x = newX;
}

void Point::setY(double newY) {
    y = newY;
}

void Point::translate(double xShift, double yShift) {
    x += xShift;
    y += yShift;
}

double Point::distanceTo(const Point& other) const {
    double xDiff = x - other.x;
    double yDiff = y - other.y;
    return sqrt( pow(xDiff, 2) + pow(yDiff, 2) );
}

bool Point::isSameAs(const Point& other) const {
    const double EPSILON = 0.0000001;
    if( (abs(x - other.x) < EPSILON) &&
        (abs(y - other.y) < EPSILON) )
        return true;
    else
        return false;
}

void Point::print() const {
    cout << "Point at (" << x << "," << y << ")" << endl;
}

here is a ulm diagram of what you're building

Explanation / Answer

Class Rectangle:public Point

{

double height, width;

Rectangle(Point& p1, Point& p2);

Rectangle(Point& p1,double height, double width)

{

Height = p1.getX();

Width = p1.getY();

}

Point getUpperLeftVertex();

double getWidth()

{

return Width;

}

double getHeight()

{

return Height;

}

double getArea()

{

return (Height*Width);

}

double getPerimeter()

{

return (2*(Height+Width));

}

Point getCenter()

{

point p3;

p3.getX();

p3.getY()

return p3;

}

Shift(double xShift, double yShift)

{

Height = Height +xShift;

Width = Width +yShift;

}

bool Contains(Point p)

{

int x = p.getX();

int y = p.getY();

}

}

public void main()

{

Point p1, p2, p3;

Rectangle r1;

int Area, Perimeter;

p3 = r1.getCenter();

Area = r1.getArea();

Perimeter = r1.getPerimeter();

r1.Shift(2.66, 7.54);

}

}

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