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I have a singleton that anchors together some different data structures. Part of

ID: 643235 • Letter: I

Question

I have a singleton that anchors together some different data structures. Part of what I expose through that singleton are some lists and other objects, which represent the necessary keys or columns in order to connect the linked data structures. I doubt that anyone would try to change these objects through a different module, but I want to explicitly protect them from that risk. So I'm currently using a "readonly" modifier on those objects*.

I'm using readonly instead of const with the lists as I read that using const will embed those items in the referencing assemblies and will therefore trigger a rebuild of those referencing assemblies if / when the list(s) is/are modified. This seems like a tighter coupling than I would want between the modules, but I wonder if I'm obsessing over a moot point. (This is question #2 below)

The alternative I see to using "readonly" is to make the variables private and then wrap them with a public get. I'm struggling to see the advantage of this approach as it seems like wrapper code that doesn't provide much additional benefit. (This is question #1 below)

It's highly unlikely that we'll change the contents or format of the lists - they're a compilation of things to avoid using magic strings all over the place. Unfortunately, not all the code has converted over to using this singleton's presentation of those strings.

Likewise, I don't know that we'd change the containers / classes for the lists. So while I normally argue for the encapsulations advantages a get wrapper provides, I'm just not feeling it in this case.

A representative sample of my singleton

public sealed class mySingl
{
    private static volatile mySingl sngl;
    private static object lockObject = new Object();

    public readonly Dictionary<string, string> myDict = new Dictionary<string, string>()
    {
        {"I", "index"},
        {"D", "display"},
    };

    public enum parms
    {
        ABC = 10,
        DEF = 20,
        FGH = 30
    };

    public readonly List<parms> specParms = new List<parms>()
    {
        parms.ABC,
        parms.FGH
    };

    public static mySingl Instance
    {
        get
        {
            if(sngl == null)
            {
                lock(lockObject)
                {
                    if(sngl == null)
                        sngl = new mySingl();
                }
            }
            return sngl;
        }
    }

    private mySingl()
    {
        doSomething();
    }
}
Questions:

Am I taking the most reasonable approach in this case?
Should I be worrying about const vs. readonly?
is there a better way of providing this information?

Explanation / Answer

Given your code, I have two concerns.

First, readonly references to mutable child objects (like collections) do not make the properties of the child immutable.

public class Foo
{
public readonly List<int> Bar = new List<int>{1,2,3};
}

...

var foo = new Foo();

//You may enumerate Bar and read its indices
foreach(int baz in foo.Bar) Console.WriteLine(baz.ToString());

var bob = foo.Bar[1];

//this is illegal because the reference is readonly
foo.Bar = new List<int>{4,5,6};

//but the properties of the immutable reference are still mutable, so this is fine:
foo.Bar.Clear();
foo.Bar.Add(4);
foo.Bar.Add(5);
foo.Bar.Add(6);
If you want a truly immutable child object, you have to make the reference immutable AND make sure the object itself is immutable. For that, you typically want to create or use a read-only version of your child and return that instead:

public class Foo
{
private readonly List<int> bar = new List<int>{1,2,3};

public ReadOnlyCollection<int> Bar { get { return bar.AsReadOnly(); } }
}

...

var foo = new Foo();

//You may still enumerate and index Bar
foreach(int baz in foo.Bar) Console.WriteLine(baz.ToString());

var bob = foo.Bar[1];

//this is illegal because there's no setter
foo.Bar = new List<int>{4,5,6};

//And these are also illegal because ReadOnlyCollection doesn't expose any such methods:
foo.Bar.Clear();
foo.Bar.Add(4);
foo.Bar.Add(5);
foo.Bar.Add(6);
Second, the locked, double-checked instantiation of the singleton is (much) better than nothing for making it thread-safe, but there are still some cases where this can fail to prevent double-instantiation. Microsoft instead recommends use of a static readonly field with instantiation defined:

public sealed class MySingl
{
public static readonly MySingl Instance = new MySingl();

private MySingl() { ... }
}
Microsoft guarantees an implementation like this to be thread-safe in the Microsoft CLR; statics are instantiated just-in-time and the CLR has internal mechanisms to block other threads that need this reference while it's being created.

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