In a virtual world (VW) of massively multiplayer online role-playing games (MMOR
ID: 638605 • Letter: I
Question
In a virtual world (VW) of massively multiplayer online role-playing games (MMORPGs), collaboration and communication are provided through the Internet between MMORPG-ready devices such as the Microsoft Xbox, and Sony PlayStation, and by using the Web browser. Gamers can play against other gamers without seeing the opponent face-to-face. Playing games this way has become a social phenomenon. For example, chess players can play against other chess players anywhere in the world at http://gameknot.com/ using a Web browser.
Write a four to five (4-5) page paper in which you:
Describe cognitive social phenomena that occur specifically to the context of the MMORPG that wouldn
Explanation / Answer
computer games are generally reffered to as the electronic games played in personal computers.the basic guidelines for the design of MMORPGs are listed below:-
1. the games should be rule based.
2. the games should provide different possible outcomes.
3.attachemnet of positive o negative values of these outcomes.
4.the game should involve player effort.
5,. the players should be attached to the outcomes
6. they should be able to negotiate with positive or negative outcomes.
The various categories of MMORPGs : Action,adventure, action-adventure, role playing, casino,simulation, sports, strategy.
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