Are based on the fallowing code. g 1 Translatef (3.0, 0.0, 0.0); glPuahMatrix();
ID: 3929534 • Letter: A
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Are based on the fallowing code. g 1 Translatef (3.0, 0.0, 0.0); glPuahMatrix(); g1 Rotatef (45.0, 0.0, 0.0, 1.0); g 1 Translatef (15.0. 0.0, 0.0); glutSolidSphere (2, 16, 16);//Shere 3 glTranslatef (4.0, 0.0, 0..0); glutSolidSphere (1, 16, 16);//Sphere 2 glPopMatrix(); glutSolidSphere (1, 16, 16); glutSolidSphere (5, 26, 26);//Sphere 1 glRotatef(180., 0.0, 1.0, 0.00); glSolidCube (3.0); a) Derive the transformation matrix for Sphere 2. b) Derive the transformation matrix for Sphere 3. c) Draw a figure to show the positions of the three spheres in 3D space. Please show the positions and related angles of sphere 1, sphere 2, and sphere 3.Explanation / Answer
Before going on to discuss the five steps of creating a program it is important to determine what exactly a program is. A program is a list of instructions that contain data for a computer to follow. Different programs are written with different languages. An editing program is made with a different programming "language" than one that uses graphics. Some well known programming languages are COBOL -business, BASIC -language, and - C which is used in science. Programming is complicated process,
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