In Gamemaker and Unity in action Match the following together. Below Game Maker
ID: 3915511 • Letter: I
Question
In Gamemaker and Unity in action
Match the following together. Below
Game Maker
Unity 3D
Room
a) Project View
Events/Actions
b) Scene
Paint
c) Fixed Update ()
Resources
d) Update ()
Step
e) Start ()
Create
f) Scripts
Function for Rigid Bodies
Java Application
a) Interpreted
C#
b) Compilation with Interpretation
C++
c) Compilation
Java Applet
Java Script
Very Portable
Fast to Develop/Test
Fast to Execute
Less Secure
Source Code must reside on client Machine
Generates a true .EXE
Requires a virtual machine to execute
HTML
Putting Sensors on animal to obtain its movement
a) Morphing
Equivalent to moving all objects on the screen
b) Frame by Frame Animation
Oldest type of Animation
c) Motion Capture Animation
More applicable to 2D than 3D
d) Perspective View
unpredictable behavior of enemy in FPS
e) Orthographic View
Objects Farther away appear to be smaller
f) Moving Camera
Copy of an object
g) Artificial Intelligence
A dog gradually turning into a Cat
h) Encapsulation
Provides re-usability
i) Inheritance
Provides safety
j) instance
List A or B for the blank spots below
a) parameter passing by value or b) by reference
Java primitives __________
Java arrays and other object ______________
Safer _____________
Better for Performance __________________
Equivalent to IN OUT (returns a value) __________________
Equivalent to IN (does not return a value) ______________________
9)What is the name of the first function executed in a Java Application ?
10) What will be the printed values of x, y and z
x = 10; Change (a IN, b IN OUT, c OUT)
y = 5; {
z = 8; a = 100;
Change (x, y, z); b = 200;
Print (x, y, z); c = 300;
11) Make up three questions in Unity 3D that has nothing to do with the questions I asked. Answer the questions ?
Game Maker
Unity 3D
Room
a) Project View
Events/Actions
b) Scene
Paint
c) Fixed Update ()
Resources
d) Update ()
Step
e) Start ()
Create
f) Scripts
Function for Rigid Bodies
Explanation / Answer
match the following is answered by correctly matched.
1)
room - scene
events/action - update()
paint - update()
resources - project view
step - start()
create - script
function with rigid body - fixed update()
2)
java application - compilation
c# - compilation
c++ - compilation
java applet - compilation with interpretation
very portable - compilation
fast to develop/test - interpreted
fast to execute - compiler
less secure - interpreted
Source Code must reside on client Machine - compilation
generate a true .EXE - compilation
requires virtual machine to execute - compilation
HTML - interpreted
3)
Putting Sensors on animal to obtain its movement - motion caption animation
Equivalent to moving all objects on the screen - morphing
Oldest type of Animation - moving camera
More applicable to 2D than 3D - orthographic view
unpredictable behavior of enemy in FPS - artificial intelligence
Objects Farther away appear to be smaller - perspective view
Copy of an object - instance
A dog gradually turning into a Cat - frame by frame animation
Provides re-usability - inheritance
Provides safety - encapsulation
List A or B for the blank spots below
a) parameter passing by value or b) by reference
Java primitives __________parameter passing by value
Java arrays and other object ______________ by reference
Safer _____________ by reference
Better for Performance __________________by reference
Equivalent to IN OUT (returns a value) __________________parameter passing by value
Equivalent to IN (does not return a value) ______________________by reference
9)What is the name of the first function executed in a Java Application ?
ans) main function is the first function executed in java application, which gets executed.
10) What will be the printed values of x, y and z
ans) 10, 5, 8
explanation:note)in - An input Parameter (may not be modified).
out - An output Parameter (may be modified to communicate information to the caller).
inout - An input Parameter that may be modified.
here initially x , y , z has initial values , but these vales is passed to a function and with IN, IN OUT, OUT ,the compiler can decide where reference or copy is a better . so it might modify ot may not , depends on compiler
11) Make up three questions in Unity 3D that has nothing to do with the questions I asked. Answer the questions ?
ans) 1) what is a vertec shader and a pixel shader?
2) is vector normalization mandatory for an object movement?
3)can a thread be modified for a texture?
Thank you,
cheers
chegg expert
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