This journal should be at least 500 words in length. Remember, proper grammar, p
ID: 3907690 • Letter: T
Question
This journal should be at least 500 words in length. Remember, proper grammar, punctuation, formatting and other writing mechanics are important and will impact your grade.
You must address all questions in this journal to be eligible for full credit.
Part 1:
1. What do you know about Makerspaces and the Maker Movement?
2. What do you know about 3D Printing?
3. What do you know about Social Media & Digital Citizenship?
4. What do you know about Drones?
5. What do you know about Augmented Reality and Virtual Reality?
Explanation / Answer
1. Makerspaces and the Maker Movement
A makerspace is a collaborative work space inside a library, school,or separate private/public facility for learning,making, sharing and exploring that uses high tech to no tech tools. These spaces are open to kids, adults, and entrepreneurs and have a variety of maker equipment like 3D printers, cnc machines, soldering irons and even sewing machines. A makerspace however doesn’t need to include all of these machines or even any of them to be considered a makerspace. Makerspaces have been called everything from a FabLab to a Techshop to a hackerspace.
THE MAKER MOVEMENT
“Maker”, describes each one of us. We all are makers , no matter how we live our lives or what
our goals might be like a cook preparing food for his families. Maker Faire, which started in the Bay Area in 2006, expanded the idea of learning and community and created a space where readers of the magazine could get together to extend the conversation. The maker movement has come about in part because of people’s need to engage passionately with objects in ways that make them more than just consumers.
Today’s makers enjoy a level of interconnectedness that has helped to build a movement out of what in the past would have been simply a series of microcommunities defined by a particular hobby or activity. Although the movement is largely driven by the Internet, events like Maker Faire allow people to mix with many different groups. People take a little bit from here and a little bit from there, and the resulting mash up leads to some pretty exciting creations.
2. 3D Printing
3. Social Media & Digital Citizenship
Social media can be used as formal and informal learning spaces that can support the development of digital citizenship for secondary school students. As students increasingly spend large amounts of time online, it is critical that they are developing skills enabling them to find, evaluate, and share information responsibly, engage in constructive conversation with others from diverse backgrounds, and to ensure their online participation is safe, ethical, and legal.
Digital Citizenship is a holistic and positive approach to helping children learn how to be safe and
secure, as well as smart and effective participants in a digital world. That means helping them understand their rights and responsibilities, recognize the benefts and risks, and realize the personal and ethical implications of their actions. Helping a child become a good digital citizen cuts across all curricular disciplines and includes knowledge, awareness, and skills.
4. Drones: A drone is an unmanned aircraft. Drones are more formally known as unmanned aerial vehicles (UAVs) or unmanned aircraft systems (UASes).
5. Augmented Reality and Virtual Reality
Augmented Reality:Augmented reality is defined as "an enhanced version of reality created by the use of technology to add digital information on an image of something."
Virtual Reality: Virtual Reality is defined as "the use of computer technology to create a simulated environment."
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