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The following is a Python program for a client and server chatroom. The program

ID: 3879588 • Letter: T

Question

The following is a Python program for a client and server chatroom. The program is to have two added features: (1) a warning should be given from the server side if inappropriate language is used; and (2) if there is worse inappropriate language used, the connection for that client should automatically be gone. Sample code is given below for this; however, it needs to be included within the specific points in the program so that it runs correctly.

#return the corresponding values based on the value of the response. works just like a switch case.

return {
0: "",
1: "watch your language"

}[response]

Use the function call for sanityCheck as shown below in clientthread fucntion of server code.

.........

# Calls broadcast function to send message to all

message_to_send = "<" + addr[0] + "> " + message

response = sanityCheck(message_to_send )

# check the respone from sanityCheck

if response!="" :

  conn.send(response)

# check if the connection is closed .If not then broadcast the message

if conn in list_of_clients:

broadcast(message_to_send, conn)

=================

chatroom Server Code

==================

===================

chatroom Client Code

===================

Explanation / Answer

/* Both the server and client script can then be run
from the Command prompt (in Windows) or from bash
Terminal (Linux users) by simply typing
"python chat_server.py " or "python client.py ".
For example, */
python chat_server.py 192.168.55.13 8081
python client.py 192.168.55.13 8081

server side

# Python program to implement server side of chat room.
import socket
import select
import sys
from thread import *

"""The first argument AF_INET is the address domain of the
socket. This is used when we have an Internet Domain with
any two hosts The second argument is the type of socket.
SOCK_STREAM means that data or characters are read in
a continuous flow."""
server = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
server.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1)

# checks whether sufficient arguments have been provided
if len(sys.argv) != 3:
print "Correct usage: script, IP address, port number"
exit()

# takes the first argument from command prompt as IP address
IP_address = str(sys.argv[1])

# takes second argument from command prompt as port number
Port = int(sys.argv[2])

"""
binds the server to an entered IP address and at the
specified port number.
The client must be aware of these parameters
"""
server.bind((IP_address, Port))

"""
listens for 100 active connections. This number can be
increased as per convenience.
"""
server.listen(100)

list_of_clients = []

def clientthread(conn, addr):

# sends a message to the client whose user object is conn
conn.send("Welcome to this chatroom!")

while True:
try:
message = conn.recv(2048)
if message:

"""prints the message and address of the
user who just sent the message on the server
terminal"""
print "<" + addr[0] + "> " + message

# Calls broadcast function to send message to all
message_to_send = "<" + addr[0] + "> " + message
broadcast(message_to_send, conn)

else:
"""message may have no content if the connection
is broken, in this case we remove the connection"""
remove(conn)

except:
continue

"""Using the below function, we broadcast the message to all
clients who's object is not the same as the one sending
the message """
def broadcast(message, connection):
for clients in list_of_clients:
if clients!=connection:
try:
clients.send(message)
except:
clients.close()

# if the link is broken, we remove the client
remove(clients)

"""The following function simply removes the object
from the list that was created at the beginning of
the program"""
def remove(connection):
if connection in list_of_clients:
list_of_clients.remove(connection)

while True:

"""Accepts a connection request and stores two parameters,
conn which is a socket object for that user, and addr
which contains the IP address of the client that just
connected"""
conn, addr = server.accept()

"""Maintains a list of clients for ease of broadcasting
a message to all available people in the chatroom"""
list_of_clients.append(conn)

# prints the address of the user that just connected
print addr[0] + " connected"

# creates and individual thread for every user
# that connects
start_new_thread(clientthread,(conn,addr))   

conn.close()
server.close()

client side

# Python program to implement client side of chat room.
import socket
import select
import sys

server = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
if len(sys.argv) != 3:
print "Correct usage: script, IP address, port number"
exit()
IP_address = str(sys.argv[1])
Port = int(sys.argv[2])
server.connect((IP_address, Port))

while True:

# maintains a list of possible input streams
sockets_list = [sys.stdin, server]

""" There are two possible input situations. Either the
user wants to give manual input to send to other people,
or the server is sending a message to be printed on the
screen. Select returns from sockets_list, the stream that
is reader for input. So for example, if the server wants
to send a message, then the if condition will hold true
below.If the user wants to send a message, the else
condition will evaluate as true"""
read_sockets,write_socket, error_socket = select.select(sockets_list,[],[])

for socks in read_sockets:
if socks == server:
message = socks.recv(2048)
print message
else:
message = sys.stdin.readline()
server.send(message)
sys.stdout.write("<You>")
sys.stdout.write(message)
sys.stdout.flush()
server.close()