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C++ Programming. Please only answer if you can do the ENTIRE problem. DO NOT MAK

ID: 3869124 • Letter: C

Question

C++ Programming. Please only answer if you can do the ENTIRE problem. DO NOT MAKE YOUR OWN CPP FILES, VARIABLES, ETC. UPLOAD ALL OF THE EXACT .CPP AND .H FILES AS I HAVE THEM JUST COMPLETED. Reattach all files I have below even if you didn't have to edit one. Program MUST compile and all these instructions followed in order for me to give a thumbs up, thank you :-)

Parts to complete:

- Implement the Hash Table ADT (80 points)

- Programming Exercise 3 (20 points)

BSTree.cpp

#include "BSTree.h"

template <typename DataType, class KeyType>

BSTree<DataType, KeyType>::BSTreeNode::BSTreeNode ( const DataType &nodeDataItem, BSTreeNode *leftPtr, BSTreeNode *rightPtr )

{

}

template < typename DataType, class KeyType >

BSTree<DataType, KeyType>::BSTree ()

{

root = NULL;

}

template < typename DataType, class KeyType >

BSTree<DataType, KeyType>::BSTree ( const BSTree<DataType,KeyType>& other )

{

}

template < typename DataType, class KeyType >

BSTree<DataType, KeyType>& BSTree<DataType, KeyType>:: operator= ( const BSTree<DataType,KeyType>& other )

{

}

template < typename DataType, class KeyType >

BSTree<DataType, KeyType>::~BSTree ()

{

}

template < typename DataType, class KeyType >

void BSTree<DataType, KeyType>::insert ( const DataType& newDataItem )

{

}

template < typename DataType, class KeyType >

bool BSTree<DataType, KeyType>::retrieve ( const KeyType& searchKey, DataType& searchDataItem ) const

{

return false;

}

template < typename DataType, class KeyType >

bool BSTree<DataType, KeyType>::remove ( const KeyType& deleteKey )

{

return false;

}

template < typename DataType, class KeyType >

void BSTree<DataType, KeyType>::writeKeys () const

{

}

template < typename DataType, class KeyType >

void BSTree<DataType, KeyType>::clear ()

{

}

template < typename DataType, class KeyType >

bool BSTree<DataType, KeyType>::isEmpty () const

{

return false;

}

template < typename DataType, class KeyType >

int BSTree<DataType, KeyType>::getHeight () const

{

return -1;

}

template < typename DataType, class KeyType >

int BSTree<DataType, KeyType>::getCount () const

{

return -1;

}

template < typename DataType, class KeyType >

void BSTree<DataType, KeyType>::writeLessThan ( const KeyType& searchKey ) const

{

}

#include "show9.cpp"


BSTree.h

//--------------------------------------------------------------------

//

// Laboratory 9 BSTree.h

//

// Class declarations for the linked implementation of the Binary

// Search Tree ADT -- including the recursive helpers of the

// public member functions

//

//--------------------------------------------------------------------

#ifndef BSTREE_H

#define BSTREE_H

#include <stdexcept>

#include <iostream>

using namespace std;

template < typename DataType, class KeyType > // DataType : tree data item

class BSTree // KeyType : key field

{

public:

// Constructor

BSTree (); // Default constructor

BSTree ( const BSTree<DataType,KeyType>& other ); // Copy constructor

BSTree& operator= ( const BSTree<DataType,KeyType>& other );

// Overloaded assignment operator

// Destructor

~BSTree ();

// Binary search tree manipulation operations

void insert ( const DataType& newDataItem ); // Insert data item

bool retrieve ( const KeyType& searchKey, DataType& searchDataItem ) const;

// Retrieve data item

bool remove ( const KeyType& deleteKey ); // Remove data item

void writeKeys () const; // Output keys

void clear (); // Clear tree

// Binary search tree status operations

bool isEmpty () const; // Tree is empty

// !! isFull() has been retired. Not very useful in a linked structure.

// Output the tree structure -- used in testing/debugging

void showStructure () const;

// In-lab operations

int getHeight () const; // Height of tree

int getCount () const; // Number of nodes in tree

void writeLessThan ( const KeyType& searchKey ) const; // Output keys < searchKey

protected:

class BSTreeNode // Inner class: facilitator for the BSTree class

{

public:

  

// Constructor

BSTreeNode ( const DataType &nodeDataItem, BSTreeNode *leftPtr, BSTreeNode *rightPtr );

// Data members

DataType dataItem; // Binary search tree data item

BSTreeNode *left, // Pointer to the left child

*right; // Pointer to the right child

};

// Recursive helpers for the public member functions -- insert

// prototypes of these functions here.

void showHelper ( BSTreeNode *p, int level ) const;

// Data member

BSTreeNode *root; // Pointer to the root node

};

#endif // define BSTREE_H


example1.cpp

// lab10-example1.cpp
#include <iostream>
#include <cmath>
#include "HashTable.cpp"

using namespace std;

struct Account
{
int acctNum; // (Key) Account number
float balance; // Account balance

int getKey () const { return acctNum; }
static unsigned int hash(const int& key) { return abs( key ); }
};

int main()
{
HashTable<Account,int> accounts(11); // List of accounts
Account acct; // A single account
int searchKey; // An account key

// Read in information on a set of accounts.

cout << endl << "Enter account information (num balance) for 5 accounts: "
<< endl;

for ( int i = 0; i < 5; i++ )
{
cin >> acct.acctNum >> acct.balance;
accounts.insert(acct);
}

// Checks for accounts and prints records if found

cout << endl;
cout << "Enter account number (<EOF> to end): ";
while ( cin >> searchKey )
{
if ( accounts.retrieve(searchKey,acct) )
cout << acct.acctNum << " " << acct.balance << endl;
else
cout << "Account " << searchKey << " not found." << endl;
}

return 0;
}


HashTable.cpp

#include "HashTable.h"

template <typename DataType, typename KeyType>

HashTable<DataType, KeyType>::HashTable(int initTableSize)

{

}

template <typename DataType, typename KeyType>

HashTable<DataType, KeyType>::HashTable(const HashTable& other)

{

}

template <typename DataType, typename KeyType>

HashTable<DataType,KeyType>& HashTable<DataType, KeyType>::operator=(const HashTable& other)

{

}

template <typename DataType, typename KeyType>

HashTable<DataType, KeyType>::~HashTable()

{

}

template <typename DataType, typename KeyType>

void HashTable<DataType, KeyType>::insert(const DataType& newDataItem)

{

}

template <typename DataType, typename KeyType>

bool HashTable<DataType, KeyType>::remove(const KeyType& deleteKey)

{

return false;

}

template <typename DataType, typename KeyType>

bool HashTable<DataType, KeyType>::retrieve(const KeyType& searchKey, DataType& returnItem) const

{

return false;

}

template <typename DataType, typename KeyType>

void HashTable<DataType, KeyType>::clear()

{

}

template <typename DataType, typename KeyType>

bool HashTable<DataType, KeyType>::isEmpty() const

{

return true;

}

#include "show10.cpp"

template <typename DataType, typename KeyType>

double HashTable<DataType, KeyType>::standardDeviation() const

{

}

template <typename DataType, typename KeyType>

void HashTable<DataType, KeyType>::copyTable(const HashTable& source)

{

}


HashTable.h

// HashTable.h

#ifndef HASHTABLE_H

#define HASHTABLE_H

#include <stdexcept>

#include <iostream>

using namespace std;

#include "BSTree.cpp"

template <typename DataType, typename KeyType>

class HashTable {

public:

HashTable(int initTableSize);

HashTable(const HashTable& other);

HashTable& operator=(const HashTable& other);

~HashTable();

void insert(const DataType& newDataItem);

bool remove(const KeyType& deleteKey);

bool retrieve(const KeyType& searchKey, DataType& returnItem) const;

void clear();

bool isEmpty() const;

void showStructure() const;

double standardDeviation() const;

private:

void copyTable(const HashTable& source);

int tableSize;

BSTree<DataType, KeyType>* dataTable;

};

#endif // ifndef HASHTABLE_H


show9.cpp


#include "BSTree.h"

//--------------------------------------------------------------------
//
// Laboratory 9 show9.cpp
//
// Linked implementation of the showStructure operation for the
// Binary Search Tree ADT
//
//--------------------------------------------------------------------

//--------------------------------------------------------------------

template < typename DataType, typename KeyType >
void BSTree<DataType,KeyType>:: showStructure () const

// Outputs the keys in a binary search tree. The tree is output
// rotated counterclockwise 90 degrees from its conventional
// orientation using a "reverse" inorder traversal. This operation is
// intended for testing and debugging purposes only.

{
if ( root == 0 )
cout << "Empty tree" << endl;
else
{
cout << endl;
showHelper(root,1);
cout << endl;
}
}

// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

template < typename DataType, typename KeyType >
void BSTree<DataType,KeyType>:: showHelper ( BSTreeNode *p,
int level ) const

// Recursive helper for showStructure.
// Outputs the subtree whose root node is pointed to by p.
// Parameter level is the level of this node within the tree.

{
int j; // Loop counter

if ( p != 0 )
{
showHelper(p->right,level+1); // Output right subtree
for ( j = 0 ; j < level ; j++ ) // Tab over to level
cout << " ";
cout << " " << p->dataItem.getKey(); // Output key
if ( ( p->left != 0 ) && // Output "connector"
( p->right != 0 ) )
cout << "<";
else if ( p->right != 0 )
cout << "/";
else if ( p->left != 0 )
cout << "\";
cout << endl;
showHelper(p->left,level+1); // Output left subtree
}
}


show10.cpp

#include "HashTable.h"

// show10.cpp: contains implementation of the HashTable showStructure function

template <typename DataType, typename KeyType>

void HashTable<DataType, KeyType>::showStructure() const {

for (int i = 0; i < tableSize; ++i) {

cout << i << ": ";

dataTable[i].writeKeys();

}

}


test10.cpp

#include <iostream>

#include <string>

using namespace std;

#include "HashTable.cpp"

class TestData {

public:

TestData();

void setKey(const string& newKey);

string getKey() const;

int getValue() const;

static unsigned int hash(const string& str);

private:

string key;

int value;

static int count;

};

int TestData::count = 0;

TestData::TestData() : value(++count) {

}

void TestData::setKey(const string& newKey) {

key = newKey;

}

string TestData::getKey() const {

return key;

}

int TestData::getValue() const {

return value;

}

unsigned int TestData::hash(const string& str) {

unsigned int val = 0;

for (unsigned int i = 0; i < str.length(); ++i) {

val += str[i];

}

return val;

}

void print_help() {

cout << endl << "Commands:" << endl;

cout << " H : Help (displays this message)" << endl;

cout << " +x : Insert (or update) data item with key x" << endl;

cout << " -x : Remove the data element with the key x" << endl;

cout << " ?x : Retrieve the data element with the key x" << endl;

cout << " E : Empty table?" << endl;

cout << " C : Clear the table" << endl;

cout << " Q : Quit the test program" << endl;

}

int main(int argc, char **argv) {

HashTable<TestData, string> table(7);

print_help();

do {

table.showStructure();

cout << endl << "Command: ";

char cmd;

cin >> cmd;

TestData item;

if (cmd == '+' || cmd == '?' || cmd == '-') {

string key;

cin >> key;

item.setKey(key);

}

switch (cmd) {

case 'H':

case 'h':

print_help();

break;

case '+':

table.insert(item);

cout << "Inserted data item with key ("

<< item.getKey() << ") and value ("

<< item.getValue() << ")" << endl;

break;

case '-':

if (table.remove(item.getKey())) {

cout << "Removed data item with key ("

<< item.getKey() << ")" << endl;

} else {

cout << "Could not remove data item with key ("

<< item.getKey() << ")" << endl;

}

break;

case '?':

if (table.retrieve(item.getKey(), item)) {

cout << "Retrieved data item with key ("

<< item.getKey() << ") and value ("

<< item.getValue() << ")" << endl;

} else {

cout << "Could not retrieve data item with key ("

<< item.getKey() << ")" << endl;

}

break;

case 'C':

case 'c':

cout << "Clear the hash table" << endl;

table.clear();

break;

case 'E':

case 'e':

cout << "Hash table is "

<< (table.isEmpty() ? "" : "NOT")

<< " empty" << endl;

break;

case 'Q':

case 'q':

return 0;

default:

cout << "Invalid command" << endl;

}

} while (1);

return 0;

}


test10std.cpp

//--------------------------------------------------------------------

//

// Laboratory 10 test10std.cpp

//

// Test program for the standard deviation operation in the Hash Table ADT

//

//--------------------------------------------------------------------

#include <cmath>

#include <string>

#include <iostream>

#include <fstream>

#include "HashTable.cpp"

using namespace std;

struct Data

{

public:

void setKey ( string newKey ) { key = newKey; }

string getKey () const { return key; }

static unsigned int hash(const string& str)

{

// Uncomment each of these as you try them out.

//-----------------------

// Hash Algorithm 1

//-----------------------

// return 0;

//-----------------------

// Hash Algorithm 2

//-----------------------

// return int(str[0])*10 + str.length();

  

//-----------------------

// Hash Algorithm 3

//-----------------------

// double val = 0;

// for (int i=0; i<str.length(); i++)

// val += (val*1.1)+str[i];

// return int (val);

  

// Add your two hash algorithms below

//-----------------------

// Hash Algorithm 4

//-----------------------

  

//-----------------------

// Hash Algorithm 5

//-----------------------

  

}

private:

string key;

};

int main()

{

HashTable<Data, string> testTbl(64);

Data testData;

string key;

ifstream data("std-dev.dat");

if( ! data )

{

cerr << "Error opening 'std-dev.dat'" << endl;

}

else

{

while( data >> key )

{

testData.setKey( key );

testTbl.insert( testData );

}

testTbl.showStructure();

cout << endl << endl;

cout << "The standard deviation is "

<< testTbl.standardDeviation() << endl;

}

}

Explanation / Answer

#include "BSTree.h"

template <typename DataType, class KeyType>

BSTree<DataType, KeyType>::BSTreeNode::BSTreeNode ( const DataType &nodeDataItem, BSTreeNode *leftPtr, BSTreeNode *rightPtr )

{

}

template < typename DataType, class KeyType >

BSTree<DataType, KeyType>::BSTree ()

{

root = NULL;

}

template < typename DataType, class KeyType >

BSTree<DataType, KeyType>::BSTree ( const BSTree<DataType,KeyType>& other )

{

}

template < typename DataType, class KeyType >

BSTree<DataType, KeyType>& BSTree<DataType, KeyType>:: operator= ( const BSTree<DataType,KeyType>& other )

{

}

template < typename DataType, class KeyType >

BSTree<DataType, KeyType>::~BSTree ()

{

}

template < typename DataType, class KeyType >

void BSTree<DataType, KeyType>::insert ( const DataType& newDataItem )

{

}

template < typename DataType, class KeyType >

bool BSTree<DataType, KeyType>::retrieve ( const KeyType& searchKey, DataType& searchDataItem ) const

{

return false;

}

template < typename DataType, class KeyType >

bool BSTree<DataType, KeyType>::remove ( const KeyType& deleteKey )

{

return false;

}

template < typename DataType, class KeyType >

void BSTree<DataType, KeyType>::writeKeys () const

{

}

template < typename DataType, class KeyType >

void BSTree<DataType, KeyType>::clear ()

{

}

template < typename DataType, class KeyType >

bool BSTree<DataType, KeyType>::isEmpty () const

{

return false;

}

template < typename DataType, class KeyType >

int BSTree<DataType, KeyType>::getHeight () const

{

return -1;

}

template < typename DataType, class KeyType >

int BSTree<DataType, KeyType>::getCount () const

{

return -1;

}

template < typename DataType, class KeyType >

void BSTree<DataType, KeyType>::writeLessThan ( const KeyType& searchKey ) const

{

}

#include "show9.cpp"


BSTree.h

//--------------------------------------------------------------------

//

// Laboratory 9 BSTree.h

//

// Class declarations for the linked implementation of the Binary

// Search Tree ADT -- including the recursive helpers of the

// public member functions

//

//--------------------------------------------------------------------

#ifndef BSTREE_H

#define BSTREE_H

#include <stdexcept>

#include <iostream>

using namespace std;

template < typename DataType, class KeyType > // DataType : tree data item

class BSTree // KeyType : key field

{

public:

// Constructor

BSTree (); // Default constructor

BSTree ( const BSTree<DataType,KeyType>& other ); // Copy constructor

BSTree& operator= ( const BSTree<DataType,KeyType>& other );

// Overloaded assignment operator

// Destructor

~BSTree ();

// Binary search tree manipulation operations

void insert ( const DataType& newDataItem ); // Insert data item

bool retrieve ( const KeyType& searchKey, DataType& searchDataItem ) const;

// Retrieve data item

bool remove ( const KeyType& deleteKey ); // Remove data item

void writeKeys () const; // Output keys

void clear (); // Clear tree

// Binary search tree status operations

bool isEmpty () const; // Tree is empty

// !! isFull() has been retired. Not very useful in a linked structure.

// Output the tree structure -- used in testing/debugging

void showStructure () const;

// In-lab operations

int getHeight () const; // Height of tree

int getCount () const; // Number of nodes in tree

void writeLessThan ( const KeyType& searchKey ) const; // Output keys < searchKey

protected:

class BSTreeNode // Inner class: facilitator for the BSTree class

{

public:

  

// Constructor

BSTreeNode ( const DataType &nodeDataItem, BSTreeNode *leftPtr, BSTreeNode *rightPtr );

// Data members

DataType dataItem; // Binary search tree data item

BSTreeNode *left, // Pointer to the left child

*right; // Pointer to the right child

};

// Recursive helpers for the public member functions -- insert

// prototypes of these functions here.

void showHelper ( BSTreeNode *p, int level ) const;

// Data member

BSTreeNode *root; // Pointer to the root node

};

#endif // define BSTREE_H


example1.cpp

// lab10-example1.cpp
#include <iostream>
#include <cmath>
#include "HashTable.cpp"

using namespace std;

struct Account
{
int acctNum; // (Key) Account number
float balance; // Account balance

int getKey () const { return acctNum; }
static unsigned int hash(const int& key) { return abs( key ); }
};

int main()
{
HashTable<Account,int> accounts(11); // List of accounts
Account acct; // A single account
int searchKey; // An account key

// Read in information on a set of accounts.

cout << endl << "Enter account information (num balance) for 5 accounts: "
<< endl;

for ( int i = 0; i < 5; i++ )
{
cin >> acct.acctNum >> acct.balance;
accounts.insert(acct);
}

// Checks for accounts and prints records if found

cout << endl;
cout << "Enter account number (<EOF> to end): ";
while ( cin >> searchKey )
{
if ( accounts.retrieve(searchKey,acct) )
cout << acct.acctNum << " " << acct.balance << endl;
else
cout << "Account " << searchKey << " not found." << endl;
}

return 0;
}


HashTable.cpp

#include "HashTable.h"

template <typename DataType, typename KeyType>

HashTable<DataType, KeyType>::HashTable(int initTableSize)

{

}

template <typename DataType, typename KeyType>

HashTable<DataType, KeyType>::HashTable(const HashTable& other)

{

}

template <typename DataType, typename KeyType>

HashTable<DataType,KeyType>& HashTable<DataType, KeyType>::operator=(const HashTable& other)

{

}

template <typename DataType, typename KeyType>

HashTable<DataType, KeyType>::~HashTable()

{

}

template <typename DataType, typename KeyType>

void HashTable<DataType, KeyType>::insert(const DataType& newDataItem)

{

}

template <typename DataType, typename KeyType>

bool HashTable<DataType, KeyType>::remove(const KeyType& deleteKey)

{

return false;

}

template <typename DataType, typename KeyType>

bool HashTable<DataType, KeyType>::retrieve(const KeyType& searchKey, DataType& returnItem) const

{

return false;

}

template <typename DataType, typename KeyType>

void HashTable<DataType, KeyType>::clear()

{

}

template <typename DataType, typename KeyType>

bool HashTable<DataType, KeyType>::isEmpty() const

{

return true;

}

#include "show10.cpp"

template <typename DataType, typename KeyType>

double HashTable<DataType, KeyType>::standardDeviation() const

{

}

template <typename DataType, typename KeyType>

void HashTable<DataType, KeyType>::copyTable(const HashTable& source)

{

}


HashTable.h

// HashTable.h

#ifndef HASHTABLE_H

#define HASHTABLE_H

#include <stdexcept>

#include <iostream>

using namespace std;

#include "BSTree.cpp"

template <typename DataType, typename KeyType>

class HashTable {

public:

HashTable(int initTableSize);

HashTable(const HashTable& other);

HashTable& operator=(const HashTable& other);

~HashTable();

void insert(const DataType& newDataItem);

bool remove(const KeyType& deleteKey);

bool retrieve(const KeyType& searchKey, DataType& returnItem) const;

void clear();

bool isEmpty() const;

void showStructure() const;

double standardDeviation() const;

private:

void copyTable(const HashTable& source);

int tableSize;

BSTree<DataType, KeyType>* dataTable;

};

#endif // ifndef HASHTABLE_H


show9.cpp


#include "BSTree.h"

template < typename DataType, typename KeyType >
void BSTree<DataType,KeyType>:: showStructure () const

{
if ( root == 0 )
cout << "Empty tree" << endl;
else
{
cout << endl;
showHelper(root,1);
cout << endl;
}
}

template < typename DataType, typename KeyType >
void BSTree<DataType,KeyType>:: showHelper ( BSTreeNode *p,
int level ) const

{
int j; // Loop counter

if ( p != 0 )
{
showHelper(p->right,level+1); // Output right subtree
for ( j = 0 ; j < level ; j++ ) // Tab over to level
cout << " ";
cout << " " << p->dataItem.getKey(); // Output key
if ( ( p->left != 0 ) && // Output "connector"
( p->right != 0 ) )
cout << "<";
else if ( p->right != 0 )
cout << "/";
else if ( p->left != 0 )
cout << "\";
cout << endl;
showHelper(p->left,level+1); // Output left subtree
}
}


show10.cpp

#include "HashTable.h"

// show10.cpp: contains implementation of the HashTable showStructure function

template <typename DataType, typename KeyType>

void HashTable<DataType, KeyType>::showStructure() const {

for (int i = 0; i < tableSize; ++i) {

cout << i << ": ";

dataTable[i].writeKeys();

}

}


test10.cpp

#include <iostream>

#include <string>

using namespace std;

#include "HashTable.cpp"

class TestData {

public:

TestData();

void setKey(const string& newKey);

string getKey() const;

int getValue() const;

static unsigned int hash(const string& str);

private:

string key;

int value;

static int count;

};

int TestData::count = 0;

TestData::TestData() : value(++count) {

}

void TestData::setKey(const string& newKey) {

key = newKey;

}

string TestData::getKey() const {

return key;

}

int TestData::getValue() const {

return value;

}

unsigned int TestData::hash(const string& str) {

unsigned int val = 0;

for (unsigned int i = 0; i < str.length(); ++i) {

val += str[i];

}

return val;

}

void print_help() {

cout << endl << "Commands:" << endl;

cout << " H : Help (displays this message)" << endl;

cout << " +x : Insert (or update) data item with key x" << endl;

cout << " -x : Remove the data element with the key x" << endl;

cout << " ?x : Retrieve the data element with the key x" << endl;

cout << " E : Empty table?" << endl;

cout << " C : Clear the table" << endl;

cout << " Q : Quit the test program" << endl;

}

int main(int argc, char **argv) {

HashTable<TestData, string> table(7);

print_help();

do {

table.showStructure();

cout << endl << "Command: ";

char cmd;

cin >> cmd;

TestData item;

if (cmd == '+' || cmd == '?' || cmd == '-') {

string key;

cin >> key;

item.setKey(key);

}

switch (cmd) {

case 'H':

case 'h':

print_help();

break;

case '+':

table.insert(item);

cout << "Inserted data item with key ("

<< item.getKey() << ") and value ("

<< item.getValue() << ")" << endl;

break;

case '-':

if (table.remove(item.getKey())) {

cout << "Removed data item with key ("

<< item.getKey() << ")" << endl;

} else {

cout << "Could not remove data item with key ("

<< item.getKey() << ")" << endl;

}

break;

case '?':

if (table.retrieve(item.getKey(), item)) {

cout << "Retrieved data item with key ("

<< item.getKey() << ") and value ("

<< item.getValue() << ")" << endl;

} else {

cout << "Could not retrieve data item with key ("

<< item.getKey() << ")" << endl;

}

break;

case 'C':

case 'c':

cout << "Clear the hash table" << endl;

table.clear();

break;

case 'E':

case 'e':

cout << "Hash table is "

<< (table.isEmpty() ? "" : "NOT")

<< " empty" << endl;

break;

case 'Q':

case 'q':

return 0;

default:

cout << "Invalid command" << endl;

}

} while (1);

return 0;

}

#include <cmath>

#include <string>

#include <iostream>

#include <fstream>

#include "HashTable.cpp"

using namespace std;

struct Data

{

public:

void setKey ( string newKey ) { key = newKey; }

string getKey () const { return key; }

static unsigned int hash(const string& str)

{

private:

string key;

};

int main()

{

HashTable<Data, string> testTbl(64);

Data testData;

string key;

ifstream data("std-dev.dat");

if( ! data )

{

cerr << "Error opening 'std-dev.dat'" << endl;

}

else

{

while( data >> key )

{

testData.setKey( key );

testTbl.insert( testData );

}

testTbl.showStructure();

cout << endl << endl;

cout << "The standard deviation is "

<< testTbl.standardDeviation() << endl;

}

}

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