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You are to develop an entire program that simulates the way a game is handled in

ID: 3863498 • Letter: Y

Question

You are to develop an entire program that simulates the way a game is handled in the random creation of its characters. Your program should have the ability to create one of 3 types of character. The choices should be an ogre, archer and a swordsman. Each of these characters will share many of the same types of attributes such as name, life and energy and these should be contained in the Super class that we will call Entity (because Character is already a class). Only the archer and the swordsman are playable, which leaves the ogre to be a Non-Player Character (NPC). This means that the Ogre will be a subclass of the Entity, while the archer and swordsman will be subclasses of Playable which is a subclass of Entity. Below is the diagram. No changes need to be made to the driver.

The Playable class should extend the Entity class and should contain some additional methods that dictate the movement of the character by the user. Note that we will NOT be tracking the movement of the characters to help simplify the lab. The playable class should have a method for moving the character in the 4 standard directions (no diagonals allowed). So up, down, left and right.

Class Name: Entity

               Class Level (global) Variables:

                              strName              - String

                              intLife                   - Integer

                              intEnergy             - Integer

Method Name: getStrName

Parameters: None

Desired Result: Accessor

Data Returned: strName

Method Name: setStrName

Parameters: name

Desired Result: Mutator

Data Returned: none

Method Name: getIntLife

Parameters: None

Desired Result: Accessor

Data Returned: intLife

Method Name: setIntLife

Parameters: life

Desired Result: Mutator

Data Returned: none

Method Name: getIntEnergy

Parameters: None

Desired Result: Accessor

Data Returned: intEnergy

Method Name: setIntEnergy

Parameters: energy

Desired Result: Mutator

Data Returned: none

Class Name: Playable

Method Name: moveUp

Parameters: None

Data Returned: “ has moved up one space”

Method Name: moveDown

Parameters: None

Data Returned: “ has moved down one space”

Method Name: moveLeft

Parameters: None

Data Returned: “ has moved left one space”

Method Name: moveRight

Parameters: None

Data Returned: “ has moved right one space”

Class Name: Ogre

Method Name: Attack

Parameters: damageToInflict – Integer, playerToAttack - Entity

Desired Result: Attack an entity for x amount of damage

Data Returned: None

Class Name: Archer

Method Name: Attack

Parameters: damageToInflict - Integer, playerToAttack - Entity

Desired Result: Attack an entity for x amount of damage

Data Returned: None

Class Name: Swordsman

Method Name: Attack

Parameters: damageToInflict – Integer, playerToAttack - Entity

Desired Result: Attack an entity for x amount of damage

Data Returned: None

import java.util.ArrayList;

import java.util.Random;

import java.util.Scanner;

public class GameDriver {

        static ArrayList<Entity> myList = new ArrayList<Entity>();

        public static void main(String[] args) {

               Random randomGenerator = new Random();

               for (int idx = 0; idx <= 5; idx++) {

                       int randomInt = randomGenerator.nextInt(3);

                       Entity temp = new Entity();

                       switch (randomInt) {

                              case 0:

                                      temp = new Archer();

                                      temp.setStrName("Archer" + idx);

                                      //System.out.println(temp.getStrName());

                                      break;

                              case 1:

                                      temp = new Swordsman();

                                      temp.setStrName("Swordsman" + idx);

                                      //System.out.println(temp.getStrName());

                                      break;

                              default:

                                      temp = new Ogre();

                                      temp.setStrName("Ogre" + idx);

                                      //System.out.println(temp.getStrName());

                                      break;

                       }

                       myList.add(temp);

               }

              

               while(true){

                       // This leaves the possibility of a player attacking themselves.

                       int randomInt = randomGenerator.nextInt(5);

                       Entity player1 = myList.get(randomInt);

                       System.out.println("Player 1: " + player1.getStrName());

                       randomInt = randomGenerator.nextInt(5);

                       Entity player2 = myList.get(randomInt);

                       System.out.println("Player 2: " + player2.getStrName());

                      

                      

                       if(player1 instanceof Archer){

                              randomInt = randomGenerator.nextInt(1);

                              if(randomInt == 0){ // Move

                                      randomInt = randomGenerator.nextInt(4);

                                      switch(randomInt){

                                             case 0: System.out.println(player1.getStrName() + ((Archer)player1).moveDown()); break;

                                             case 1: System.out.println(player1.getStrName() + ((Archer)player1).moveUp()); break;

                                             case 2: System.out.println(player1.getStrName() + ((Archer)player1).moveRight()); break;

                                             default: System.out.println(player1.getStrName() + ((Archer)player1).moveLeft()); break;

                                      }

                              }else{ // Attack

                                      System.out.println("Attacking");

                                      randomInt = randomGenerator.nextInt(5);

                                      ((Archer)player1).attack(randomInt, player2);

                              }

                       }else if(player1 instanceof Swordsman){

                              randomInt = randomGenerator.nextInt(1);

                              if(randomInt == 0){ // Move

                                      randomInt = randomGenerator.nextInt(4);

                                      switch(randomInt){

                                      case 0: System.out.println(player1.getStrName() + ((Swordsman)player1).moveDown()); break;

                                      case 1: System.out.println(player1.getStrName() + ((Swordsman)player1).moveUp()); break;

                                      case 2: System.out.println(player1.getStrName() + ((Swordsman)player1).moveRight()); break;

                                      default: System.out.println(player1.getStrName() + ((Swordsman)player1).moveLeft()); break;

                                      }

                              }else{ // Attack

                                      System.out.println("Attacking");

                                      randomInt = randomGenerator.nextInt(5);

                                      ((Swordsman)player1).attack(randomInt, player2);

                              }

                       }else{ // Player is an ogre

                              System.out.println("Attacking");

                              randomInt = randomGenerator.nextInt(5);

                              ((Ogre)player1).attack(randomInt, player2);

                       }

                      

                       Scanner input = new Scanner(System.in);

                       System.out.println("Please enter 1 to continue, 0 to quit.");

                       int keepGoing = input.nextInt();

                       if(keepGoing == 0){

                              break;

                       }

               }

        }

}

Explanation / Answer

Answer:

Here are all the required classes:

1. Entity.java

2. Playable.java

3. Ogre.java

4. Archer.java

5. Swordsman.java

--------------------------------------------------------------------------------------------------------------------------------------

OUTPUT:

Player 1: Ogre3
Player 2: Ogre2
Attacking
Please enter 1 to continue, 0 to quit.
1
Player 1: Archer4
Player 2: Ogre2
Archer4 has moved left one space
Please enter 1 to continue, 0 to quit.
1
Player 1: Ogre2
Player 2: Ogre2
Attacking
Please enter 1 to continue, 0 to quit.
1
Player 1: Swordsman0
Player 2: Ogre3
Swordsman0 has moved right one space
Please enter 1 to continue, 0 to quit.
1
Player 1: Ogre1
Player 2: Archer4
Attacking
Please enter 1 to continue, 0 to quit.
1
Player 1: Swordsman0
Player 2: Ogre1
Swordsman0 has moved right one space
Please enter 1 to continue, 0 to quit.
1
Player 1: Ogre1
Player 2: Ogre3
Attacking
Please enter 1 to continue, 0 to quit.
1
Player 1: Swordsman0
Player 2: Ogre1
Swordsman0 has moved left one space
Please enter 1 to continue, 0 to quit.
1
Player 1: Archer4
Player 2: Swordsman0
Archer4 has moved right one space
Please enter 1 to continue, 0 to quit.
1
Player 1: Ogre1
Player 2: Swordsman0
Attacking
Please enter 1 to continue, 0 to quit.
1
Player 1: Archer4
Player 2: Archer4
Archer4 has moved right one space
Please enter 1 to continue, 0 to quit.
1
Player 1: Archer4
Player 2: Swordsman0
Archer4 has moved up one space
Please enter 1 to continue, 0 to quit.
1
Player 1: Ogre3
Player 2: Swordsman0
Attacking
Please enter 1 to continue, 0 to quit.
0

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