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Hello guys, I need help for this Study Guide, with explain and examples to help

ID: 3861523 • Letter: H

Question

Hello guys, I need help for this Study Guide, with explain and examples to help me understand them.


Implement the Comparable Interface. Requires two parts – the clause on the class header and the implementations itself.


Implementation of a standard custom class.


Invoke one or more of your SortSearchUtil or FileUtil methods. Requires proper reference to the static method.

Method overriding and method overloading

Constructor rules

Array handling – One dimensional / two dimensional
Constructing
Initializing
Modifying

Object-oriented programming concepts
Class / object definitions
Static / non-static
Encapsulation

Java API documentation
Reading an API method summary

Method signatures
Method calls
Tracing an array through a sorting algorithm
Implementation of standard class variables and methods
Identification of methods inherited from Object

Thank you.

Explanation / Answer

The explanation required is as follows:

1) Class: Its basically a real world entity having data members and member functions. For example "Bird" is a class

2) Object: Its basically a instance of Class.

3) The various object oriented programming concepts are:
   i) Abstraction: Object oriented programming provided abstract view. Here we need not think how base class is working we just inherit it if we want to use it.
   ii) Inheritance: In these property one class inherit the properties of another class.
   iii) Encapsulation: Its refers to the data security. In object oriented programming we have various access specifier to protect the data.
   iv) Polymorphism: It says that one fuction may behave differently in different conditions.
  
4) Static Data Member: Static data member store in the data segment of the memory. And all the object share the same static data member.

5) Non Static Data Member: These data member stored in stack or in the heap and each object having seperate non static data member.

6) Constructors: In object oriented programming, constructors are used to initialize the data member of the class. Constructors are being called when ever we create the object
There are three types of constructors:
   i) Default
   ii) Parameterised
   iii) Copy Constructor

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