Academic Integrity: tutoring, explanations, and feedback — we don’t complete graded work or submit on a student’s behalf.

Need help trying to solve this program in Java. My current problem is trying dis

ID: 3848187 • Letter: N

Question

Need help trying to solve this program in Java. My current problem is trying display the game data.

int die;
@Override
public String rollDie() {
  
// randomly select one letter from the array list
// return that value
for (int counter = 0; counter <= NUMBER_OF_SIDES; counter++){
Random numbers = new Random();
die = numbers.nextInt(6);
  
}
return sides.get(die);
}   

// Method, where we create the board of our game
public class Board implements IBoard {
// stores the letter data from the data file
ArrayList boggleData;
  
// stores the dictionary data
ArrayList dictionaryData;
  
// collection of dice
ArrayList boggleDice;
  
// Array list to store game data
ArrayList gameData;
  
  
  
public Board(ArrayList diceData, ArrayList dictionary){
  
boggleData = diceData;
dictionaryData = dictionary;
boggleDice = new ArrayList();
}
  
int dice;
@Override
public void shakeDice(int[] ar){
  
// loop trough the 16 dice
// rancomly select one die
// keep track of which die was selected
// roll the die by calling method rollDie in class Die
// store that value in our new member variable that has the game data
Die roll;
for(int i = ar.length; i <= NUMBER_OF_DICE; i--){
  
roll = new Die();
Random randomNumbers = new Random();
dice = randomNumbers.nextInt(i);
  
int a = ar[dice];
ar [dice] = ar[i];
ar[i] = a;
  
roll.rollDie();
  
}
displayGameData();
System.out.println("Boggle Board");
}

@Override
public void populateDice() {
  
Die die;// new data type Die
int counter = 0;
  
// Create an instance of class String, locally called value
//loop through the contents of container names letters
// loop 16 times for die
for(int dice = 0; dice < NUMBER_OF_DICE; dice++){
  
// create instance of die
die = new Die();
  
// add 6 times of the array list to populate the die sides
for(int side = 0; side < die.NUMBER_OF_SIDES; side++){
  
die.addLetter(boggleData.get(counter).toString());
counter++;
}
  
// temp
// System.out.print("Die " + dice + ": ");
die.displayLetters();
System.out.println();
  
boggleDice.add(die);

}
}
  
public void displayGameData(){
  
for(String value : gameData){
  
System.out.print(" " +value+ " ");
}
}

/**
* @return the gameData
*/
public ArrayList getGameData() {
return gameData;
}

public class Boggle {
  
// Array list to store data value of each die
private static ArrayList boggleData = new ArrayList();
  
// Array list to store data of the dictionary file
private static ArrayList dictionaryData = new ArrayList();
  
// name of the boggle data file using relative pathing
private static String dataFileName = new String("../data/BoggleData.txt");
  
// name of the dictionary file using relative pathing
private static String dictionaryFileName = new String("../data/Dictionary.txt");
  

  

/**
* @param args the command line arguments
*/
private static ArrayList shakeDice = new ArrayList();
  
public static void main(String[] args) {
  
System.out.println("Welcome to Boggle!");
JOptionPane.showMessageDialog(null, "Let's play Boggle!");
  
// read in dice data file
ReadDataFile data = new ReadDataFile(dataFileName);
data.populateData();
  
//read in the dictionary file
ReadDataFile dictionary = new ReadDataFile(dictionaryFileName);
dictionary.populateData();
  
// create an instance of Board parsing the boggleData
//Board board = new Board(data.getData(), dictionary.getData());
//board.populateDice();
  
System.out.println("There are " + dictionary.getData().size() + " entries in the dictionary.");
  
}
  
}

Assignment Scope l. Adding member variables or instance variable in a class 2. Generating getters setters for member variables 3. Calling a method of a class using the reference object 4. Using Java API class Random 5. Use an enhanced for loop

Explanation / Answer

Please find the modified code

import java.awt.*;
import java.awt.event.*;
import java.util.*;
import java.util.Timer;

import javax.swing.*;

public string rollDie() {

int die;
@Override

// randomly select one letter from the array list
// return that value
for (int counter = 0; counter <= NUMBER_OF_SIDES; counter++){
Random numbers = new Random();
die = numbers.nextInt(6);

}
return sides.get(die);
}

// Method, where we create the board of our game
public class Board implements IBoard

{
// stores the letter data from the data file
ArrayList boggleData;

// stores the dictionary data
ArrayList dictionaryData;

// collection of dice
ArrayList boggleDice;

// Array list to store game data
ArrayList gameData;

}



public Board(ArrayList diceData, ArrayList dictionary){

boggleData = diceData;
dictionaryData = dictionary;
boggleDice = new ArrayList();
}

int dice;
@Override
public void shakeDice(int[] ar){

// loop trough the 16 dice
// rancomly select one die
// keep track of which die was selected
// roll the die by calling method rollDie in class Die
// store that value in our new member variable that has the game data
Die roll;
for(int i = ar.length; i <= NUMBER_OF_DICE; i--){

roll = new Die();
Random randomNumbers = new Random();
dice = randomNumbers.nextInt(i);

int a = ar[dice];
ar [dice] = ar[i];
ar[i] = a;

roll.rollDie();

}
displayGameData();
System.out.println("Boggle Board");
}

@Override
public void populateDice() {

Die die;// new data type Die
int counter = 0;

// Create an instance of class String, locally called value
//loop through the contents of container names letters
// loop 16 times for die
for(int dice = 0; dice < NUMBER_OF_DICE; dice++){

// create instance of die
die = new Die();

// add 6 times of the array list to populate the die sides
for(int side = 0; side < die.NUMBER_OF_SIDES; side++){

die.addLetter(boggleData.get(counter).toString());
counter++;
}

// temp
// System.out.print("Die " + dice + ": ");
die.displayLetters();
System.out.println();

boggleDice.add(die);

}
}

public void displayGameData(){

for(String value : gameData){

System.out.print(" " +value+ " ");
}
}

/**
* @return the gameData
*/
public ArrayList getGameData() {
return gameData;
}

public class Boggle {

// Array list to store data value of each die
private static ArrayList boggleData = new ArrayList();

// Array list to store data of the dictionary file
private static ArrayList dictionaryData = new ArrayList();

// name of the boggle data file using relative pathing
private static String dataFileName = new String("../data/BoggleData.txt");

// name of the dictionary file using relative pathing
private static String dictionaryFileName = new String("../data/Dictionary.txt");

/**
* @param args the command line arguments
*/
private static ArrayList shakeDice = new ArrayList();

public static void main(String[] args) {

System.out.println("Welcome to Boggle!");
JOptionPane.showMessageDialog(null, "Let's play Boggle!");

// read in dice data file
ReadDataFile data = new ReadDataFile(dataFileName);
data.populateData();

//read in the dictionary file
ReadDataFile dictionary = new ReadDataFile(dictionaryFileName);
dictionary.populateData();

// create an instance of Board parsing the boggleData
//Board board = new Board(data.getData(), dictionary.getData());
//board.populateDice();

System.out.println("There are " + dictionary.getData().size() + " entries in the dictionary.");

}

}

Hire Me For All Your Tutoring Needs
Integrity-first tutoring: clear explanations, guidance, and feedback.
Drop an Email at
drjack9650@gmail.com
Chat Now And Get Quote