C# Question: OO Design Our battleships game needs several different kinds of shi
ID: 3845205 • Letter: C
Question
C# Question:
OO Design
Our battleships game needs several different kinds of ship – we need a type to store the ships and information about it.
Create a base class called Ship
Create child classes for each of the ship types in the game (https://en.wikipedia.org/wiki/Battleship_(game)#Description) that inherit from Ship
Ships should have the following properties
A private array of positions
A Position is composed of an X and Y coordinate – you should create a struct to encapsulate this
A read only length
The constructor for each inherited type should set this to the correct length for the ship type
A read only color to be drawn in
The constructor for each inherited type should set this to a different ConsoleColor for drawing
A flag called Sunk
This should default to false for all ships
A property called IsBattleship
This property should be overridden by each child type. Only the BattleShip should return true.
A method called Reset
This method should reset the members to their empty defaults
A method called Place(Position start, Direction direction)
Direction should be an enumeration of either Horizontal or Vertical
This will complete the Position array with the set of coordinates that the ship is covering
e.g Place(new Position(1, 1), Direction.Horizontal) on a patrol boat will fill the array with the points (1, 1) and (2, 1)
Notes:
You should choose the correct types and access modifiers for each type.
Create a test program that can run code such as the following:
AircraftCarrier ac = new AircraftCarrier();
Console.WriteLine(ac.IsBattleShip);
ac.Place(new Position(1, 1), Direction.Horizontal);
ac.Reset();
You should write additional code to test all of the methods and ship types.
Explanation / Answer
ship base class:
5 different ships
game board
firing board
player
game::
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