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From your everyday life, select an interface that either (a) leverages the princ

ID: 3844180 • Letter: F

Question

From your everyday life, select an interface that either (a) leverages the principle of tolerance in its approach to errors, or (b) is intolerant of errors the user commits. Describe the interface, and describe how it responds to user errors, whether by tolerating them or penalizing them. 200 words max
Then, describe how the interface might be improved through the use of improved constraints to avoid the user committing errors in the first place (regardless of whether the interface tolerates them or not). Then, describe how improved mappings could be used to avoid errors. Then, describe how improved affordances could be used to avoid errors. These redesign options can be mutually exclusive (in other words, you can generate either three different redesigns, one for each principles, or one redesign that incorporates all three principle
200 words max
From your everyday life, select an interface that either (a) leverages the principle of tolerance in its approach to errors, or (b) is intolerant of errors the user commits. Describe the interface, and describe how it responds to user errors, whether by tolerating them or penalizing them. 200 words max
Then, describe how the interface might be improved through the use of improved constraints to avoid the user committing errors in the first place (regardless of whether the interface tolerates them or not). Then, describe how improved mappings could be used to avoid errors. Then, describe how improved affordances could be used to avoid errors. These redesign options can be mutually exclusive (in other words, you can generate either three different redesigns, one for each principles, or one redesign that incorporates all three principle
200 words max
From your everyday life, select an interface that either (a) leverages the principle of tolerance in its approach to errors, or (b) is intolerant of errors the user commits. Describe the interface, and describe how it responds to user errors, whether by tolerating them or penalizing them. 200 words max
Then, describe how the interface might be improved through the use of improved constraints to avoid the user committing errors in the first place (regardless of whether the interface tolerates them or not). Then, describe how improved mappings could be used to avoid errors. Then, describe how improved affordances could be used to avoid errors. These redesign options can be mutually exclusive (in other words, you can generate either three different redesigns, one for each principles, or one redesign that incorporates all three principle
200 words max

Explanation / Answer

An interface is a reference type in Java. It is similar to class. It is a collection of abstract methods. A class implements an interface, thereby inheriting the abstract methods of the interface.

Along with abstract methods, an interface may also contain constants, default methods, static methods, and nested types. Method bodies exist only for default methods and static methods.

Writing an interface is similar to writing a class. But a class describes the attributes and behaviors of an object. And an interface contains behaviors that a class implements.