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1. _________ states that performance increase is roughly proportional to square

ID: 3829329 • Letter: 1

Question

1. _________ states that performance increase is roughly proportional to square root of increase in complexity.

2. _______ law assumes a program in which a fraction (1- f )of the execution time involves code that is inherently serial and a fraction f that involves code that is infinitely parallelizable with no scheduling overhead.

3. __________ applications are characterized by having a small number of highly threaded processes.

4. _________ applications are characterized by the presence of many single-threaded processes.

5. ________ is a multithreaded process that provides scheduling and memory management for Java applications.

6. _______ is an animation engine used by Valve for its games and licensed for other game developers.

7. ________ threading involves the selective use of fine-grain threading for some systems and single threading for other systems.

8. ________ threading is when many similar or identical tasks are spread across multiple processors.

9. Individual modules called systems are assigned to individual processors with ________ threading.

10. The principal building block of the IBM zEnterprise EC12 mainframe is the __________ .

11. The SCU uses hybrid MESI and _________ protocols to maintain coherency betweenthe individual L1 data caches and the L2 cache.

12. The most prominent trend in terms of heterogeneousmulticore design is the use of both CPUs and __________ on the same chip.

13. From the point of view of an A15 core, an interrupt can be active, inactive, or __________ .

14. A single piece of silicon is called a ________.

15. The _________ is a cache-coherent, point-to-point link based electrical interconnect specification for Intel processors and chipsets that enable high-speed communications among connected processor chips.

Explanation / Answer

1.pollack's rule

2.Amdahl's law

3.Multithreaded native applications

4.Multiprocess applications

5.java virtual machines

6.search engine

7.Hybrid threading

8.Fine_Grained threading

9.coarse threading

10.IBM revamps

11.MESI

12.Graphics processing Unit(GPU's)

13.Non asserted

14.Chip( or)integrated circuit

15.CSI