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//GameOfLife.h file #pragma once #include // Provides ostream #include // String

ID: 3799608 • Letter: #

Question

//GameOfLife.h file
#pragma once

#include // Provides ostream

#include    // String operations

#include    // Randomizer
namespace csci2312{

using std::string;

using std::ostream;

using std::istream;
class Cell{

friend class GameOfLife;

public:

static const char alive ='o';   // alive image

static const char dead = '-'; // dead image

       

// Default constructor sets the cell's state to false

Cell();
// Custom constructor sets the cell's state as per argument

Cell(bool state);
// Empty destructor~Cell();
// Accessors have no intention to modify the object, so it is a good

practice to make them 'const' functions

bool getState() const;
// Mutator to change cell's state

void setState(bool newState);
// Accessor to see the 'face'

char getFace() const;

private:

bool state;char face;

       };
    class GameOfLife   

{
    public:

static const unsigned int MAX_BOARD = 30;

GameOfLife();

GameOfLife(size_t boardSize);

~GameOfLife();
int seedBoard(string fileName);

void seedBoard(size_t seeds);void run();

void run(unsigned int numberOfIterations);
// ADVANCED// A const(!) accessor method that returns a handle to the private

currentLife array.

// The return type must also be 'const' because we return a pointer

to a static array, and these are fixed

// It is just an example. It is not needed if we have a friend operator.

const Cell(*getCurrentLife() const )[MAX_BOARD+2] { return

currentLife;

};

///////////////////////////////////////////////////////
// friend operator can access private members of GameOfLife

friend ostream& operator << (ostream& out, const GameOfLife& board);
friend istream& operator >> (istream& in, GameOfLife& board);

    private:

bool executeRules(unsigned int countAlive, bool currentState);
// With "Halo" approach we need a bigger board

Cell currentLife[MAX_BOARD + 2][MAX_BOARD + 2];

Cell nextLife[MAX_BOARD + 2][MAX_BOARD + 2];
// ADVANCED// Example how to declare variable cl as a pointer/handle to our

array of Cells of size HALO_BOARD

// The accessor method getCurrentLife() above uses the same syntax

for the return type

const Cell(*cl)[MAX_BOARD + 2] = currentLife;////////////////////////////////////////////////////////
    size_t boardSize;       // Board size requested in the constructor

    };             // NON-MEMBER OUTPUT FUNCTIONS
    // Display cell's state with alive/dead face

ostream& operator << (ostream& out, const Cell& cell);   

       }

Here is provided GameOfLife.h file, I need GameOfLife.cpp and main.cpp file, Can someone help on this problem?

Explanation / Answer

void main()

}
}
if(board[y][x]&gt;0 &amp;&amp; board[y][x]&lt;9)
revealed[y][x] = 1;
} while(dead == 0);
if (dead == 1)
replay();
}

void replay()
>= ran / (ran * i) + (i * 1337);
ran = {ran down|spent|exhausted|used up|depleted|expended|worn-out|wiped out|burnt up|dried-up" id="tip_18">burnt up b;
come back ran;