Create a class named Point that represent points in in three dimensional space t
ID: 3770316 • Letter: C
Question
Create a class named Point that represent points in in three dimensional space that has the following properties:
1) It contains three double variables x, y, z representing the components as instance variables.
2) It includes a default constructor that initialize x, y, and z to 0.
3) It include a constructor that requires three arguments one for each component with default value of 0.
4) It include a method to translate (m0ve) the point by dx, dy, and dz in the x, y, and z direction respectively. That is, new x component should become x + dx.
Explanation / Answer
class Point{
private:
double x;
double y;
double z;
public:
Point(){
x=0;
y=0;
z=0;
}
Point(double a,double b,doublec){
x=a;
y=b;
z=c;
}
void translate(double dx,double dy,double dz){
x=x+dx;
y=y+dy;
z=y+dz;
}
};
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