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Create a class named Point that represent points in in three dimensional space t

ID: 3770316 • Letter: C

Question

Create a class named Point that represent points in in three dimensional space that has the following properties:

1) It contains three double variables x, y, z representing the components as instance variables.

2) It includes a default constructor that initialize x, y, and z to 0.

3) It include a constructor that requires three arguments one for each component with default value of 0.

4) It include a method to translate (m0ve) the point by dx, dy, and dz in the x, y, and z direction respectively. That is, new x component should become x + dx.

Explanation / Answer

class Point{
private:
   double x;
   double y;
   double z;
public:
   Point(){
       x=0;
       y=0;
       z=0;
   }
   Point(double a,double b,doublec){
       x=a;
       y=b;
       z=c;
   }
   void translate(double dx,double dy,double dz){
       x=x+dx;
       y=y+dy;
       z=y+dz;
   }
};

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