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Hi i need ur help with those Q pleas 63. Which of the following is not associate

ID: 3768307 • Letter: H

Question

Hi i need ur help with those Q pleas

63. Which of the following is not associated with a parallel projection?

                A. Projection plane

                B. Projectors

                C. Center of projection

                D. All of the above

64. The image is stored in the

                A. Image window

                B. Z-buffer

                C. Center of projection

                D. Frame buffer

65. The shape of an object is usually represented by

A. A sphere

B. A polygonal mesh

C. A triangle

D. A texture map

66. A polygonal mesh consists of

                A. Planer patches

                B. Pixels

                C. Spheres

                D. Bezier curves

67. Which of the following is not a way of constructing a polygonal mesh?

                A. Digitizing

                B. Procedural model

                C. Texture mapping

                D. Particle system

68. Which of the following is not contained in a scene graph?

                A. Models of the objects in the scene

                B. Information about the camera

                C. Information about lighting

                D. The view volume

69. The incidence angle is measured relative to

                A. The line normal to the surface

                B. A line parallel to the surface

                C. The line followed by the reflected ray

                D. None of the above

70. The phenomenon of a light ray bending as it passes through materials of different density is called

                A. Reflection

                B. Incidence

                C. Refraction

                D. Ray tracing

71. Which of the following is not naturally handled by a local lighting model?

                A. Specular light

                B. Diffuse light

                C. Ambient light

                D. Shadows

72. Which of the following is not a step in the traditional rendering pipeline?

                A. Scan conversion

                B. Rasterization

                C. In-betweening

                D. Clipping

73. Which of the following is associated with clipping?

                A. Phong shading

                B. The view volume

                C. Texture mapping

                D. Bump mapping

74. Which of the following is not associated with scan conversion?

                A. A z-buffer

                B. The painter’s algorithm

                C. Digitizing

                D. Pixel positions

75. Another name for scan conversion is

                A. Rasterization

                B. Digitizing

                C. Bump mapping

                D. Ray tracing

76. Hidden-surface removal is the process of

                A. Discarding those objects that fall outside the view volume

                B. Applying a parallel projection rather than a perspective projection

                C. Identifying parts of surfaces that are in a shadow

                D. Identifying surfaces that are blocked from the camera’s view

77. Which of the following is the simplest shading technique?

                A. Phong shading

                B. Flat shading

                C. Gouraud shading

                D. Bump mapping

78. Which of the following is an advantage of ray tracing over the traditional rendering pipeline?

                A. It is less time consuming.

                B. It implements a local lighting model.

                C. It can be implemented in real time.

                D. It implements a global lighting model.

79. Which is not a feature of radiosity?

                A. Objects tend to appear dull rather than shiny.

                B. Moving the camera position does not require massive changes.

                C. Specular light is easily simulated.

                D. It is a computationally complex undertaking.

80. Which of the following is not a property of the rendering pipeline?

                A. It relies on recursive ray tracing.

                B. It implements a local lighting model.

                C. It is often implemented in firmware.

                D. Its use leads to efficient rendering systems.

81. Producing a sequence of frames to fill the gap between key frames is called

                A. Storyboarding

                B. Morphing

                C. In-betweening

                D. Motion capture

82. Motion capture is a means of applying

                A. A global lighting model

                B. A local lighting model

                C. Dynamics

                D. Kinematics

83. Avars are used to

                A. Adjust a character’s shape

                B. Simulate textured surfaces

                C. Locate objects in a scene graph

                D. Reposition the camera

Explanation / Answer

63.C

64.

65. B

66.

67. C

68. D

69.

70. C

71. D

72. C

73. B

74. C

75. A

76.

77. B

78. D

79.

80.A

81. C

82 .D

83. A

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