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The purpose of this lab is to help reinforce linear data structure implementatio

ID: 3734684 • Letter: T

Question

The purpose of this lab is to help reinforce linear data structure implementations in C++. Specifically, the lab is to construct a C++ implementation of a static deque class. Use the “deque.h”.

------deque.h---------

#ifndef _DEQUE_H_
#define _DEQUE_H_

#include <iostream>
#include <cstdlib>
#include "node2.h"

using namespace main_savitch_6B;

template <typename T>
class deque
{
public:
typedef std::size_t size_type;
  
//postcondition: empty deque has been created
deque();
  
// postcondition: all resouroces allocated to the deque
// have been deallocated
~deque();
  
// postcondition: newly created deque is a copy of dq
deque(const deque<T>& dq);
  
// postcondition: current deque is a copy of dq
deque<T>& operator = (const deque<T>& dq);
  
  
//precondition: deque is not empty
// postcondition: reference to element at front of deque
// has been returned
T& front();
  
// precondition: deque is not empty
// postcondition: copy of element at front of deque
// has been returned
T front() const;
  
// precondition: deque is not empty
// postcondition: reference to element at front of deque
// has been returned
T& back();
  
// precondition: deque is not empty
// postcondition: copy of element at back of deque
// has been returned
T back() const;
  
// postcondition: entry has been inserted at the front
// of the deque
void push_front (const T& entry);
  
// postcondition: entry has been inserted at the back
// of the deque
void push_back (const T& entry);
  
// precondition: deque is not empty
// postcondition: element at front of deque has been removed
void pop_front();
  
// precondition: deque is not empty
// postcondition: element at back of deque has been removed
void pop_back();
  
// postcondition: number of elements in deque has been returned
size_type size() const;
  
// postcondition: whether deque is empty has been returned
bool empty() const;
  
// postcondition: returned whether 2 deques are equal - equal is defined
// as the deques have the same number of elements &
// corresponding elements are equal
template <typename U>
friend bool operator == (const deque<U>& dq1, const deque<U>& dq2);

// postcondition: dq has been display from front to rear on out
template <typename U>
friend std::ostream& operator<< (std::ostream& out, const deque<U>& dq);

private:
size_type count; // Total number of items in the queue
node<T>* first;
node<T>* last;
};

#include "deque.template"

#endif

Explanation / Answer

#include<deque.h>

class StaticDeque
{
    public:
        deque dq;
        int start,end;
        StaticDeque()
        {
            dq = deque();
            dq.size = 50 // size of deque is 50
            start =0,end=0;
        }
      
        void insertAtFront(int val)
        {
            if((end-start)<dq.size)
            {
               dq.push_front(val);
               start--;
            }
            else
            {
                // can't insert static deque is full
            }
        }
      
        void insertAtBack(int val)
        {
            if((end-start)<dq.size)
            {
                dq.push_back(val);
                end++;
            }
            else
            {
                // can't insert static deque is full              
            }
        }
      
        void removeFromFront()
        {
            if(start<0)
            {
                dq.pop_front();
                start++;
            }
            else
            {
                // No element to pop
            }
        }
      
        void removeFromBack()
        {
            if(end>0)
            {
                dq.pop_back();
                end--;
            }
            else
            {
                // No element to pop;
            }
        }
      
        int sizeOfDeque()
        {
            return (end-start);
        }
      
        bool isEmpty()
        {
            return dq.empty()
        }
      
        bool areEqual(const StaticDeque &dq1)
        {
            return dq1.dq == dq
        }
      
        void print()
        {
            cout<<dq;
        }
      
};
int main()
{
    StaticDeque obj;
    obj = StaticDeque();
  
    // add or remove element in obj of class staticdeque

return 0;
}

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