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c++ Terminology on Classes - A software entity, specifically an instance of a cl

ID: 3734060 • Letter: C

Question

c++ Terminology on Classes - A software entity, specifically an instance of a class, that contains both data and procedures. Class objects are not created in memory until defined. - The data contained in an object. - The procedures an object performs specific to a class. -Combining data and code into a single object. - An object's code is not available to code outside the object. - Code that specifies attributes and member functions defining a type of object. -terms that specify how class members may be accesses. - Can be accessed only by the class member functions. - Can be called from statements outside the class. -Used to define a function defined outside the declaration of a class. -A member function that gets a value from a class member variable. - A member function that stores or changes a value of a member function variable. An object's-The data that is stored in the object's attributes at any given moment. When the value of an item is dependent on other data but may not be updated when it is changed.

Explanation / Answer

Object A software entity sprcifically an instance of a class that contains both data and procedures.

Attributes the data contained in an object

methods the procedures or behaviors that an object performs

encapsulation combining of data and code into a single object

data hiding An objects code is not available to code outside the class

class : code that specifies attributes and member functions defining a type of object

Access Specifier : terms can that specify how class members may be accesses

Private : can be accessed only by the class member functions.

public can be called from statements outside the class

header: used to define a function defined outside the declaration of the class

Accessor: member function that gets a value from a class memeber variable

Mutator: a member function that stores or changes a value of a member function variable

An object's state is the data that is stored in the data's attributes at any given moment

stale  when the value of an item is dependent on other data and that item is not updated when the other data are changed.

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