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I have my own code below, and would you let me know how to change as follow abov

ID: 3718773 • Letter: I

Question

I have my own code below, and would you let me know how to change as follow above information? it is related to python3

Problem 2 (50 XP). Modify the Etch class in EtchASketch.py so that the turtle fills with color by pressing on the keyboard key "f". Filling with color requires begin _fill0 and end fill) but make sure that a single callback function handles both with the press of the "f" key. Do not worry about the actual color; it will default to the current color the turtle has. [Hint: use a self.isFilling flag, set it to false and alternate its value upon each press of the "f" key]

Explanation / Answer

here is your modified code :---------------->>>>>>>>>>>..

from turtle import Turtle, mainloop

class Etch(Turtle):
    def __init__(self):
        super().__init__()   #calls the init of Turtle
        self.screen = self.getscreen()
        self.isFill = False
        self.color('blue')
        self.shape('turtle')
        self.pensize(2)
        self.distance = 5
        self.turn = 10
        self.screen.onclick(self.Aim)
        self.screen.onkey(self.fwd, "Up")
        self.screen.onkey(self.bkwd, "Down")
        self.screen.onkey(self.leftTurn, "Left")
        self.screen.onkey(self.rightTurn, "Right")
        self.screen.onkey(self.colorRed, "r")
        self.screen.onkey(self.colorBlue, "b")
        self.screen.onkey(self._up, "u")
        self.screen.onkey(self._down, "d")
        self.screen.onkey(self.fillColor,"f")
        self.speed("fastest")
        self.screen.listen()
        self.main()

    def _up(self):
        self.up()
    def fillColor(self):
        if self.isFill == False:
            self.isFill = True;
            self.begin_fill()
        else:
            self.isFill = False;
            self.end_fill()
    def Aim(self,x,y):
        heading = self.towards(x,y)
        self.setheading(heading)
    def _down(self):
        self.down()

    def colorRed(self):
        self.color("red")

    def colorBlue(self):
        self.color("blue")


    def fwd(self):
        self.forward(self.distance)

    def bkwd(self):
        self.backward(self.distance)

    def leftTurn(self):
        self.left(self.turn)

    def rightTurn(self):
         self.right(self.turn)

    def main(self):
        mainloop()

#A way of running the program with an instance of the object Etch
if __name__ == '__main__':
    etch = Etch()

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