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The language is C# Thank you Implement a PriorityQueue abstract class using Heap

ID: 3710349 • Letter: T

Question

The language is C#

Thank you

Implement a PriorityQueue abstract class using Heap Sorted Array" The PriorityQueue supports Insertion and GetHighestPriority operations of integer numbers Heap-based Priority Queue output example eys to add to the priority queue: nter 15 78 21 heapArray: 78 66 36 15 21 36 15 21 îhe node with the highest priority is 78"****"** After the highest priority is extracted, the priority queue is heapArray: 21 36 15 Press any key to cont i nue .. . Sorted Array-based Priority Queue output example Ci Wir) eys to add to the priority queue: nter 21 78 36 15 21 36 66 78 he node with the highest priority is 78 After the highest priority is extracted, the priority queue is: 15 21 36 66 Press any key to cont inue .. .

Explanation / Answer

using System;

using System.Collections;
using System.Collections.Generic;

namespace PriorityQueueDemo
{
/// <summary>
/// Priority queue based on binary heap,
/// Elements with minimum priority dequeued first
/// </summary>
/// <typeparam name="TPriority">Type of priorities</typeparam>
/// <typeparam name="TValue">Type of values</typeparam>
public class PriorityQueue<TPriority, TValue> : ICollection<KeyValuePair<TPriority, TValue>>
{
private List<KeyValuePair<TPriority, TValue>> _baseHeap;
private IComparer<TPriority> _comparer;

#region Constructors

/// <summary>
/// Initializes a new instance of priority queue with default initial capacity and default priority comparer
/// </summary>
public PriorityQueue()
: this(Comparer<TPriority>.Default)
{
}

/// <summary>
/// Initializes a new instance of priority queue with specified initial capacity and default priority comparer
/// </summary>
/// <param name="capacity">initial capacity</param>
public PriorityQueue(int capacity)
: this(capacity, Comparer<TPriority>.Default)
{
}

/// <summary>
/// Initializes a new instance of priority queue with specified initial capacity and specified priority comparer
/// </summary>
/// <param name="capacity">initial capacity</param>
/// <param name="comparer">priority comparer</param>
public PriorityQueue(int capacity, IComparer<TPriority> comparer)
{
if (comparer == null)
throw new ArgumentNullException();

_baseHeap = new List<KeyValuePair<TPriority, TValue>>(capacity);
_comparer = comparer;
}

/// <summary>
/// Initializes a new instance of priority queue with default initial capacity and specified priority comparer
/// </summary>
/// <param name="comparer">priority comparer</param>
public PriorityQueue(IComparer<TPriority> comparer)
{
if (comparer == null)
throw new ArgumentNullException();

_baseHeap = new List<KeyValuePair<TPriority, TValue>>();
_comparer = comparer;
}

/// <summary>
/// Initializes a new instance of priority queue with specified data and default priority comparer
/// </summary>
/// <param name="data">data to be inserted into priority queue</param>
public PriorityQueue(IEnumerable<KeyValuePair<TPriority, TValue>> data)
: this(data, Comparer<TPriority>.Default)
{
}

/// <summary>
/// Initializes a new instance of priority queue with specified data and specified priority comparer
/// </summary>
/// <param name="data">data to be inserted into priority queue</param>
/// <param name="comparer">priority comparer</param>
public PriorityQueue(IEnumerable<KeyValuePair<TPriority, TValue>> data, IComparer<TPriority> comparer)
{
if (data == null || comparer == null)
throw new ArgumentNullException();

_comparer = comparer;
_baseHeap = new List<KeyValuePair<TPriority, TValue>>(data);
// heapify data
for (int pos = _baseHeap.Count / 2 - 1; pos >= 0; pos--)
HeapifyFromBeginningToEnd(pos);
}

#endregion

#region Merging

/// <summary>
/// Merges two priority queues
/// </summary>
/// <param name="pq1">first priority queue</param>
/// <param name="pq2">second priority queue</param>
/// <returns>resultant priority queue</returns>
/// <remarks>
/// source priority queues must have equal comparers,
/// otherwise <see cref="InvalidOperationException"/> will be thrown
/// </remarks>
public static PriorityQueue<TPriority, TValue> MergeQueues(PriorityQueue<TPriority, TValue> pq1, PriorityQueue<TPriority, TValue> pq2)
{
if (pq1 == null || pq2 == null)
throw new ArgumentNullException();
if (pq1._comparer != pq2._comparer)
throw new InvalidOperationException("Priority queues to be merged must have equal comparers");
return MergeQueues(pq1, pq2, pq1._comparer);
}

/// <summary>
/// Merges two priority queues and sets specified comparer for resultant priority queue
/// </summary>
/// <param name="pq1">first priority queue</param>
/// <param name="pq2">second priority queue</param>
/// <param name="comparer">comparer for resultant priority queue</param>
/// <returns>resultant priority queue</returns>
public static PriorityQueue<TPriority, TValue> MergeQueues(PriorityQueue<TPriority, TValue> pq1, PriorityQueue<TPriority, TValue> pq2, IComparer<TPriority> comparer)
{
if (pq1 == null || pq2 == null || comparer == null)
throw new ArgumentNullException();
// merge data
PriorityQueue<TPriority, TValue> result = new PriorityQueue<TPriority, TValue>(pq1.Count + pq2.Count, pq1._comparer);
result._baseHeap.AddRange(pq1._baseHeap);
result._baseHeap.AddRange(pq2._baseHeap);
// heapify data
for (int pos = result._baseHeap.Count / 2 - 1; pos >= 0; pos--)
result.HeapifyFromBeginningToEnd(pos);

return result;
}

#endregion

#region Priority queue operations

/// <summary>
/// Enqueues element into priority queue
/// </summary>
/// <param name="priority">element priority</param>
/// <param name="value">element value</param>
public void Enqueue(TPriority priority, TValue value)
{
Insert(priority, value);
}

/// <summary>
/// Dequeues element with minimum priority and return its priority and value as <see cref="KeyValuePair{TPriority,TValue}"/>
/// </summary>
/// <returns>priority and value of the dequeued element</returns>
/// <remarks>
/// Method throws <see cref="InvalidOperationException"/> if priority queue is empty
/// </remarks>
public KeyValuePair<TPriority, TValue> Dequeue()
{
if (!IsEmpty)
{
KeyValuePair<TPriority, TValue> result = _baseHeap[0];
DeleteRoot();
return result;
}
else
throw new InvalidOperationException("Priority queue is empty");
}

/// <summary>
/// Dequeues element with minimum priority and return its value
/// </summary>
/// <returns>value of the dequeued element</returns>
/// <remarks>
/// Method throws <see cref="InvalidOperationException"/> if priority queue is empty
/// </remarks>
public TValue DequeueValue()
{
return Dequeue().Value;
}

/// <summary>
/// Returns priority and value of the element with minimun priority, without removing it from the queue
/// </summary>
/// <returns>priority and value of the element with minimum priority</returns>
/// <remarks>
/// Method throws <see cref="InvalidOperationException"/> if priority queue is empty
/// </remarks>
public KeyValuePair<TPriority, TValue> Peek()
{
if (!IsEmpty)
return _baseHeap[0];
else
throw new InvalidOperationException("Priority queue is empty");
}

/// <summary>
/// Returns value of the element with minimun priority, without removing it from the queue
/// </summary>
/// <returns>value of the element with minimum priority</returns>
/// <remarks>
/// Method throws <see cref="InvalidOperationException"/> if priority queue is empty
/// </remarks>
public TValue PeekValue()
{
return Peek().Value;
}

/// <summary>
/// Gets whether priority queue is empty
/// </summary>
public bool IsEmpty
{
get { return _baseHeap.Count == 0; }
}

#endregion

#region Heap operations

private void ExchangeElements(int pos1, int pos2)
{
KeyValuePair<TPriority, TValue> val = _baseHeap[pos1];
_baseHeap[pos1] = _baseHeap[pos2];
_baseHeap[pos2] = val;
}

private void Insert(TPriority priority, TValue value)
{
KeyValuePair<TPriority, TValue> val = new KeyValuePair<TPriority, TValue>(priority, value);
_baseHeap.Add(val);

// heap[i] have children heap[2*i + 1] and heap[2*i + 2] and parent heap[(i-1)/ 2];

// heapify after insert, from end to beginning
HeapifyFromEndToBeginning(_baseHeap.Count - 1);
}


private int HeapifyFromEndToBeginning(int pos)
{
if (pos >= _baseHeap.Count) return -1;

while (pos > 0)
{
int parentPos = (pos - 1) / 2;
if (_comparer.Compare(_baseHeap[parentPos].Key, _baseHeap[pos].Key) > 0)
{
ExchangeElements(parentPos, pos);
pos = parentPos;
}
else break;
}
return pos;
}


private void DeleteRoot()
{
if (_baseHeap.Count <= 1)
{
_baseHeap.Clear();
return;
}

_baseHeap[0] = _baseHeap[_baseHeap.Count - 1];
_baseHeap.RemoveAt(_baseHeap.Count - 1);

// heapify
HeapifyFromBeginningToEnd(0);
}

private void HeapifyFromBeginningToEnd(int pos)
{
if (pos >= _baseHeap.Count) return;

// heap[i] have children heap[2*i + 1] and heap[2*i + 2] and parent heap[(i-1)/ 2];

while (true)
{
// on each iteration exchange element with its smallest child
int smallest = pos;
int left = 2 * pos + 1;
int right = 2 * pos + 2;
if (left < _baseHeap.Count && _comparer.Compare(_baseHeap[smallest].Key, _baseHeap[left].Key) > 0)
smallest = left;
if (right < _baseHeap.Count && _comparer.Compare(_baseHeap[smallest].Key, _baseHeap[right].Key) > 0)
smallest = right;

if (smallest != pos)
{
ExchangeElements(smallest, pos);
pos = smallest;
}
else break;
}
}

#endregion

#region ICollection<KeyValuePair<TPriority, TValue>> implementation

/// <summary>
/// Enqueus element into priority queue
/// </summary>
/// <param name="item">element to add</param>
public void Add(KeyValuePair<TPriority, TValue> item)
{
Enqueue(item.Key, item.Value);
}

/// <summary>
/// Clears the collection
/// </summary>
public void Clear()
{
_baseHeap.Clear();
}

/// <summary>
/// Determines whether the priority queue contains a specific element
/// </summary>
/// <param name="item">The object to locate in the priority queue</param>
/// <returns><c>true</c> if item is found in the priority queue; otherwise, <c>false.</c> </returns>
public bool Contains(KeyValuePair<TPriority, TValue> item)
{
return _baseHeap.Contains(item);
}

/// <summary>
/// Gets number of elements in the priority queue
/// </summary>
public int Count
{
get { return _baseHeap.Count; }
}

/// <summary>
/// Copies the elements of the priority queue to an Array, starting at a particular Array index.
/// </summary>
/// <param name="array">The one-dimensional Array that is the destination of the elements copied from the priority queue. The Array must have zero-based indexing. </param>
/// <param name="arrayIndex">The zero-based index in array at which copying begins.</param>
/// <remarks>
/// It is not guaranteed that items will be copied in the sorted order.
/// </remarks>
public void CopyTo(KeyValuePair<TPriority, TValue>[] array, int arrayIndex)
{
_baseHeap.CopyTo(array, arrayIndex);
}

/// <summary>
/// Gets a value indicating whether the collection is read-only.
/// </summary>
/// <remarks>
/// For priority queue this property returns <c>false</c>.
/// </remarks>
public bool IsReadOnly
{
get { return false; }
}

/// <summary>
/// Removes the first occurrence of a specific object from the priority queue.
/// </summary>
/// <param name="item">The object to remove from the ICollection <(Of <(T >)>). </param>
/// <returns><c>true</c> if item was successfully removed from the priority queue.
/// This method returns false if item is not found in the collection. </returns>
public bool Remove(KeyValuePair<TPriority, TValue> item)
{
// find element in the collection and remove it
int elementIdx = _baseHeap.IndexOf(item);
if (elementIdx < 0) return false;

//remove element
_baseHeap[elementIdx] = _baseHeap[_baseHeap.Count - 1];
_baseHeap.RemoveAt(_baseHeap.Count - 1);

// heapify
int newPos = HeapifyFromEndToBeginning(elementIdx);
if (newPos == elementIdx)
HeapifyFromBeginningToEnd(elementIdx);

return true;
}

/// <summary>
/// Returns an enumerator that iterates through the collection.
/// </summary>
/// <returns>Enumerator</returns>
/// <remarks>
/// Returned enumerator does not iterate elements in sorted order.</remarks>
public IEnumerator<KeyValuePair<TPriority, TValue>> GetEnumerator()
{
return _baseHeap.GetEnumerator();
}

/// <summary>
/// Returns an enumerator that iterates through the collection.
/// </summary>
/// <returns>Enumerator</returns>
/// <remarks>
/// Returned enumerator does not iterate elements in sorted order.</remarks>
IEnumerator IEnumerable.GetEnumerator()
{
return this.GetEnumerator();
}

#endregion
}
}

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