GAME OF LIFE PART 1 C++ : NEED THE CODE TO OBTAIN THIS: The game of life belongs
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Question
GAME OF LIFE PART 1 C++ : NEED THE CODE TO OBTAIN THIS:
The game of life belongs to a class called “Cellular Automata”. It is a simulation of biological survival and growth.
The rules are simple
The game is played on a rectangular grid of any size.
The game consists of cycles
At each cycle of the game, every cell on the grid is either alive, “1”, or dead, “0”.
In the 0 cycle a starting pattern is generated.
At each subsequent cycle the pattern is evolved according to the rules.
The state of a cell may change from cycle to cycle depending on the population of the 8 adjacent cells.
If a cell is dead, “0” and exactly three of its closest 8-neighbors are alive, “1”, in the current cycle, then the cell will be born, “1”, in the next cycle.
If a cell is alive, “1” in the current cycle, and either 2 or 3 of its neighbors are alive it will survive, “1”, into the next cycle.
In all other cases, the cell dies “0” in the next cycle.
The game continues for as long as the user chooses to run the cycling.
Some patterns grow, some are stable, and some die off over time.
You will display the current state at each cycle by printing spaces for dead cells and a character for live cells in the corresponding positions on your display.
Solving the problem requires 2 arrays, one to calculate the next state and one to hold and display the current state. During recalculation, the calculation array accepts the next state information. Once the calculation of the entire array is complete, the calculation array is copied to the display array and the new state is printed to the screen along with a fill percentage, a cycle count, and a signature.
Part 1
Write a program to generate and display a random starting array
Calculate and display fill percentage. (2 decimal places please)
Save the output screen.
Write a function to update “cycle” the array.
Write a function to display the array
Cycle through the array
Print a ‘0’ in every live cell.
Print a space ‘ ‘ in every dead cell.
Calculate and display fill percentage and cycle number
Run the program for 50 update cycles and save the output screen.
Explanation / Answer
//A very simple C++ implementation of John Conway's Game of Life.
//This implementation uses several nested for loops as well as two-dimensional
//arrays to create a grid for the cells in the simulation to interact.
//The array that is displayed to the user is 50 x 100, but actual size
//of the array is 52 x 102. The reason for this is to make the
//calculations easier for the cells on the outermost "frame" of the grid.
#include <iostream>
#include <string>
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
using namespace std;
//Copies one array to another.
void copy(int array1[52][102], int array2[52][102])
{
for(int j = 0; j < 52; j++)
{
for(int i = 0; i < 102; i++)
array2[j][i] = array1[j][i];
}
}
//The life function is the most important function in the program.
//It counts the number of cells surrounding the center cell, and
//determines whether it lives, dies, or stays the same.
void life(int array[52][102], char choice)
{
//Copies the main array to a temp array so changes can be entered into a grid
//without effecting the other cells and the calculations being performed on them.
int temp[52][102];
copy(array, temp);
for(int j = 1; j < 51; j++)
{
for(int i = 1; i < 101; i++)
{
if(choice == 'm')
{
//The Moore neighborhood checks all 8 cells surrounding the current cell in the array.
int count = 0;
count = array[j-1][i] +
array[j-1][i-1] +
array[j][i-1] +
array[j+1][i-1] +
array[j+1][i] +
array[j+1][i+1] +
array[j][i+1] +
array[j-1][i+1];
//The cell dies.
if(count < 2 || count > 3)
temp[j][i] = 0;
//The cell stays the same.
if(count == 2)
temp[j][i] = array[j][i];
//The cell either stays alive, or is "born".
if(count == 3)
temp[j][i] = 1;
}
else if(choice == 'v')
{
//The Von Neumann neighborhood checks only the 4 surrounding cells in the array,
//(N, S, E, and W).
int count = 0;
count = array[j-1][i] +
array[j][i-1] +
array[j+1][i] +
array[j][i+1];
//The cell dies.
if(count < 2 || count > 3)
temp[j][i] = 0;
//The cell stays the same.
if(count == 2)
temp[j][i] = array[j][i];
//The cell either stays alive, or is "born".
if(count == 3)
temp[j][i] = 1;
}
}
}
//Copies the completed temp array back to the main array.
copy(temp, array);
}
//Checks to see if two arrays are exactly the same.
//This is used to end the simulation early, if it
//becomes stable before the 100th generation. This
//occurs fairly often in the Von Neumann neighborhood,
//but almost never in the Moore neighborhood.
bool compare(int array1[52][102], int array2[52][102])
{
int count = 0;
for(int j = 0; j < 52; j++)
{
for(int i = 0; i < 102; i++)
{
if(array1[j][i]==array2[j][i])
count++;
}
}
//Since the count gets incremented every time the cells are exactly the same,
//an easy way to check if the two arrays are equal is to compare the count to
//the dimensions of the array multiplied together.
if(count == 52*102)
return true;
else
return false;
}
//This function prints the 50 x 100 part of the array, since that's the only
//portion of the array that we're really interested in. A live cell is marked
//by a '*', and a dead or vacant cell by a ' '.
void print(int array[52][102])
{
for(int j = 1; j < 51; j++)
{
for(int i = 1; i < 101; i++)
{
if(array[j][i] == 1)
cout << '*';
else
cout << ' ';
}
cout << endl;
}
}
int main()
{
int gen0[52][102];
int todo[52][102];
int backup[52][102];
char neighborhood;
char again;
char cont;
bool comparison;
string decoration;
//Loop to check if user wants to keep simulating.
do
{
//Loop to check for proper inputs.
do
{
cout << "Which neighborhood would you like to use (m or v): ";
cin >> neighborhood;
}while(neighborhood != 'm' && neighborhood != 'v');
//Clears the screen so the program can start fresh.
system("clear");
int i = 0;
//Loop that does the bulk of the simulation.
do
{
//Generates the initial random state of the game board.
srand(time(NULL));
//The actual array is 102 x 52, but it's easier to just leave the surrounding part of
//the array blank so it doesn't effect the calculations in the life function above.
for(int j = 1; j < 51; j++)
{
for (int i = 1; i < 101; i++)
gen0[j][i] = rand() % 2;
}
//Determines how big the decoration should be.
if(i < 10)
decoration = "#############";
else if(i >= 10 && i < 100)
decoration = "##############";
else if(i >= 100 && i < 1000)
decoration = "###############";
else if(i >= 1000 && i < 10000)
decoration = "################";
else
decoration = "#################";
//Prints the generation. If i == 0, the gen0 array is copied to the
//todo array, and is printed before any functions act upon it.
cout << decoration << endl << "Generation " << i
<< ":" << endl << decoration << endl << endl;
//Initializes the arrays by copying the gen0 array to the todo array.
if(i == 0)
copy(gen0, todo);
copy(todo, backup);
print(todo);
life(todo, neighborhood);
i++;
//Pauses the system for 1/10 of a second in order to give the screen
//time to refresh.
system("sleep .1");
//Checks whether the generation is a multiple of 100 to ask
//the user if they want to continue the simulation. If they
//wish to end, the program breaks out of the loop to ask if
//the user wishes to run another simulation.
if(i % 100 == 1 && i != 1)
{
cout << endl;
//Loop to check for proper inputs.
do
{
cout << "Would you like to continue this simulation? (y/n): ";
cin >> cont;
}while(cont != 'y' && cont != 'n');
if(cont == 'n')
break;
}
//Compares the current generation with a backup generation.
//If they aren't the same (they usually aren't) the system
//clears the screen and repeats the process until they are
//the same or the user chooses to quit.
comparison = compare(todo, backup);
if(comparison == false)
system("clear");
if(comparison == true)
cout << endl;
}while(comparison == false);
//Loop to check for proper inputs.
do
{
cout << "Would you like to run another simulation? (y/n): ";
cin >> again;
}while(again != 'y' && again != 'n');
}while(again == 'y');
return 0;
}
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