C++ minesweeper with command line arguments I can\'t figure out what\'s with my
ID: 3677492 • Letter: C
Question
C++ minesweeper with command line arguments
I can't figure out what's with my code to get the command line input to run through
#include <iostream>
#include<cstdlib>
#include<time.h>
using namespace std;
int r,c,m;
int MINES,MINE;
const char COVERED = 'X';
const char UNCOVERED = ' ';
const char FLAG = 'F';
int state[r][c];
char display[r][c];
void check_argc(int argc);
void data_storage(char *argv[],int argc, int &r, int &c, int &m);
void check_good_value(int &num);
void define_variables(int &r, int &c, int &m);
void init(); // initialize game states
int countSorroundingMines(int x, int y); // helper function used by init
void reveal(int x, int y);
void player(); // handle player input
void setFlag();
void uncover();
void print(); // print the minefield
bool isWin();
bool isLose();
bool playNewGame();
void check_argc(int argc)
{
if(argc != 7){
exit(1);
}
}
void data_storage(char *argv[], int argc, int &r, int &c, int &m)
{
for(int i = 1; i< argc; i+=2){
if(argv[i][0] == '-' && argv[i][1] == 'r' && argv[i][2] == '')
r = atoi(argv[i+1]);
if(argv[i][0] == '-' && argv[i][1] == 'c' && argv[i][2] == '')
c = atoi(argv[i+1]);
if(argv[i][0] == '-' && argv[i][1] == 'm' && argv[i][2] == '')
m = atoi(argv[i+1]);
}
}
void define_variables(int &r, int &c, int &m)
{
cout<< "Rows: " << r << endl;
check_good_value(r);
cout<< "Columns: " << c << endl;
check_good_value(c);
cout << "Mines: " << m << endl;
check_good_value(m);
}
void check_good_value(int &num){
char store[256];
int x = 0;
while(x== 0) {
if(num <= 0){
cout<<"Input doesn't work"<<endl;
cout<<"please input a number greater than 0:";
cin>>store;
num = atoi(store);
}
if(num > 0){
x = 1;
}
}
}
void init()
{
cout << "New Game!" << endl;
// set display to "uncovered"
for(int y = 0; y < c; y++)
{
for(int x = 0; x < r; x++)
{
display[x][y] = COVERED;
}
}
// initialize mines
srand(time(0));
for(int i = 0; i < MINES; i++)
{
bool placed = false;
while(!placed)
{
int x = rand() % r;
int y = rand() % c;
if(state[x][y] != MINE)
// check mine not set
{
placed = true;
state[x][y] = MINE;
}
}
}
// place hint numbers
for(int y = 0; y < c; y++)
{
for(int x = 0; x < r; x++)
{
state[x][y] = countSorroundingMines(x, y);
}
}
}
bool playNewGame()
{
bool selected = false;
while(!selected){
char choice;
cout<<"Play another game? Y or N" << endl;
cin>>choice;
if(choice == 'N' || choice == 'n'){
return false;
selected = true;
}
else if(choice == 'Y' || choice == 'y'){
return true;
selected = true;
}
else{
cout<<"That is not a valid choice"<<endl;
}
}
return false;
}
void reveal(int x, int y) {
if(x >= 0 && x < c && y >= 0 && y < c) { // check that x and y are valid
if(display[x][y] == UNCOVERED) {
return;
}
display[x][y] = UNCOVERED;
if(state[x][y] == m || state[x][y] != 0) {
return;
}
reveal(x - 1, y - 1);
reveal(x, y - 1);
reveal(x + 1, y - 1);
reveal(x - 1, y);
reveal(x + 1, y);
reveal(x - 1, y + 1);
reveal(x, y + 1);
reveal(x + 1, y + 1);
} else {
return;
}
}
/*
[x-1, y-1][x, y-1][x+1, y-1]
[x-1, y ][x, y ][x+1, y ]
[x-1, y+1][x, y+1][x+1, y+1]
*/
int countSorroundingMines(int x, int y) {
if(state[x][y] == m) {
return m;
}
int num = 0;
if(x > 0 && y > 0) { // top left
if(state[x - 1][y - 1] == m) {
num++;
}
}
if(y > 0) { // top
if(state[x][y - 1] == m) {
num++;
}
}
if(x < r - 1 && y > 0) { // top right
if(state[x + 1][y - 1] == m) {
num++;
}
}
if(x > 0) { // left
if(state[x - 1][y] == m) {
num++;
}
}
if(x < r - 1) { // right
if(state[x + 1][y] == m) {
num++;
}
}
if(x > 0 && y < c - 1) { // bottom left
if(state[x - 1][y + 1] == m) {
num++;
}
}
if(y < c - 1) { // bottom
if(state[x][y + 1] == m) {
num++;
}
}
if(x < r - 1 && y < c - 1) { // bottom right
if(state[x + 1][y + 1] == m) {
num++;
}
}
return num;
}
bool isWin() {
bool win = true;
for(int y = 0; y < c; y++) {
for(int x = 0; x < r; x++) {
win &= ((display[x][y] == UNCOVERED && state[x][y] != MINE) ||
((display[x][y] == COVERED || display[x][y] == FLAG) && state[x][y] == MINE));
}
}
return win;
}
bool isLose() {
for(int y = 0; y < c; y++) {
for(int x = 0; x < r; x++) {
if (display[x][y] == UNCOVERED && state[x][y] == MINE) {
return true;
}
}
}
return false;
}
void uncover() {
bool selected = false;
while(!selected) {
int x;
int y;
cout << "Input X (1 - " << (r) << ")" << endl;
cin >> x;
cout << "Input Y (1 - " << (c) << ")" << endl;
cin >> y;
x--;
y--;
if(x >= 0 && x < r && y >= 0 && y < c) {
reveal(x, y); // call recursive reveal algorithm
selected = true;
} else {
cout << "(X,Y) Values out of range!" << endl;
}
}
}
void player() {
cout << "Commands: R => Show, C ==> Cheat, F => Flag, N => NewGame" << endl;
bool selected = false;
while(!selected) {
char choice;
cin >> choice;
if(choice == 'R' || choice == 'r') {
uncover();
selected = true;
} else if(choice == 'F' || choice == 'f') {
setFlag();
selected = true;
} else if(choice == 'C' || choice == 'c') {
//cheat();
} else if(choice == 'N' || choice == 'n') {
init();
selected = true;
} else {
cout << "Invalid Choice!" << endl;
}
}
}
void setFlag() {
bool selected = false;
while(!selected) {
int x;
int y;
cout << "Input X (1 - " << (r) << ")" << endl;
cin >> x;
cout << "Input Y (1 - " << (c) << ")" << endl;
cin >> y;
x--;
y--;
if(x >= 0 && x < r && y >= 0 && y < c) {
display[x][y] = FLAG;
selected = true;
} else {
cout << "(X,Y) Values out of range!" << endl;
}
}
}
void cheat() {
cout << "Only this once!!" << endl;
cout << " ";
for(int x = 0; x < r; x++) {
cout << (x + 1) << " ";
}
cout << endl << "";
for(int x = 0; x < r; x++) {
cout << "";
}
cout << endl;
for(int y = 0; y < c; y++) {
cout << (y + 1) << " ";
for(int x = 0; x < c; x++) {
if(state[x][y] == m) {
cout << "@ ";
} else {
if(state[x][y] == 0) {
cout << " ";
} else {
cout << state[x][y] << " ";
}
}
}
cout <<endl;
}
}
void print()
{
cout << " ";
for(int x = 0; x < r; x++) {
cout << (x + 1) << " ";
}
cout << endl << "";
for(int x = 0; x < r; x++) {
cout << "";
}
cout << endl;
for(int y = 0; y < c; y++) {
cout << (y + 1) << " ";
for(int x = 0; x < c; x++) {
if(display[x][y] == COVERED || display[x][y] == 'F') { // is it tile still uncovered
cout << display[x][y] << " ";
} else { // display the state
if(state[x][y] == MINE) {
cout << "@ ";
} else {
if(state[x][y] == 0) {
cout << " ";
} else {
cout << state[x][y] << " ";
}
}
}
}
cout <<endl;
}
}
int main(int argc, char *argv[]) {
cout << "Welcome to MineSweeper!" << endl;
int m=0,r=0,c=0;
check_argc(argc);
data_storage(argv,argc,r,c,m);
define_variables(r,c,m);
cout<<"Time to initialize!"<<endl;
init();
bool playing = true;
while(playing) {
print();
player();
if(isWin()) {
cout << "You Win!" <<endl;
playing = false;
} else if(isLose()) {
cout << "You Lose!" << endl;
playing = false;
}
if(!playing) {
playing = playNewGame();
if(playing) {
init();
}
}
}
cout << "Exiting Minesweeper!" << endl;
return 0;
}
Explanation / Answer
You can't declare an array using size as an input integer. Either you have to depend on probable array size 10 like as follows;
int state[r][c]; is wrong and similarly other arrays defined are also wrong.
int state[10][10]; // you have to declare like this
otherwise you can use std::vector<> instead of array.
## You have to define the Row and colums i.e the dimensions before only if you are defining array globally.
here is the corected code.
#include <iostream>
#include<cstdlib>
#include<ctime>
const int DIMX = 6;
const int DIMY = 6;
const int MINES = 6;
const int MINE = -1;
const char COVERED = 'X';
const char UNCOVERED = ' ';
const char FLAG = 'F';
int state[DIMX][DIMY];
char display[DIMX][DIMY];
void init(); // initialize game states
int countSorroundingMines(int x, int y); // helper function used by init
void reveal(int x, int y);
void player(); // handle player input
void setFlag();
void uncover();
void print(); // print the minefield
void cheat(); // print out the mines
bool isWin();
bool isLose();
bool playNewGame();
int main() {
std::cout << "Welcome to MineSweeper!" << std::endl;
init();
bool playing = true;
while(playing) {
print();
player();
if(isWin()) {
std::cout << "You Win!" << std::endl;
playing = false;
} else if(isLose()) {
std::cout << "You Lose!" << std::endl;
playing = false;
}
if(!playing) {
playing = playNewGame();
}
}
std::cout << "Exiting Minesweeper!" << std::endl;
return 0;
}
void init() {
std::cout << "New Game!" << std::endl;
// set display to "uncovered"
for(int y = 0; y < DIMY; y++) {
for(int x = 0; x < DIMX; x++) {
display[x][y] = COVERED;
}
}
// initialize mines
srand(time(0));
for(int i = 0; i < MINES; i++) {
bool placed = false;
while(!placed) {
int x = rand() % DIMX;
int y = rand() % DIMY;
if(state[x][y] != MINE) { // check mine not set
placed = true;
state[x][y] = MINE;
}
}
}
// place hint numbers
for(int y = 0; y < DIMY; y++) {
for(int x = 0; x < DIMX; x++) {
state[x][y] = countSorroundingMines(x, y);
}
}
}
bool playNewGame() {
bool selected = false;
while(!selected) {
char choice;
std::cout << "Play another game? Y or N" << std::endl;
std::cin >> choice;
if(choice == 'N' || choice == 'n') {
return false;
selected = true;
} else if(choice == 'Y' || choice == 'y') {
return true;
selected = true;
} else {
std::cout << "(X,Y) Values out of range!" << std::endl;
}
}
}
void reveal(int x, int y) {
if(x >= 0 && x < DIMX && y >= 0 && y < DIMY) { // check that x and y are valid
if(display[x][y] == UNCOVERED) {
return;
}
display[x][y] = UNCOVERED;
if(state[x][y] == MINE || state[x][y] != 0) {
return;
}
reveal(x - 1, y - 1);
reveal(x, y - 1);
reveal(x + 1, y - 1);
reveal(x - 1, y);
reveal(x + 1, y);
reveal(x - 1, y + 1);
reveal(x, y + 1);
reveal(x + 1, y + 1);
} else {
return;
}
}
/*
[x-1, y-1][x, y-1][x+1, y-1]
[x-1, y ][x, y ][x+1, y ]
[x-1, y+1][x, y+1][x+1, y+1]
*/
int countSorroundingMines(int x, int y) {
if(state[x][y] == MINE) {
return MINE;
}
int num = 0;
if(x > 0 && y > 0) { // top left
if(state[x - 1][y - 1] == MINE) {
num++;
}
}
if(y > 0) { // top
if(state[x][y - 1] == MINE) {
num++;
}
}
if(x < DIMX - 1 && y > 0) { // top right
if(state[x + 1][y - 1] == MINE) {
num++;
}
}
if(x > 0) { // left
if(state[x - 1][y] == MINE) {
num++;
}
}
if(x < DIMX - 1) { // right
if(state[x + 1][y] == MINE) {
num++;
}
}
if(x > 0 && y < DIMY - 1) { // bottom left
if(state[x - 1][y + 1] == MINE) {
num++;
}
}
if(y < DIMY - 1) { // bottom
if(state[x][y + 1] == MINE) {
num++;
}
}
if(x < DIMX - 1 && y < DIMY - 1) { // bottom right
if(state[x + 1][y + 1] == MINE) {
num++;
}
}
return num;
}
bool isWin() {
bool win = true;
for(int y = 0; y < DIMY; y++) {
for(int x = 0; x < DIMX; x++) {
win &= ((display[x][y] == UNCOVERED && state[x][y] != MINE) ||
((display[x][y] == COVERED || display[x][y] == FLAG) && state[x][y] == MINE));
}
}
return win;
}
bool isLose() {
for(int y = 0; y < DIMY; y++) {
for(int x = 0; x < DIMX; x++) {
if (display[x][y] == UNCOVERED && state[x][y] == MINE) {
return true;
}
}
}
return false;
}
void player() {
std::cout << "Commands: R => reveal square, F => set flag, C => cheat, N => New Game" << std::endl;
bool selected = false;
while(!selected) {
char choice;
std::cin >> choice;
if(choice == 'R' || choice == 'r') {
uncover();
selected = true;
} else if(choice == 'F' || choice == 'f') {
setFlag();
selected = true;
} else if(choice == 'C' || choice == 'c') {
cheat();
} else if(choice == 'N' || choice == 'n') {
init();
selected = true;
} else {
std::cout << "Invalid Choice!" << std::endl;
}
}
}
void uncover() {
bool selected = false;
while(!selected) {
int x;
int y;
std::cout << "Input X (1 - " << (DIMX) << ")" << std::endl;
std::cin >> x;
std::cout << "Input Y (1 - " << (DIMY) << ")" << std::endl;
std::cin >> y;
x--;
y--;
if(x >= 0 && x < DIMX && y >= 0 && y < DIMY) {
reveal(x, y); // call recursive reveal algorithm
selected = true;
} else {
std::cout << "(X,Y) Values out of range!" << std::endl;
}
}
}
void setFlag() {
bool selected = false;
while(!selected) {
int x;
int y;
std::cout << "Input X (1 - " << (DIMX) << ")" << std::endl;
std::cin >> x;
std::cout << "Input Y (1 - " << (DIMY) << ")" << std::endl;
std::cin >> y;
x--;
y--;
if(x >= 0 && x < DIMX && y >= 0 && y < DIMY) {
display[x][y] = FLAG;
selected = true;
} else {
std::cout << "(X,Y) Values out of range!" << std::endl;
}
}
}
void cheat() {
std::cout << "Cheating is bad!" << std::endl;
std::cout << " ";
for(int x = 0; x < DIMX; x++) {
std::cout << (x + 1) << " ";
}
std::cout << std::endl << "";
for(int x = 0; x < DIMX; x++) {
std::cout << "";
}
std::cout << std::endl;
for(int y = 0; y < DIMY; y++) {
std::cout << (y + 1) << " ";
for(int x = 0; x < DIMX; x++) {
if(state[x][y] == MINE) {
std::cout << "@ ";
} else {
if(state[x][y] == 0) {
std:: cout << " ";
} else {
std:: cout << state[x][y] << " ";
}
}
}
std::cout << std::endl;
}
}
void print() {
std::cout << " ";
for(int x = 0; x < DIMX; x++) {
std::cout << (x + 1) << " ";
}
std::cout << std::endl << "";
for(int x = 0; x < DIMX; x++) {
std::cout << "";
}
std::cout << std::endl;
for(int y = 0; y < DIMY; y++) {
std::cout << (y + 1) << " ";
for(int x = 0; x < DIMX; x++) {
if(display[x][y] == COVERED || display[x][y] == 'F') { // is it tile still uncovered
std::cout << display[x][y] << " ";
} else { // display the state
if(state[x][y] == MINE) {
std::cout << "@ ";
} else {
if(state[x][y] == 0) {
std:: cout << " ";
} else {
std:: cout << state[x][y] << " ";
}
}
}
}
std::cout << std::endl;
}
}
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