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(Unordered Sets) As explained in this chapter, a set is a collection of distinct

ID: 3670839 • Letter: #

Question

(Unordered Sets) As explained in this chapter, a set is a collection of distinct elements of the same type. Design the class unorderedSetType, derived from the class unorderedArrayListType, to manipulate sets. Note that you need to redefine only the functions insertAt, insertEnd, and replaceAt. If the item to be inserted is already in the list, the functions
insertAt and insertEnd output an appropriate message. Similarly, if the item to be replaced is already in the list, the function replaceAt outputs an appropriate message. Also, write a program to test your class. Be sure to include the set operations of union and intersection in your class.

Turn in:

UML diagram and inheritance diagram for class unorderedSet

unorderedSetType.h

unorderedSetType.cpp

UnorderedSetTest.cpp

Can you please show the Implimentation file, the unorderedSetType.cpp for the header file as well. Thank you!

The files required are below to solve the issue are below.

Explanation / Answer

main.cpp
#include <iostream>
#include "unorderedSetType.h"
#include "stdafx.h"

using namespace std;


int main()
{
   unorderedSetType intList(25);

   int number;

   cout << "Enter 8 integers: ";

   for (int count = 0; count < 8; count++)
   {
       cin >> number;
       intList.insertEnd(number);
   }

   cout << endl;
   cout << "intList: ";
   intList.print();
   cout << endl;

    cout << "Inserting an item..." << endl;
   intList.insertAt(0, 6);

    cout << "Replacing an item..." << endl;
   intList.replaceAt(3, 4);

   cout << "Inserting an item..." << endl;
   intList.insertAt(0, 15);

   cout << "intList: ";
   intList.print();


   return 0;
}


arrayListType.h
#ifndef H_arrayListType
#define H_arrayListType

#include "stdafx.h"

class arrayListType
{
public:
    bool isEmpty() const;
      //Function to determine whether the list is empty
      //Postcondition: Returns true if the list is empty;
      //               otherwise, returns false.

    bool isFull() const;
      //Function to determine whether the list is full
      //Postcondition: Returns true if the list is full;
      //               otherwise, returns false.

    int listSize() const;
      //Function to determine the number of elements in
      //the list.
      //Postcondition: Returns the value of length.

    int maxListSize() const;
      //Function to determine the maximum size of the list
      //Postcondition: Returns the value of maxSize.

    void print() const;
      //Function to output the elements of the list
      //Postcondition: Elements of the list are output on the
      //               standard output device.

    bool isItemAtEqual(int location, int item) const;
      //Function to determine whether item is the same as
      //the item in the list at the position specified
      //by location.
      //Postcondition: Returns true if list[location]
      //               is the same as item; otherwise,
      //               returns false.
      //               If location is out of range, an
      //               appropriate message is displayed.

    virtual void insertAt(int location, int insertItem) = 0;
      //Function to insert insertItem in the list at the
      //position specified by location.
      //Note that this is an abstract function.
      //Postcondition: Starting at location, the elements of
      //               the list are shifted down,
      //               list[location] = insertItem; length++;  
      //               If the list is full or location is out of
      //               range, an appropriate message is displayed.

    virtual void insertEnd(int insertItem) = 0;
      //Function to insert insertItem an item at the end of
      //the list. Note that this is an abstract function.
      //Postcondition: list[length] = insertItem; and length++;
      //               If the list is full, an appropriate
      //               message is displayed.

    void removeAt(int location);
      //Function to remove the item from the list at the
      //position specified by location
      //Postcondition: The list element at list[location] is
      //               removed and length is decremented by 1.
      //               If location is out of range, an
      //               appropriate message is displayed.

    void retrieveAt(int location, int& retItem) const;
      //Function to retrieve the element from the list at the
      //position specified by location
      //Postcondition: retItem = list[location]
      //               If location is out of range, an
      //               appropriate message is displayed.

    virtual void replaceAt(int location, int repItem) = 0;
      //Function to replace the elements in the list
      //at the position specified by location.
      //Note that this is an abstract function.
      //Postcondition: list[location] = repItem
      //               If location is out of range, an
      //               appropriate message is displayed.

    void clearList();
      //Function to remove all the elements from the list
      //After this operation, the size of the list is zero.
      //Postcondition: length = 0;

    virtual int seqSearch(int searchItem) const = 0;
      //Function to search the list for searchItem.
      //Note that this is an abstract function.
      //Postcondition: If the item is found, returns the
      //               location in the array where the item is
      //               found; otherwise, returns -1.

    virtual void remove(int removeItem) = 0;
      //Function to remove removeItem from the list.
      //Note that this is an abstract function.
      //Postcondition: If removeItem is found in the list,
      //               it is removed from the list and length
      //               is decremented by one.

    arrayListType(int size = 100);
      //Constructor
      //Creates an array of the size specified by the
      //parameter size. The default array size is 100.
      //Postcondition: The list points to the array, length = 0,
      //               and maxSize = size;

    arrayListType (const arrayListType& otherList);
       //Copy constructor

    virtual ~arrayListType();
      //Destructor
      //Deallocate the memory occupied by the array.

protected:
    int *list;    //array to hold the list elements
    int length;   //variable to store the length of the list
    int maxSize; //variable to store the maximum
                  //size of the list
};


#endif


arrayListTypeImp.cpp

#include <iostream>
#include "arrayListType.h"
#include "stdafx.h"

using namespace std;

bool arrayListType::isEmpty() const
{
    return (length == 0);
} //end isEmpty

bool arrayListType::isFull() const
{
    return (length == maxSize);
} //end isFull

int arrayListType::listSize() const
{
   return length;
} //end listSize

int arrayListType::maxListSize() const
{
   return maxSize;
} //end maxListSize

void arrayListType::print() const
{
    for (int i = 0; i < length; i++)
        cout << list[i] << " ";
    cout << endl;
} //end print

bool arrayListType::isItemAtEqual(int location, int item) const
{
    if (location < 0 || location >= length)
    {
        cout << "The location of the item to be removed "
             << "is out of range." << endl;

        return false;
    }
    else
        return (list[location] == item);
} //end isItemAtEqual

void arrayListType::removeAt(int location)
{
    if (location < 0 || location >= length)
        cout << "The location of the item to be removed "
             << "is out of range." << endl;
    else
    {
        for (int i = location; i < length - 1; i++)
            list[i] = list[i+1];

        length--;
    }
} //end removeAt

void arrayListType::retrieveAt(int location, int& retItem) const
{
    if (location < 0 || location >= length)
        cout << "The location of the item to be retrieved is "
             << "out of range" << endl;
    else
        retItem = list[location];
} //end retrieveAt

void arrayListType::clearList()
{
    length = 0;
} //end clearList

arrayListType::arrayListType(int size)
{
    if (size <= 0)
    {
        cout << "The array size must be positive. Creating "
             << "an array of the size 100." << endl;

        maxSize = 100;
    }
    else
        maxSize = size;

    length = 0;

    list = new int[maxSize];
} //end constructor

arrayListType::~arrayListType()
{
    delete [] list;
} //end destructor

arrayListType::arrayListType(const arrayListType& otherList)
{
    maxSize = otherList.maxSize;
    length = otherList.length;

    list = new int[maxSize];    //create the array

    for (int j = 0; j < length; j++) //copy otherList
        list [j] = otherList.list[j];
}//end copy constructor


stdafx.cpp
// stdafx.cpp : source file that includes just the standard includes
// Assignment03.pch will be the pre-compiled header
// stdafx.obj will contain the pre-compiled type information

#include "stdafx.h"

// TODO: reference any additional headers you need in STDAFX.H
// and not in this file

stdafx.h

// stdafx.h : include file for standard system include files,
// or project specific include files that are used frequently, but
// are changed infrequently
//

#pragma once

#include "targetver.h"

#include <stdio.h>
#include <tchar.h>
#include "unorderedSetType.h"
#include <iostream>

// TODO: reference additional headers your program requires here


targetver.h
#pragma once

// Including SDKDDKVer.h defines the highest available Windows platform.

// If you wish to build your application for a previous Windows platform, include WinSDKVer.h and
// set the _WIN32_WINNT macro to the platform you wish to support before including SDKDDKVer.h.

#include <SDKDDKVer.h>


unorderedArrayListType.h

#ifndef H_unorderedArrayListType
#define H_unorderedArrayListType

#include "arrayListType.h"
#include "stdafx.h"

class unorderedArrayListType: public arrayListType
{
public:
    void insertAt(int location, int insertItem);
    void insertEnd(int insertItem);
    void replaceAt(int location, int repItem);
    int seqSearch(int searchItem) const;
    void remove(int removeItem);

    unorderedArrayListType(int size = 100);
      //Constructor
};


#endif

unorderedArrayListTypeImp.cpp

#include <iostream>
#include "unorderedArrayListType.h"
#include "stdafx.h"

using namespace std;

void unorderedArrayListType::insertAt(int location,
                                      int insertItem)
{
    if (location < 0 || location >= maxSize)
        cout << "The position of the item to be inserted "
             << "is out of range." << endl;
    else if (length >= maxSize) //list is full
        cout << "Cannot insert in a full list" << endl;
    else
    {
        for (int i = length; i > location; i--)
            list[i] = list[i - 1];   //move the elements down

        list[location] = insertItem; //insert the item at
                                     //the specified position

        length++;   //increment the length
    }
} //end insertAt

void unorderedArrayListType::insertEnd(int insertItem)
{
    if (length >= maxSize) //the list is full
        cout << "Cannot insert in a full list." << endl;
    else
    {
        list[length] = insertItem; //insert the item at the end
        length++; //increment the length
    }
} //end insertEnd

int unorderedArrayListType::seqSearch(int searchItem) const
{
    int loc;
    bool found = false;

    loc = 0;

    while (loc < length && !found)
        if (list[loc] == searchItem)
            found = true;
        else
            loc++;

    if (found)
        return loc;
    else
        return -1;
} //end seqSearch


void unorderedArrayListType::remove(int removeItem)
{
    int loc;

    if (length == 0)
        cout << "Cannot delete from an empty list." << endl;
    else
    {
        loc = seqSearch(removeItem);

        if (loc != -1)
            removeAt(loc);
        else
            cout << "The item to be deleted is not in the list."
                 << endl;
    }
} //end remove

void unorderedArrayListType::replaceAt(int location, int repItem)
{
    if (location < 0 || location >= length)
        cout << "The location of the item to be "
             << "replaced is out of range." << endl;
    else
        list[location] = repItem;
} //end replaceAt

unorderedArrayListType::unorderedArrayListType(int size)
                       : arrayListType(size)
{
} //end constructor

unorderedSetType.h


#ifndef H_unorderedSetType
#define H_unorderedSetType

#include "unorderedArrayListType.h"
#include "stdafx.h"

class unorderedSetType: public unorderedArrayListType
{
public:
    void insertAt(int location, int insertItem);
    void insertEnd(int insertItem);
    void replaceAt(int location, int repItem);
  

    unorderedSetType(int size = 100);
      //Constructor
};


#endif


unorderedSetTypeImp.cpp


#include <iostream>
#include "unorderedSetType.h"
#include "stdafx.h"

using namespace std;

void unorderedSetType::insertAt(int location, int insertItem)
{
   if (location < 0 || location >= maxSize)
       cout << "The position of the item to be inserted is out of range." << endl;
   else if (length >= maxSize) //list is full
       cout << "Cannot insert in a full list" << endl;
   else
   {
       int found;
       found = seqSearch(insertItem);
       if (found == -1)
       {
           for (int i = length; i > location; i--)
               list[i] = list[i - 1]; //move the elements down
           list[location] = insertItem; //insert the item at the specifed position
           length++;
       }
       else
           cout << "The list already contains the item to be inserted." << endl;
   }
}//end insertAt

void unorderedSetType::insertEnd(int insertItem)
{
   if (length >= maxSize) //the list is full
        cout << "Cannot insert in a full list." << endl;
    else
    {
       int found = seqSearch(insertItem);
       if (found == -1)
       {
           list[length] = insertItem; //insert the item at the end
           length++; //increment the length
       }
       else
           cout << "The item to be inserted already exists in the list." << endl;
    }
}//end insertEnd

void unorderedSetType::replaceAt(int location, int repItem)
{
    if (location < 0 || location >= length)
        cout << "The location of the item to be "
             << "replaced is out of range." << endl;
    else
   {
       int found = seqSearch(repItem);
       if (found == -1)
           list[location] = repItem;
       else
           cout << "Cannot replace item since it already exists in the list." << endl;
   }
} //end replaceAt

unorderedSetType::unorderedSetType(int size): unorderedArrayListType(size)
{
} //end constructor