Design a class named Pet, which should have the following fields: · Name – The n
ID: 3627478 • Letter: D
Question
Design a class named Pet, which should have the following fields:
· Name – The name field holds the name of a pet.
· Type – The type field holds the type of animal that is the pet. Example values are “Dog”, “Cat”, and “Bird”.
· Age – The age field holds the pet’s age.
The Pet class should also have the following methods:
· setName – The setName method stores a value in the name field.
· setType – The setType method stores a value in the type field.
· setAge – The setAge method stores a value in the age field.
· getName – The getName method returns the value of the name field.
· getType – The getType method returns the value of the type field.
· getAge – The getAge method returns the value of the age field.
Once you have designed the class, design a program that creates an object of the class and prompts the user to enter the name, type, and age of his pet. This data should be stored in the object. Use the object’s accessor methods to retrieve the pet’s name, type, and age and display this data on the screen.
Here is the template that should be followed (comments [GAC] are below the template):
class PetProgram[GAC1]
public static void main()[GAC2]
// Declare input variables
// Show values for this pet
return
Class Pet[GAC8]
// Constructor
Public void Pet( [GAC10] )
return
// Mutators
// Accessors
endClass //End Pet Class
return
endclass //ends our program
[GAC1]Break this assignment down into small parts.
Write separate modules for each then combine them together.
[GAC2]This our main method where we will:
1. Create a class object
2. Prompt the user to enter the name, type and age of his pet.
3. Retrieve the information entered and display the data on the screen.ation entera
[GAC3]Declare any global variables here.
[GAC4]class variable to hold a pet
[GAC5]create a Pet object
[GAC6]Prompts for the user. Get values for a pet.
[GAC7]Display information to the user.
[GAC8]This is where we define our pet class and our methods
[GAC9]Define any variables that are local to the pet class.
[GAC10]Incoming variables for Name, Type, Age defined here.
[GAC11]Code logic goes here.
setName()
setType()
setAge()
getName()
getType()
getAge()
Explanation / Answer
Here is the pseudocode: //import IO and Scanner classes class PetProgram{ //Declare a Pet variable public static void main() { //Create a PetProgram object //Create Scanner object //Declare a String for the name, a String for the type, and an int for the age of the pet. (these values can also be global variables, but they make more sense as local vars) // Initialize the Pet variable //Print a statement to the screen asking the user to input the name, type, and age of pet //Use Scanner object to read in the name String and store it in the name var. //Use Scanner object to read in the type String and store it in the type var. //Use Scanner object to read in the age int and store it in the age var. //Use setName() mutator to give the pet the name that the user has entered //Use setType() //Use setAge() //Use a print statement and getName(), getType(), and getAge() to display the pet’s info to the user. return; } } Class Pet { //Declare a String for the name, a String for the type, and an int for the age of the pet. public void Pet(String newName, String newType, int newAge) { //it’s good programming practice to give these variables different names than the global values //name = newName //type = newType //age = newAge return } public void setName(String newName){ //name = newName } public void setType(String newType){ //type = newType } public void setAge(int newAge){ //age = newAge } public String getName(){ //return name } public String getType(){ //return type } public int getAge(){ //return age } } }
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