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I am getting errors with my code. this particular class is supposed to represent

ID: 3624289 • Letter: I

Question

I am getting errors with my code. this particular class is supposed to represent all the objects in space. I am unsure how to set up the constructor though?

I am getting errors when i try to make my methods. Errors that say certain things can't be resolved to variables...

my code:


package comets;

public abstract class SpaceObject

{

public static double playfieldHeight;
public static double playfieldWidth;
protected double xVelocity;
protected double yVelocity;

//how do I set up this constructor?
public SpaceObject(double xPos, double yPos, double xVelocity, double yVelocity, double radius)
{


}


//my methods
double getRadius()
{
return radius; //I get an error here that says radius cannot be resolved to variable
}

double getXPosition()
{
return xPos; //same here
}

double getYPosition()
{
return yPos; // same here
}

void move()
{

}

boolean overlapping(SpaceObject rhs)
{
return
}

}

Explanation / Answer

from what you provided, I can only give you a somewhat nondetailed solution but here we go:

package comet;

public class SpaceObject

{

private double xPos = 0;
private double yPos= 0;
private double xVelocity= 0;
private double radius = 0;

public static double playfieldHeight;//Don't know what these variables refer to
public static double playfieldWidth;//Don't know what these variables refer to
// I imagine they are the size in which the objects will be located, if so you would
//assign their values here while initializing or within the constructor
// notice that doing so will make them immutable afterwards


public SpaceObject(double xPos, double yPos, double xVelocity, double radius) {

    this.xPos = xPos;
    this.yPos = yPos;
    this.xVelocity = xVelocity;
    this.radius = radius;
}

//my methods
double getRadius()
{
return radius; //fixed
}

double getXPosition()
{
return xPos; //same here
}

double getYPosition()
{
return yPos; // same here
}

void move(double xPos, double yPos)
{
   
    //move to the given coordinate along x-axis and y-axis,
    //could be edited to be better but this is just an example
this.xPos = xPos;
this.yPos = yPos;
}

boolean overlapping(SpaceObject rhs)
{
    //this would not go in this class per se in my opinion, and would make more sense
    //to do in another, lets call it Universe, this class would host a list of Space Objects
    // and check if they overlap with each other
   
    //again this is just what I can infer by the little details i was given

//but I guess a calculation with the radius will lead to a conclusion of whether the objects overlap could be made

   
return false;
}

public double getxVelocity() {
    return xVelocity;
}

}