1 . ________________ is a Usability Goal and refers to how easya system is to re
ID: 3610812 • Letter: 1
Question
1 . ________________ is a Usability Goal and refers to how easya system is to remember how to use, once learned.
· Learnablity
· Memorabilty
· Utility
2. --------------------- is the process of selecting things toconcentrate on, at a point in time,
from the range of possibilitiesavailable.
3. A mouse button invites pushing by the way it is physicallyconstrained in its plastic
shell, is an example of ___________ DesignPrinciple.
4. __________ refers to the relationship between controls andtheir effects in the world
5. . _________________ plays a role to bridge up the gapebetween the interfaces of
machines and humanunderstanding.
Explanation / Answer
1. Memorably is aUsability Goal and refers to how easy a system is to remember howto use, once learned.
2. Attention isthe process of selecting things to concentrate on, at a point intime,
from the range of possibilitiesavailable.
3. A mouse button invites pushing by the way it is physicallyconstrained in its plastic
shell, is an example of Affordance Design Principle.
4. Mapping refers to the relationship between controls and their effectsin the world
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