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//calculations for quadrant if (xp == 0 && yp ==0) { cout << \"\ Point P lies on

ID: 3608478 • Letter: #

Question

  //calculations for quadrant        if (xp == 0 && yp ==0)    { cout << " Point P lies on the origin";    }    else if (xp >= 0 && yp>= 0) { cout << " Point P lies on I Quadrant"; }    else if (xp >= 0 &&yp <= 0) { cout << " Point P lies on IV Quadrant"; }    else if (xp <= 0 && yp<= 0) { cout << " Point P lies on III Quadrant"; }    else if (xp <= 0 && yp>= 0) { cout << " Point P lies on II Quadrant"; }    if ( xq == 0 && yq == 0)    { cout <<" Point Q lies onthe origin";    }

Could anyone check that for me...   //calculations for quadrant        if (xp == 0 && yp ==0)    { cout << " Point P lies on the origin";    }    else if (xp >= 0 && yp>= 0) { cout << " Point P lies on I Quadrant"; }    else if (xp >= 0 &&yp <= 0) { cout << " Point P lies on IV Quadrant"; }    else if (xp <= 0 && yp<= 0) { cout << " Point P lies on III Quadrant"; }    else if (xp <= 0 && yp>= 0) { cout << " Point P lies on II Quadrant"; }    if ( xq == 0 && yq == 0)    { cout <<" Point Q lies onthe origin";    }

Could anyone check that for me...

Explanation / Answer

//Hope this will also helpyou...
if (xp == 0 && yp == 0) { cout << " Point P lies on the origin"; } else if (xp > 0 && yp > 0)    {    cout << " Point P lies on IQuadrant";    if(yp==0)    cout<<",lies onx-axis";    if(xp==0)    cout<<",lies ony-axis";    }    else if (xp >= 0 &&yp <= 0)    {    cout <<" Point P lies on IV Quadrant";      if(yp==0)      cout<<",lies on x-axis";      if(xp==0)      cout<<",lies on y-axis";    }    else if (xp<= 0 && yp <= 0)    {    cout << " Point P lies on III Quadrant";       if(yp==0)       cout<<",lies on x-axis";       if(xp==0)       cout<<",lies on y-axis";    }      else if (xp <= 0 && yp >= 0)       {       cout << " Point P lies on II Quadrant";       if(yp==0)       cout<<",lieson x-axis";       if(xp==0)       cout<<",lieson y-axis";       }