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C How to program #6.38(Project: Sudoku Puzzles)In Appendix D, Game Programming:

ID: 3559390 • Letter: C

Question

C How to program #6.38(Project: Sudoku Puzzles)In Appendix D, Game Programming: Solving Sudoku, we'll discuss various simple solution strategies and suggest what to do when these fail. We'll also present various approaches for programming Sudoku puzzle creators and solvers in C. Unfortunately, Standard C does not include graphics and GUI(graphical user interface) capabilities, so our representation of the board won't be as elegant as we could make it it in Java and other programming languages that support these capabilities. You may want to revisit your Sudoku programs after you study a game programming library such as Allegro, which offers capabilities that will help you add graphics and even sounds to your Sudoku programs.
Be sure to check out our Sudoku Resource Center at www.deitel.comsudoku for downloads, tutoials, books, e-books and more that will help you master the game. And-not for the faint of heart-try fiendishly difficult Sudokus with tricky twists, a circular Sudoku and a variant of the puzzle with five interlocking grids.

Explanation / Answer

C Program source code to solve a Sudoku

-->SECOND SOLUTION -> USING BACKTRACKING

//Following is C implementation for Sudoku problem. It prints the completely filled grid as output.

#include <stdio.h>

// UNASSIGNED is used for empty cells in sudoku grid

#define UNASSIGNED 0

// N is used for size of Sudoku grid. Size will be NxN

#define N 9

// This function finds an entry in grid that is still unassigned

bool FindUnassignedLocation(int grid[N][N], int &row, int &col);

// Checks whether it will be legal to assign num to the given row,col

bool isSafe(int grid[N][N], int row, int col, int num);

/* Takes a partially filled-in grid and attempts to assign values to

  all unassigned locations in such a way to meet the requirements

  for Sudoku solution (non-duplication across rows, columns, and boxes) */

bool SolveSudoku(int grid[N][N])

{

    int row, col;

    // If there is no unassigned location, we are done

    if (!FindUnassignedLocation(grid, row, col))

       return true; // success!

    // consider digits 1 to 9

    for (int num = 1; num <= 9; num++)

    {

        // if looks promising

        if (isSafe(grid, row, col, num))

        {

            // make tentative assignment

            grid[row][col] = num;

            // return, if success, yay!

            if (SolveSudoku(grid))

                return true;

            // failure, unmake & try again

            grid[row][col] = UNASSIGNED;

        }

    }

    return false; // this triggers backtracking

}

/* Searches the grid to find an entry that is still unassigned. If

   found, the reference parameters row, col will be set the location

   that is unassigned, and true is returned. If no unassigned entries

   remain, false is returned. */

bool FindUnassignedLocation(int grid[N][N], int &row, int &col)

{

    for (row = 0; row < N; row++)

        for (col = 0; col < N; col++)

            if (grid[row][col] == UNASSIGNED)

                return true;

    return false;

}

/* Returns a boolean which indicates whether any assigned entry

   in the specified row matches the given number. */

bool UsedInRow(int grid[N][N], int row, int num)

{

    for (int col = 0; col < N; col++)

        if (grid[row][col] == num)

            return true;

    return false;

}

/* Returns a boolean which indicates whether any assigned entry

   in the specified column matches the given number. */

bool UsedInCol(int grid[N][N], int col, int num)

{

    for (int row = 0; row < N; row++)

        if (grid[row][col] == num)

            return true;

    return false;

}

/* Returns a boolean which indicates whether any assigned entry

   within the specified 3x3 box matches the given number. */

bool UsedInBox(int grid[N][N], int boxStartRow, int boxStartCol, int num)

{

    for (int row = 0; row < 3; row++)

        for (int col = 0; col < 3; col++)

            if (grid[row+boxStartRow][col+boxStartCol] == num)

                return true;

    return false;

}

/* Returns a boolean which indicates whether it will be legal to assign

   num to the given row,col location. */

bool isSafe(int grid[N][N], int row, int col, int num)

{

    /* Check if 'num' is not already placed in current row,

       current column and current 3x3 box */

    return !UsedInRow(grid, row, num) &&

           !UsedInCol(grid, col, num) &&

           !UsedInBox(grid, row - row%3 , col - col%3, num);

}

/* A utility function to print grid */

void printGrid(int grid[N][N])

{

    for (int row = 0; row < N; row++)

    {

       for (int col = 0; col < N; col++)

             printf("%2d", grid[row][col]);

        printf(" ");

    }

}

/* Driver Program to test above functions */

int main()

{

    // 0 means unassigned cells

    int grid[N][N] = {{3, 0, 6, 5, 0, 8, 4, 0, 0},

                      {5, 2, 0, 0, 0, 0, 0, 0, 0},

                      {0, 8, 7, 0, 0, 0, 0, 3, 1},

                      {0, 0, 3, 0, 1, 0, 0, 8, 0},

                      {9, 0, 0, 8, 6, 3, 0, 0, 5},

                      {0, 5, 0, 0, 9, 0, 6, 0, 0},

                      {1, 3, 0, 0, 0, 0, 2, 5, 0},

                      {0, 0, 0, 0, 0, 0, 0, 7, 4},

                      {0, 0, 5, 2, 0, 6, 3, 0, 0}};

    if (SolveSudoku(grid) == true)

          printGrid(grid);

    else

         printf("No solution exists");

    return 0;

}

Output:

#include <stdio.h>

// UNASSIGNED is used for empty cells in sudoku grid

#define UNASSIGNED 0

// N is used for size of Sudoku grid. Size will be NxN

#define N 9

// This function finds an entry in grid that is still unassigned

bool FindUnassignedLocation(int grid[N][N], int &row, int &col);

// Checks whether it will be legal to assign num to the given row,col

bool isSafe(int grid[N][N], int row, int col, int num);

/* Takes a partially filled-in grid and attempts to assign values to

  all unassigned locations in such a way to meet the requirements

  for Sudoku solution (non-duplication across rows, columns, and boxes) */

bool SolveSudoku(int grid[N][N])

{

    int row, col;

    // If there is no unassigned location, we are done

    if (!FindUnassignedLocation(grid, row, col))

       return true; // success!

    // consider digits 1 to 9

    for (int num = 1; num <= 9; num++)

    {

        // if looks promising

        if (isSafe(grid, row, col, num))

        {

            // make tentative assignment

            grid[row][col] = num;

            // return, if success, yay!

            if (SolveSudoku(grid))

                return true;

            // failure, unmake & try again

            grid[row][col] = UNASSIGNED;

        }

    }

    return false; // this triggers backtracking

}

/* Searches the grid to find an entry that is still unassigned. If

   found, the reference parameters row, col will be set the location

   that is unassigned, and true is returned. If no unassigned entries

   remain, false is returned. */

bool FindUnassignedLocation(int grid[N][N], int &row, int &col)

{

    for (row = 0; row < N; row++)

        for (col = 0; col < N; col++)

            if (grid[row][col] == UNASSIGNED)

                return true;

    return false;

}

/* Returns a boolean which indicates whether any assigned entry

   in the specified row matches the given number. */

bool UsedInRow(int grid[N][N], int row, int num)

{

    for (int col = 0; col < N; col++)

        if (grid[row][col] == num)

            return true;

    return false;

}

/* Returns a boolean which indicates whether any assigned entry

   in the specified column matches the given number. */

bool UsedInCol(int grid[N][N], int col, int num)

{

    for (int row = 0; row < N; row++)

        if (grid[row][col] == num)

            return true;

    return false;

}

/* Returns a boolean which indicates whether any assigned entry

   within the specified 3x3 box matches the given number. */

bool UsedInBox(int grid[N][N], int boxStartRow, int boxStartCol, int num)

{

    for (int row = 0; row < 3; row++)

        for (int col = 0; col < 3; col++)

            if (grid[row+boxStartRow][col+boxStartCol] == num)

                return true;

    return false;

}

/* Returns a boolean which indicates whether it will be legal to assign

   num to the given row,col location. */

bool isSafe(int grid[N][N], int row, int col, int num)

{

    /* Check if 'num' is not already placed in current row,

       current column and current 3x3 box */

    return !UsedInRow(grid, row, num) &&

           !UsedInCol(grid, col, num) &&

           !UsedInBox(grid, row - row%3 , col - col%3, num);

}

/* A utility function to print grid */

void printGrid(int grid[N][N])

{

    for (int row = 0; row < N; row++)

    {

       for (int col = 0; col < N; col++)

             printf("%2d", grid[row][col]);

        printf(" ");

    }

}

/* Driver Program to test above functions */

int main()

{

    // 0 means unassigned cells

    int grid[N][N] = {{3, 0, 6, 5, 0, 8, 4, 0, 0},

                      {5, 2, 0, 0, 0, 0, 0, 0, 0},

                      {0, 8, 7, 0, 0, 0, 0, 3, 1},

                      {0, 0, 3, 0, 1, 0, 0, 8, 0},

                      {9, 0, 0, 8, 6, 3, 0, 0, 5},

                      {0, 5, 0, 0, 9, 0, 6, 0, 0},

                      {1, 3, 0, 0, 0, 0, 2, 5, 0},

                      {0, 0, 0, 0, 0, 0, 0, 7, 4},

                      {0, 0, 5, 2, 0, 6, 3, 0, 0}};

    if (SolveSudoku(grid) == true)

          printGrid(grid);

    else

         printf("No solution exists");

    return 0;

}