UDP CLIENT #include <stdio.h> #include <stdlib.h> #include <string.h> #ifdef WIN
ID: 3540497 • Letter: U
Question
UDP CLIENT
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#ifdef WIN
#include <winsock.h>
#include <windows.h>
#endif
#ifndef WIN
#include <sys/types.h>
#include <arpa/inet.h>
#include <sys/socket.h>
#endif
/* Here are some details of the sockaddr_in structure and the sockaddr structure
These declarations are copied from winsock.h
struct in_addr { this struct holds a 32 bit IP address
union {
struct { u_char s_b1,s_b2,s_b3,s_b4; } S_un_b;
struct { u_short s_w1,s_w2; } S_un_w;
u_long S_addr;
} S_un;
#define s_addr S_un.S_addr
struct sockaddr_in { notice this structure is 16 bytes long
short sin_family;
u_short sin_port;
struct in_addr sin_addr;
char sin_zero[8];
};
struct sockaddr { this generic address structure is 16 bytes long, too!
u_short sa_family;
char sa_data[14];
};
*/
/* we have to send on the same port the server is listening on */
#define PORT 20009
/* simple upd client */
int main()
{
#ifdef WIN
SOCKET sock;
#else
int sock;
#endif
int size;
int nbytes, flags;
int i;
char * cp;
#ifdef WIN
WSADATA wsaData;
int nCode;
#endif
char buffer[100];
char str_addr[20]; /* holds the chars of an IP address */
struct sockaddr_in target_pc, me;
/* magic call to initialize the network I/O code - only Microsoft requires this */
#ifdef WIN
if((nCode = WSAStartup(MAKEWORD(1,1), &wsaData)) != 0){
printf("Opps! WSA error %d ",nCode);
return -1;
}
#endif
/* create a socket to send on */
sock = socket(PF_INET,SOCK_DGRAM,0);
if(sock < 0) {
printf("socket error = %d ", sock);
return -1;
}
/* we fill in the address family and port, but we do not know the destination IP address yet */
target_pc.sin_family = PF_INET;
target_pc.sin_port = htons(PORT);
/* fill in my address and port */
me.sin_family = PF_INET;
me.sin_port = htons(0);
me.sin_addr.s_addr = htonl(INADDR_ANY);
i = bind(sock, (struct sockaddr *) &me, sizeof(me));
if( i < 0) {
printf("bind result: %d ", i);
return -1;
}
nbytes = 99;
while(1){
printf("Enter the target IP address: ");
cp = fgets(str_addr,19,stdin);
/* remove the */
str_addr[strlen(str_addr)-1] = '';
/* the inet_addr function converts a string form of IP address to a 32 binary integer */
target_pc.sin_addr.s_addr = inet_addr(&str_addr[0]);
printf("Enter your message: ");
cp = fgets(buffer,99,stdin);
/* get the string length so we send exactly this many characters */
nbytes = strlen(buffer);
flags = 0;
size = sendto(sock, (char *) buffer, nbytes,flags,(struct sockaddr *)&target_pc,sizeof(target_pc));
printf("msg size = %d size = %d ", nbytes, size);
}
#ifdef WIN
system("PAUSE");
#endif
return 0;
}
UDP SERVER
#include <stdio.h>
#include <stdlib.h>
#include <errno.h>
#ifdef WIN
#include <winsock.h>
#include <windows.h>
#endif
#ifndef WIN
#include <sys/types.h>
#include <arpa/inet.h>
#include <sys/socket.h>
#endif
#define PORT 20009
/* simple upd server
this program receives short messages (<99 characters) from any IP address
and writes them to the display
be sure to use the linker line option "-l wsock32"
*/
int main()
{
/* first define a socket
a socket is an I/O port like a file descriptor
*/
#ifdef WIN
SOCKET sock; /* SOCKET is a typedef for a structure */
#else
int sock;
#endif
int size;
int nbytes, flags;
#ifdef WIN
int addrlen;
#else
socklen_t addrlen;
#endif
int i;
/* char loopback[20]="127.0.0.1"; */
#ifdef WIN
WSADATA wsaData; /* This is struct holds Windows required data */
int nCode;
#endif
char buffer[100];
struct sockaddr_in server; /* this holds my IP address and port info */
struct sockaddr_in from; /* this holds the same info for the sender of the packet
I received */
/* the call to WSAStartup is Windows magic */
#ifdef WIN
if((nCode = WSAStartup(MAKEWORD(1,1), &wsaData)) != 0){
printf("Opps! WSA error %d ",nCode);
exit;
}
#endif
/* create a socket called sock. It is a datagram socket */
sock = socket(AF_INET,SOCK_DGRAM,0);
if(sock < 0){
printf("socket error = %d ", sock);
return -1;
}
server.sin_family = AF_INET; /* initialize the server address family */
server.sin_addr.s_addr = htonl(INADDR_ANY); /* notice this struct within a struct */
/* printf("%x ",server.sin_addr.s_addr); */
server.sin_port = htons(PORT);
/* associate the socket with the address structure - this is called binding */
i = bind(sock, (struct sockaddr *) &server, sizeof(server));
if( i < 0) {
printf("bind result: %d ", i);
return -1;
} else
printf("Simple UDP server is ready! ");
nbytes = 99; /* receive packets up to 99 bytes long */
flags = 0; /* must be zero or this will not work! */
while(1){
/* the recvfrom function is a read and the arguments are:
sock - the socket we are reading
buffer - array into which to read the data
nbytes - read up to this many bytes
flags - used for special purposes - not needed here
from - sockaddr struct to hold the IP address and port of the sender of the packet
addrlen - the size of the sockaddr struct written by this function
*/
addrlen = sizeof(from);
size = recvfrom(sock, buffer, nbytes, flags, (struct sockaddr *)&from,&addrlen);
if((size > 0) && (size < 99)){
buffer[size] = ''; /* add the null byte so buffer now holds a string */
i = puts((char *) buffer); /* write this string to the display */
}
}
#ifdef WIN
system("PAUSE");
#endif
return 0;
}
QUESTION
Modify the the updclient.c and udpserver.c programs to do the following:
1) the server should echo back to the client any message it receives in addition to printing it on the screen
2) the client should time-tag messages before sending and be able to receive messages as well as send them. Received messages will be assumed to be echoed from udpserver. Received messages should result in the IP address of the server and the Round Trip Time (RTT) being printed on the client side.
3) The client send and receive sections should be asychronous, because it is always possible that a UDP datagram could be lost and you do not want the client program to wait forever and not be able to send any more messages. This will require threads.
Explanation / Answer
question is too lengthy. it looking some apllication source code
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