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1.27 The hallmark of an inertial reference frame is that any object which is sub

ID: 3278795 • Letter: 1

Question

1.27 The hallmark of an inertial reference frame is that any object which is subject to zero net force will travel in a straight line at constant speed. To illustrate this, consider the following experiment: I am 38 Chapter 1 Newton's Laws of Motion standing on the ground (which we shall take to be an inertial frame) beside a perfectly flat horizontal turntable, rotating with constant angular velocity w. I lean over and shove a frictionless puck so that it slides across the turntable, straight through the center. The puck is subject to zero net force and, as seen from my inertial frame, travels in a straight line. Describe the puck's path as observed by someone sitting at rest on the turntable. This requires careful thought, but you should be able to get a qualitative picture. For a quantitative picture, it helps to use polar coordinates; see Problem 146.

Explanation / Answer

as the puck is friction less

a) polar coordinates of puck at time t

r(t) = v*t [ where v is the linear speed with which it was sled in the first place ]

phi = 0 [ as there is no change in phi with time ]

so Coordinates WRT ground, (r,phi)g = (vt,0)

b) polar coordinates of a person on table at time t

r"(t) = R [ R is the original distance of the person from the centre of the disc at time 0 ]

phi" = wt [ here w is the angular cvelocity of the table ]

so Coordinates WRT ground, (r",phi")g = (R,wt)

SO POLAR coordinates of puck wrt person on disc = polar coordinates of puck wrt ground - polar coordinates of person wrt ground

(r',phi') = (r,phi)g - (r",phi")g = (vt - R , -wt)

now, x = r'cos(phi')

y = r'sin(phi')

and r' = vt - R

phi' = -wt

x = (vt - R)cos(wt)

y = -(vt - R)sin(wt)

squaring and adding

x^2 + y^2 = (vt - R)^2

vt = R + sqroot(x^2 + y^2)

t = (R +- sqrot(x^2 + y^2))/v

so x = +-( sqroot(x^2 + y^2))cos(w(R +- sqrot(x^2 + y^2))/v)

this frame of reference is non inertial

Dr Jack
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